mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 12:51:52 +01:00
*Fixed launching channels on emulated nand
*Nand emulation will also work if emulated nand is on the same partition as the wiiflow executable
This commit is contained in:
parent
61926471ea
commit
d6389153bf
@ -153,9 +153,12 @@ u32 LoadChannel(u8 *buffer)
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int i;
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for(i = 0; i < 18; i++)
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{
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if(!dolfile->section_size[i]) continue;
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if(dolfile->section_pos[i] < sizeof(dolheader)) continue;
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if(!(dolfile->section_start[i] & 0x80000000)) dolfile->section_start[i] |= 0x80000000;
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if(!dolfile->section_size[i])
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continue;
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if(dolfile->section_pos[i] < sizeof(dolheader))
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continue;
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if(!(dolfile->section_start[i] & 0x80000000))
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dolfile->section_start[i] |= 0x80000000;
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dolchunkoffset[dolchunkcount] = (void *)dolfile->section_start[i];
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dolchunksize[dolchunkcount] = dolfile->section_size[i];
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@ -285,7 +288,7 @@ bool Identify(u64 titleid, u32 *ios)
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return ret < 0 ? false : true;
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}
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u8 * GetDol(u64 title, u32 bootcontent)
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u8 *GetDol(u64 title, u32 bootcontent)
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{
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char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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sprintf(filepath, "/title/%08x/%08x/content/%08x.app", TITLE_UPPER(title), TITLE_LOWER(title), bootcontent);
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@ -82,7 +82,7 @@ u32 Channels::Load(u64 title, u32 *ios)
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if(!GetAppNameFromTmd(title, app, true, &bootcontent))
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return entry;
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u8* data = GetDol(title, bootcontent);
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u8 *data = GetDol(title, bootcontent);
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Identify(title, ios);
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entry = LoadChannel(data);
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@ -148,7 +148,7 @@ u64* Channels::GetChannelList(u32* count)
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return(u64*)MEM2_realloc(channels, *count * sizeof(u64));
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}
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bool Channels::GetAppNameFromTmd(u64 title, char* app, bool dol, u32* bootcontent)
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bool Channels::GetAppNameFromTmd(u64 title, char *app, bool dol, u32 *bootcontent)
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{
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bool ret = false;
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@ -116,7 +116,8 @@ s32 Nand::Nand_Enable(NandDevice *Device)
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{
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gprintf("Enabling NAND Emulator\n");
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s32 fd = IOS_Open("/dev/fs", 0);
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if (fd < 0) return fd;
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if (fd < 0)
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return fd;
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int NandPathlen = strlen(NandPath) + 1;
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@ -150,12 +151,6 @@ s32 Nand::Nand_Disable(void)
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s32 Nand::Enable_Emu()
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{
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if(MountedDevice == EmuDevice || Disabled)
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{
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gprintf("Fail 1\n");
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return 0;
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}
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Disable_Emu();
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NandDevice *Device = &NandDeviceList[EmuDevice];
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@ -64,6 +64,8 @@ class Nand
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void Set_Partition(u32 partition) { Partition = partition; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };
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const char * Get_NandPath(void) { return NandPath; };
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u32 Get_Partition(void) { return Partition; };
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@ -2016,7 +2016,7 @@ bool CMenu::_loadChannelList(void)
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first = false;
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}
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if(changed)
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if(changed && !disable_emu)
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{
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Nand::Instance()->Disable_Emu();
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if(!DeviceHandler::Instance()->IsInserted(lastPartition))
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@ -826,7 +826,7 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
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// remap IOS to CIOS
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if(gameIOS < 0x64)
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{
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if ( _installed_cios.size() <= 0)
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if(_installed_cios.size() <= 0)
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{
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error(sfmt("No cios found!"));
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Sys_LoadMenu();
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@ -859,7 +859,7 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
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}
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}
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if (gameIOS != mainIOS)
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if(gameIOS != mainIOS)
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{
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gprintf("Reloading IOS into %d\n", gameIOS);
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if(!loadIOS(gameIOS, true))
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@ -881,6 +881,8 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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u32 ios = 0;
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u32 entry = 0;
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MEM1_wrap(0);
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Nand::Instance()->Disable_Emu();
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string id = string((const char *) hdr->hdr.id);
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@ -895,10 +897,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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}
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forwarder = m_gcfg2.getBool(id, "custom", forwarder) || strncmp(id.c_str(), "WIMC", 4) == 0;
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if(!forwarder)
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entry = channel.Load(hdr->hdr.chantitle, &ios);
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Nand::Instance()->Disable_Emu();
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bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
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bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false));
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bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
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@ -927,56 +926,121 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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if(!forwarder && has_enabled_providers() && _initNetwork() == 0)
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add_game_to_card(id.c_str());
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string emuPath = m_cfg.getString("NAND", "path", "");
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int emuPartition = m_cfg.getInt("NAND", "partition", 0);
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bool emu_disabled = m_cfg.getBool("NAND", "disable", true);
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bool emulate_mode = false;
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int i = min(max(0, m_cfg.getInt("NAND", "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
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if (i==2)
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emulate_mode = true;
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int emulate_mode = min(max(0, m_cfg.getInt("NAND", "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
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int userIOS = 0;
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m_gcfg2.getInt(id, "ios", &userIOS);
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int userIOS = m_gcfg2.getInt(id, "ios", 0);
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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m_cfg.save(true);
