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https://github.com/Fledge68/WiiFlow_Lite.git
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-fixed booting gamecube games in neek mode
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@ -34,6 +34,7 @@
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#include "loader/fst.h"
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#include "loader/fst.h"
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#include "loader/cios.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "loader/nk.h"
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#include "memory/memory.h"
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#include "network/http.h"
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#include "network/http.h"
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#include "network/gcard.h"
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#include "network/gcard.h"
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@ -814,6 +815,9 @@ void CMenu::_launch(dir_discHdr *hdr)
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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{
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{
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const char *id = hdr->id;
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const char *id = hdr->id;
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memcpy((u8*)Disc_ID, id, 6);
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DCFlushRange((u8*)Disc_ID, 32);
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const char *path = hdr->path;
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const char *path = hdr->path;
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m_cfg.setString(GC_DOMAIN, "current_item", id);
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m_cfg.setString(GC_DOMAIN, "current_item", id);
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m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
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m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
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