mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-changed video mode options, now should be more clear
what they do ;) -fixed bug of game crashing when selecting progressive as video mode (issue 94) -updated german.ini -updated english.ini -updated theme default.ini note: if you have the problem of overlapping options, then its most likely a outdated default.ini, try updating to this one and see if the problem is fixed
This commit is contained in:
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edcd610bf1
commit
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@ -101,7 +101,6 @@ void maindolpatches(void *dst, int len, u8 vidMode, GXRModeObj *vmode, bool vipa
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NewSuperMarioBrosPatch();
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patchVideoModes(dst, len, vidMode, vmode, patchVidModes);
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if(hooktype != 0 && dogamehooks(dst, len, false))
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hookpatched = true;
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if(vipatch)
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@ -98,11 +98,11 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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else
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Region = diskid[3];
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switch (videoselected)
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switch(videoselected)
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{
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case 0: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch (Region)
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switch(Region)
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{
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case 'W':
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break; // Don't overwrite wiiware video modes.
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@ -112,7 +112,7 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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case 'P':
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case 'X':
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case 'Y':
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if (CONF_GetVideo() != CONF_VIDEO_PAL)
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if(CONF_GetVideo() != CONF_VIDEO_PAL)
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{
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vmode_reg = VI_PAL;
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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@ -122,7 +122,7 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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case 'E':
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case 'J':
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default:
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if (CONF_GetVideo() != CONF_VIDEO_NTSC)
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if(CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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vmode_reg = VI_NTSC;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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@ -130,24 +130,23 @@ GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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break;
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}
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break;
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case 1: // PAL50
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case 1: // SYSTEM
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break;
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case 2: // PAL50
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vmode = &TVPal528IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case 2: // PAL60
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case 3: // PAL60
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
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break;
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case 3: // NTSC
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case 4: // NTSC
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case 4: // AUTO PATCH TO SYSTEM
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case 5: // SYSTEM
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break;
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case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL)
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case 5: // PROGRESSIVE 480P
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vmode = &TVNtsc480Prog;
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vmode_reg = vmode->viTVMode >> 2;
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vmode_reg = Region == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
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break;
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default:
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break;
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@ -278,35 +278,16 @@ void patchVideoModes(void *dst, u32 len, int vidMode, GXRModeObj *vmode, int pat
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{
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GXRModeObj **table = 0;
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if (vidMode == 5) // system
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{
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return;
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}
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if (vidMode == 6) // progressive 480P(NTSC + patch all)
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{
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applyVideoPatch(dst, len, vmode, 2);
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}
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else if (patchVidModes > 0 && vmode != 0)
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{
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if(patchVidModes && vmode != 0)
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applyVideoPatch(dst, len, vmode, patchVidModes - 1);
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}
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else
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{
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switch(vidMode)
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{
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case 0: // default / disc / game
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break;
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case 1: // PAL50
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Search_and_patch_Video_Modes(dst, len, NTSC2PAL);
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break;
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case 2: // PAL60
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Search_and_patch_Video_Modes(dst, len, NTSC2PAL60);
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break;
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case 3: // NTSC
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Search_and_patch_Video_Modes(dst, len, PAL2NTSC);
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break;
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case 4: // auto patch / system
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switch (CONF_GetVideo())
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case 1: // SYSTEM
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switch(CONF_GetVideo())
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{
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case CONF_VIDEO_PAL:
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table = CONF_GetEuRGB60() > 0 ? NTSC2PAL60 : NTSC2PAL;
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@ -320,6 +301,15 @@ void patchVideoModes(void *dst, u32 len, int vidMode, GXRModeObj *vmode, int pat
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}
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Search_and_patch_Video_Modes(dst, len, table);
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break;
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case 2: // PAL50
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Search_and_patch_Video_Modes(dst, len, NTSC2PAL);
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break;
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case 3: // PAL60
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Search_and_patch_Video_Modes(dst, len, NTSC2PAL60);
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break;
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case 4: // NTSC
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Search_and_patch_Video_Modes(dst, len, PAL2NTSC);
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break;
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default:
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break;
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}
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@ -1078,7 +1078,9 @@ private:
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struct SOption { const char id[10]; const wchar_t text[16]; };
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static const string _translations[23];
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static const SOption _languages[11];
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static const SOption _videoModes[7];
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static const SOption _GlobalVideoModes[6];
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static const SOption _VideoModes[7];
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static const SOption _GlobalDMLvideoModes[6];
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static const SOption _GlobalGClanguages[7];
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@ -85,8 +85,8 @@ void CMenu::_showConfig3(void)
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if(m_current_view != COVERFLOW_DML)
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{
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i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_videoModes) - 1);
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m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
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i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1);
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m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_GlobalVideoModes[i].id, CMenu::_GlobalVideoModes[i].text));
