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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
- fix to keep check boxes selected when not using the pointer.
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@ -487,6 +487,15 @@ bool CButtonsMgr::selected(s16 button)
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return false;
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}
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void CButtonsMgr::setSelected(s16 button)
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{
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SElement &b = *m_elts[button];
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m_selected[0] = button;
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b.targetScaleX = 1.1f;
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b.targetScaleY = 1.1f;
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}
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// **********************************************************************************************
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// * Plays the click sound for the function above. Also sets rumble off and enlarges button *
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// **********************************************************************************************
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@ -64,6 +64,7 @@ public:
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void noHover(bool nohover = false);
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void click(s16 id = -1);
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bool selected(s16 button = -1);
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void setSelected(s16 button);
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void setRumble(int, bool wii = false, bool gc = false, bool wupc = false);
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void deselect(void){ for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) m_selected[chan] = -1; }
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void stopSounds(void);
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@ -375,15 +375,19 @@ void CMenu::_CategorySettings(bool fromGameSet)
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{
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case '0':
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m_btnMgr.show(m_categoryBtnCat[i]);
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m_btnMgr.setSelected(m_categoryBtnCat[i]);
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break;
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case '1':
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m_btnMgr.show(m_categoryBtnCats[i]);
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m_btnMgr.setSelected(m_categoryBtnCats[i]);
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break;
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case '2':
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m_btnMgr.show(m_categoryBtnCatHid[i]);
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m_btnMgr.setSelected(m_categoryBtnCatHid[i]);
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break;
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default:
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m_btnMgr.show(m_categoryBtnCatReq[i]);
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m_btnMgr.setSelected(m_categoryBtnCatReq[i]);
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break;
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}
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break;
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@ -162,6 +162,7 @@ void CMenu::_PluginSettings()
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else
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m_plugin.SetEnablePlugin(m_cfg, i+IteratorHelp-1);// switch plugin from off to on or vice versa
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_updatePluginCheckboxes();
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m_btnMgr.setSelected(m_pluginBtn[i]);
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break;
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}
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}
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