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if(!emu_disabled)
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{
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Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
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DeviceHandler::Instance()->UnMount(emuPartition);
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bool iosLoaded = false;
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if(emulate_mode == 3)
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Nand::Instance()->Set_RCMode(true);
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else if(emulate_mode == 2)
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Nand::Instance()->Set_FullMode(true);
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else
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Nand::Instance()->Set_FullMode(false);
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if(Nand::Instance()->Enable_Emu() < 0)
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{
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Nand::Instance()->Disable_Emu();
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error(L"Enabling emu failed!");
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return;
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}
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DeviceHandler::Instance()->Mount(emuPartition);
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}
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if(!forwarder)
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{
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entry = channel.Load(hdr->hdr.chantitle, &ios);
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setLanguage(language);
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SmartBuf cheatFile;
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u32 cheatSize = 0;
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if (cheat)
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_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", hdr->hdr.id));
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ocarina_load_code(cheatFile.get(), cheatSize);
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int result = _loadIOS(channel.GetRequestedIOS(hdr->hdr.chantitle), userIOS, id);
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if (result == LOAD_IOS_FAILED)
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return;
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if (result == LOAD_IOS_SUCCEEDED)
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iosLoaded = true;
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}
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if(!emu_disabled)
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{
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if(iosLoaded) ISFS_Deinitialize();
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ISFS_Initialize();
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Nand::Instance()->Set_FullMode(emulate_mode);
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if(Nand::Instance()->Enable_Emu() < 0)
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int gameIOS = userIOS == 0 ? channel.GetRequestedIOS(hdr->hdr.chantitle) : userIOS;
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gprintf("%s IOS %u\n", userIOS == 0 ? "Game requested" : "User requested", gameIOS);
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if (gameIOS != mainIOS)
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{
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Nand::Instance()->Disable_Emu();
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error(L"Enabling emu after reload failed!");
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if(iosLoaded) Sys_LoadMenu();
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return;
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u8 IOS[3];
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IOS[0] = gameIOS;
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IOS[1] = 56;
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IOS[2] = 57;
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bool found = false;
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for(u8 num = 0; num < 3; num++)
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{
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if(found)
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break;
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if(IOS[num] == 0)
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continue;
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for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
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{
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if(itr->second == IOS[num] || itr->first == IOS[num])
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{
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gameIOS = itr->first;
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found = true;
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break;
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}
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}
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}
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if(!found)
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{
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error(sfmt("Couldn't find a cIOS using base %i, or 56/57", IOS[0]));
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return;
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}
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}
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if(gameIOS != mainIOS)
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{
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gprintf("Reloading IOS into %d\n", gameIOS);
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if(!loadIOS(gameIOS, false))
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{
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_reload_wifi_gecko();
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error(sfmt("Couldn't reload to cIOS %i", gameIOS));
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return;
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}
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if(!emu_disabled)
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{
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Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
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DeviceHandler::Instance()->UnMount(emuPartition);
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if(emulate_mode == 3)
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Nand::Instance()->Set_RCMode(true);
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else if(emulate_mode == 2)
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Nand::Instance()->Set_FullMode(true);
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else
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Nand::Instance()->Set_FullMode(false);
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if(Nand::Instance()->Enable_Emu() < 0)
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{
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Nand::Instance()->Disable_Emu();
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error(L"Enabling emu after reload failed!");
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Sys_LoadMenu();
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return;
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}
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DeviceHandler::Instance()->Mount(emuPartition);
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}
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}
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}
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if (rtrn != NULL && strlen(rtrn) == 4)
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if(rtrn != NULL && strlen(rtrn) == 4)
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{
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int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
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@ -991,15 +1055,13 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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IOS_Close(ESHandle);
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}
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if (disableIOSreload)
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IOSReloadBlock(IOS_GetVersion(), false);
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else
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IOSReloadBlock(IOS_GetVersion(), true);
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IOSReloadBlock(IOS_GetVersion(), disableIOSreload);
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CheckGameSoundThread();
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cleanup();
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Close_Inputs();
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USBStorage_Deinit();
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USBStorage_Deinit();
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if(currentPartition == 0 && !forwarder)
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SDHC_Init();
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@ -1240,9 +1302,9 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
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DeviceHandler::Instance()->UnMount(emuPartition);
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if (emuSave == 3)
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if(emuSave == 3)
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Nand::Instance()->Set_RCMode(true);
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else if (emuSave == 4)
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else if(emuSave == 4)
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Nand::Instance()->Set_FullMode(true);
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else
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Nand::Instance()->Set_FullMode(false);
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