mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
-added DIOS-MIOS support (untested)
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bc2c810b04
commit
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@ -2400,7 +2400,7 @@ void CMenu::UpdateCache(u32 view)
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m_cfg.setBool(domain, "update_cache", true);
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m_cfg.setBool(domain, "update_cache", true);
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}
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}
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bool CMenu::MIOSisDML()
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int CMenu::MIOSisDML()
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{
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{
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u32 size = 0;
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u32 size = 0;
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u8 *appfile = ISFS_GetFile((u8*)"/title/00000001/00000101/content/0000000c.app", &size, 0);
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u8 *appfile = ISFS_GetFile((u8*)"/title/00000001/00000101/content/0000000c.app", &size, 0);
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@ -2408,17 +2408,26 @@ bool CMenu::MIOSisDML()
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{
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{
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for(u32 i = 0; i < size; ++i)
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for(u32 i = 0; i < size; ++i)
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{
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{
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if(*(u32*)(appfile+i) == 0x44494F53)
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if(*(vu32*)(appfile+i) == 0x44494F53)
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{
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{
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gprintf("DML is installed as MIOS\n");
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for(u32 j = 0; j < size; ++j)
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{
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if(*(vu32*)(appfile+j) == 0x4C697465)
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{
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gprintf("DIOS-MIOS Lite is installed as MIOS\n");
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MEM2_free(appfile);
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MEM2_free(appfile);
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return true;
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return 2;
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}
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}
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gprintf("DIOS-MIOS is installed as MIOS\n");
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MEM2_free(appfile);
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return 1;
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}
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}
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}
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}
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MEM2_free(appfile);
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MEM2_free(appfile);
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}
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}
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gprintf("DML is not installed as MIOS\n");
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gprintf("DIOS-MIOS (Lite) not found\n");
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return false;
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return 0;
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}
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}
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void CMenu::RemoveCover( char * id )
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void CMenu::RemoveCover( char * id )
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@ -180,7 +180,7 @@ private:
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u32 m_mainBtnInit2;
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u32 m_mainBtnInit2;
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u32 m_mainLblInit;
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u32 m_mainLblInit;
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u32 m_mainLblUser[6];
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u32 m_mainLblUser[6];
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bool m_show_dml;
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u8 m_show_dml;
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bool m_new_dml;
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bool m_new_dml;
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bool m_GameTDBLoaded;
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bool m_GameTDBLoaded;
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//Main Config menus
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//Main Config menus
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@ -998,7 +998,7 @@ private:
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const char *_domainFromView(void);
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const char *_domainFromView(void);
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const char *_cfDomain(bool selected = false);
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const char *_cfDomain(bool selected = false);
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void UpdateCache(u32 view = COVERFLOW_MAX);
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void UpdateCache(u32 view = COVERFLOW_MAX);
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bool MIOSisDML();
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int MIOSisDML();
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void RemoveCover( char * id );
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void RemoveCover( char * id );
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SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
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SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
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STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def);
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STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def);
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@ -474,7 +474,7 @@ void CMenu::_game(bool launch)
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{
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{
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_hideGame();
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_hideGame();
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dir_discHdr *hdr = m_cf.getHdr();
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dir_discHdr *hdr = m_cf.getHdr();
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if(currentPartition != SD && hdr->type == TYPE_GC_GAME)
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if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml != 1)
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{
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{
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bool foundOnSD = false;
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bool foundOnSD = false;
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CList<dir_discHdr> tmplist;
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CList<dir_discHdr> tmplist;
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