- cleaned up fanart code.

This commit is contained in:
Fledge68 2018-10-26 15:30:29 -05:00
parent 2daed253a4
commit d03c014f43
4 changed files with 42 additions and 66 deletions

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@ -1,10 +1,7 @@
#include "fanart.hpp"
#include "pngu.h"
#include "boxmesh.hpp"
#include "text.hpp"
#include "gecko/gecko.hpp"
#include "memory/mem2.hpp"
using namespace std;
static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!!
@ -12,7 +9,7 @@ static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime
static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever!
CFanart::CFanart(void)
: m_animationComplete(false), m_loaded(false), m_cfg(), m_bg(), m_bglq()
: m_animationComplete(false), m_loaded(false), m_faConfig(), m_bg(), m_bglq()
{
}
@ -22,7 +19,7 @@ CFanart::~CFanart(void)
void CFanart::unload()
{
m_cfg.unload();
m_faConfig.unload();
m_loaded = false;
for(vector<CFanartElement>::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++)
Elm->Cleanup();
@ -32,16 +29,15 @@ void CFanart::unload()
}
char fanartDir[164];
bool CFanart::load(Config &m_globalConfig, const char *path, const char *id, bool plugin_rom)
bool CFanart::load(Config &m_wiiflowConfig, const char *path, const char *id, bool plugin_rom)
{
bool retval = false;
if(!m_globalConfig.getBool("FANART", "enable_fanart", true))
if(!m_wiiflowConfig.getBool("FANART", "enable_fanart", true))
return retval;
unload();
//char dir[164];
fanartDir[163] = '\0';
strncpy(fanartDir, fmt("%s/%s", path, id), 163);
@ -53,15 +49,15 @@ bool CFanart::load(Config &m_globalConfig, const char *path, const char *id, boo
}
if(texErr == TE_OK)
{
char cfg_char[164];
cfg_char[163] = '\0';
strncpy(cfg_char, fmt("%s/%s.ini", fanartDir, id), 163);
m_cfg.load(cfg_char);
if(!m_cfg.loaded() && !plugin_rom)
char faConfig_Path[164];
faConfig_Path[163] = '\0';
strncpy(faConfig_Path, fmt("%s/%s.ini", fanartDir, id), 163);
m_faConfig.load(faConfig_Path);
if(!m_faConfig.loaded() && !plugin_rom)
{
strncpy(cfg_char, fmt("%s/%.3s.ini", fanartDir, id), 163);
m_cfg.load(cfg_char);
if(!m_cfg.loaded())
strncpy(faConfig_Path, fmt("%s/%.3s.ini", fanartDir, id), 163);
m_faConfig.load(faConfig_Path);
if(!m_faConfig.loaded())
{
TexHandle.Cleanup(m_bg);
return retval;
@ -70,16 +66,14 @@ bool CFanart::load(Config &m_globalConfig, const char *path, const char *id, boo
TexHandle.fromImageFile(m_bglq, fmt("%s/background_lq.png", fanartDir));
for(int i = 1; i <= 6; i++)
{
CFanartElement elm(m_cfg, fanartDir, i);
CFanartElement elm(m_faConfig, fanartDir, i);
if (elm.IsValid()) m_elms.push_back(elm);
}
m_loaded = true;
retval = true;
m_defaultDelay = m_globalConfig.getInt("FANART", "delay_after_animation", 200);
m_delayAfterAnimation = m_cfg.getInt("GENERAL", "delay_after_animation", m_defaultDelay);
m_allowArtworkOnTop = m_globalConfig.getBool("FANART", "allow_artwork_on_top", true);
m_globalHideCover = m_globalConfig.getOptBool("FANART", "hidecover", 2); // 0 is false, 1 is true, 2 is default
m_globalShowCoverAfterAnimation = m_globalConfig.getOptBool("FANART", "show_cover_after_animation", 2);
m_defaultDelay = m_wiiflowConfig.getInt("FANART", "delay_after_animation", 200);
m_delayAfterAnimation = m_faConfig.getInt("GENERAL", "delay_after_animation", m_defaultDelay);
m_globalShowCoverAfterAnimation = m_wiiflowConfig.getOptBool("FANART", "show_cover_after_animation", 2);
}
return retval;
}
@ -102,7 +96,7 @@ void CFanart::reset()
m_elms.clear();
for(int i = 1; i <= 6; i++)
{
CFanartElement elm(m_cfg, fanartDir, i);
CFanartElement elm(m_faConfig, fanartDir, i);
if (elm.IsValid()) m_elms.push_back(elm);
}
}
@ -111,7 +105,7 @@ bool CFanart::noLoop()
{
if(m_globalShowCoverAfterAnimation != 2)
return m_globalShowCoverAfterAnimation == 1;
return m_cfg.getBool("GENERAL", "show_cover_after_animation", false);
return m_faConfig.getBool("GENERAL", "show_cover_after_animation", false);
}
bool CFanart::isLoaded()
@ -138,11 +132,9 @@ void CFanart::tick()
m_delayAfterAnimation--;
}
void CFanart::draw(bool front)
void CFanart::draw()
{
if(!m_loaded) return; //derp
if(!m_allowArtworkOnTop && front)
return; // It's not allowed to draw fanart on top, it has already been drawn
if(!m_loaded) return;
GX_SetNumChans(1);
GX_ClearVtxDesc();
@ -162,8 +154,7 @@ void CFanart::draw(bool front)
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
for(u32 i = 0; i < m_elms.size(); ++i)
if(!m_allowArtworkOnTop || ((front && m_elms[i].ShowOnTop()) || !front))
m_elms[i].draw();
m_elms[i].draw();
}
CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
@ -173,27 +164,25 @@ CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
if(!m_isValid)
return;
char *section = fmt_malloc("artwork%d", artwork);
if(section == NULL)
char *domain = fmt_malloc("artwork%d", artwork);
if(domain == NULL)
return;
m_show_on_top = cfg.getBool(section, "show_on_top", true);
m_x = cfg.getInt(domain, "x", 0);
m_y = cfg.getInt(domain, "y", 0);
m_scaleX = cfg.getFloat(domain, "scale_x", 1.f);
m_scaleY = cfg.getFloat(domain, "scale_y", 1.f);
m_alpha = min(cfg.getInt(domain, "alpha", 255), 255);
m_delay = (int) (cfg.getFloat(domain, "delay", 0.f) * 50);
m_angle = cfg.getFloat(domain, "angle", 0.f);
m_x = cfg.getInt(section, "x", 0);
m_y = cfg.getInt(section, "y", 0);
m_scaleX = cfg.getFloat(section, "scale_x", 1.f);
m_scaleY = cfg.getFloat(section, "scale_y", 1.f);
m_alpha = min(cfg.getInt(section, "alpha", 255), 255);
m_delay = (int) (cfg.getFloat(section, "delay", 0.f) * 50);
m_angle = cfg.getFloat(section, "angle", 0.f);
m_event_duration = (int) (cfg.getFloat(section, "duration", 0.f) * 50);
m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(section, "event_x", m_x);
m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(section, "event_y", m_y);
m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(section, "event_scale_x", m_scaleX);
m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(section, "event_scale_y", m_scaleY);
m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(section, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha
m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(section, "event_angle", m_angle);
m_event_duration = (int) (cfg.getFloat(domain, "duration", 0.f) * 50);
m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(domain, "event_x", m_x);
m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(domain, "event_y", m_y);
m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(domain, "event_scale_x", m_scaleX);
m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(domain, "event_scale_y", m_scaleY);
m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(domain, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha
m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(domain, "event_angle", m_angle);
m_step_x = m_event_duration == 0 ? 0 : (m_x - m_event_x) / m_event_duration;
m_step_y = m_event_duration == 0 ? 0 : (m_y - m_event_y) / m_event_duration;
@ -202,7 +191,7 @@ CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
m_step_alpha = m_event_duration == 0 ? 0 : (m_alpha - m_event_alpha) / m_event_duration;
m_step_angle = m_event_duration == 0 ? 0 : (m_angle - m_event_angle) / m_event_duration;
MEM2_free(section);
MEM2_free(domain);
}
void CFanartElement::Cleanup(void)
@ -220,11 +209,6 @@ bool CFanartElement::IsAnimationComplete()
return m_event_duration == 0;
}
bool CFanartElement::ShowOnTop()
{
return m_show_on_top;
}
void CFanartElement::tick()
{
if(m_delay > 0)

