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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-added sneek video patch, as soon as you set "Patch video modes" to "normal" or higher, wiiflow will also apply the sneek patch (should fix quite a good amount of wii game black screens when using video patching)
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@ -119,6 +119,8 @@ void maindolpatches(void *dst, int len, u8 vidMode, GXRModeObj *vmode, bool vipa
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if(hooktype != 0 && hookpatched == false)
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if(hooktype != 0 && hookpatched == false)
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hookpatched = dogamehooks(dst, len, false);
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hookpatched = dogamehooks(dst, len, false);
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patchVideoModes(dst, len, vidMode, vmode, patchVidModes);
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patchVideoModes(dst, len, vidMode, vmode, patchVidModes);
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if(patchVidModes > 0)
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PatchVideoSneek(dst, len);
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if(vipatch)
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if(vipatch)
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vidolpatcher(dst, len);
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vidolpatcher(dst, len);
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if(configbytes[0] != 0xCD)
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if(configbytes[0] != 0xCD)
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@ -245,6 +245,22 @@ void vidolpatcher(void *addr, u32 len)
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}
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}
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}
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}
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void PatchVideoSneek(void *addr, u32 len)
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{
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u8 *addr_start = addr;
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u8 *addr_end = addr+len;
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while(addr_start < addr_end)
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{
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if(*(vu32*)(addr_start) == 0x3C608000)
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{
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if(((*(vu32*)(addr_start+4) & 0xFC1FFFFF ) == 0x800300CC) && ((*(vu32*)(addr_start+8) >> 24) == 0x54))
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*(vu32*)(addr_start+4) = 0x5400F0BE | ((*(vu32*)(addr_start+4) & 0x3E00000) >> 5);
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}
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addr_start += 4;
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}
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}
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//giantpune's magic super patch to return to channels
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//giantpune's magic super patch to return to channels
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static u32 ad[ 4 ] = { 0, 0, 0, 0 };//these variables are global on the off chance the different parts needed
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static u32 ad[ 4 ] = { 0, 0, 0, 0 };//these variables are global on the off chance the different parts needed
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@ -33,6 +33,7 @@ extern u8 configbytes[2];
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bool dogamehooks(void *addr, u32 len, bool channel);
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bool dogamehooks(void *addr, u32 len, bool channel);
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void langpatcher(void *addr, u32 len);
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void langpatcher(void *addr, u32 len);
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void vidolpatcher(void *addr, u32 len);
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void vidolpatcher(void *addr, u32 len);
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void PatchVideoSneek(void *addr, u32 len);
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void PatchCountryStrings(void *Address, int Size);
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void PatchCountryStrings(void *Address, int Size);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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