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i = min(max(0, m_cfg.getInt("GENERAL", "game_language", 0)), (int)ARRAY_SIZE(CMenu::_languages) - 1);
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m_btnMgr.setText(m_config3LblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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@ -126,7 +126,7 @@ int CMenu::_config3(void)
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else if (m_btnMgr.selected(m_config3BtnVideoP) || m_btnMgr.selected(m_config3BtnVideoM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnVideoP) ? 1 : -1;
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m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_videoModes)));
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m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnDMLLanguageP) || m_btnMgr.selected(m_config3BtnDMLLanguageM))
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@ -389,8 +389,8 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
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i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_VideoModes[i].id, CMenu::_VideoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
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m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
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@ -517,7 +517,7 @@ void CMenu::_gameSettings(void)
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else if (m_btnMgr.selected(m_gameSettingsBtnVideoP) || m_btnMgr.selected(m_gameSettingsBtnVideoM))
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{
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnVideoP) ? 1 : -1;
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m_gcfg2.setInt(id, "video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_videoModes)));
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m_gcfg2.setInt(id, "video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_VideoModes)));
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_showGameSettings();
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnDMLVideoP) || m_btnMgr.selected(m_gameSettingsBtnDMLVideoM))
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@ -97,14 +97,23 @@ const CMenu::SOption CMenu::_languages[11] = {
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{ "lngkor", L"Korean" }
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};
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const CMenu::SOption CMenu::_videoModes[7] = {
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{ "viddef", L"Default" },
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const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
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{ "vidgame", L"Game" },
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{ "vidsys", L"System" },
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "vidpatch", L"Auto Patch" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_VideoModes[7] = {
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{ "viddef", L"Default" },
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{ "vidgame", L"Game" },
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{ "vidsys", L"System" },
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{ "vidprog", L"Progressive" }
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = {
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@ -908,8 +917,13 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
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bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false));
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bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
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u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
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u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
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videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
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int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
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language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
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const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
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u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
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int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
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@ -919,14 +933,10 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
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debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0;
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if ((debuggerselect || cheat) && hooktype == 0)
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if((debuggerselect || cheat) && hooktype == 0)
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hooktype = 1;
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if (!debuggerselect && !cheat)
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if(!debuggerselect && !cheat)
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hooktype = 0;
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if (videoMode == 0)
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videoMode = (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1);
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if (language == 0)
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language = min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
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}
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m_cfg.setString("NAND", "current_item", id);
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@ -950,14 +960,6 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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m_cat.save(true);
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m_cfg.save(true);
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/*if(!emu_disabled && emulate_mode == 1)
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{
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char basepath[64];
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snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str());
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Nand::Instance()->CreateConfig(basepath);
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Nand::Instance()->Do_Region_Change(id);
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}*/
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CheckGameSoundThread();
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m_vid.CheckWaitThread(true);
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cleanup();
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@ -1145,8 +1147,13 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
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bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("GAMES", "cheat", false));
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bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
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u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
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u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
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videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
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int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
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language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
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const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
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int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
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@ -1232,8 +1239,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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u32 cheatSize = 0, gameconfigSize = 0;
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CheckGameSoundThread();
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if(videoMode == 0) videoMode = (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1);
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if(language == 0) language = min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
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m_cfg.setString("GAMES", "current_item", id);
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m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
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m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
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@ -263,10 +263,10 @@ turbografx16=TurboGrafx-16
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turbografxcd=TurboGrafx-CD
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unknown=Unknown
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viddef=Default
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vidgame=Game
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vidntsc=NTSC
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vidp50=PAL 50Hz
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vidp60=PAL 60Hz
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vidpatch=Auto Patch
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vidprog=Progressive
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vidsys=System
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vmpall=All
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@ -259,10 +259,10 @@ turbografx16=TurboGrafx-16
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turbografxcd=TurboGrafx-CD
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unknown=Unbekannt
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viddef=Standard
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vidgame=Spiel
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vidntsc=NTSC
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vidp50=PAL 50Hz
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vidp60=PAL 60Hz
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vidpatch=Auto Patch
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vidprog=Progressive
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vidsys=Konsole
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vmpall=Alle
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@ -1,3 +1,4 @@
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[_BREWFLOW_1]
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blur_factor=1.200000048
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blur_radius=2
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