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@ -5,7 +5,6 @@
#include <ogcsys.h>
#include <gccore.h>
#include <string>
#include "gui.hpp"
#include "texture.hpp"
@ -22,7 +21,6 @@ public:
bool IsValid();
bool IsAnimationComplete();
bool ShowOnTop();
private:
TexData m_art;
int m_artwork;
@ -50,8 +48,6 @@ private:
float m_step_scaleY;
float m_step_angle;
bool m_show_on_top;
bool m_isValid;
};
@ -62,12 +58,12 @@ public:
~CFanart(void);
void unload();
bool load(Config &m_globalConfig, const char *path, const char *id, bool plugin_rom);
bool load(Config &m_wiiflowConfig, const char *path, const char *id, bool plugin_rom);
bool isAnimationComplete();
bool isLoaded();
void getBackground(const TexData * &hq, const TexData * &lq);
void draw(bool front = true);
void draw();
void tick();
bool noLoop();
void reset();
@ -77,12 +73,10 @@ private:
bool m_animationComplete;
u16 m_delayAfterAnimation;
u8 m_globalHideCover;
u8 m_globalShowCoverAfterAnimation;
u16 m_defaultDelay;
bool m_allowArtworkOnTop;
bool m_loaded;
Config m_cfg;
Config m_faConfig;
TexData m_bg;
TexData m_bglq;

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@ -1694,7 +1694,6 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
m_vid.prepareAAPass(i);
m_vid.setup2DProjection(false, true);
_drawBg();
m_fa.draw(false);
CoverFlow.draw();
m_vid.setup2DProjection(false, true);
CoverFlow.drawEffect();
@ -1709,7 +1708,6 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
{
m_vid.setup2DProjection();
_drawBg();
m_fa.draw(false);
if(withCF)
{
CoverFlow.draw();