mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-fixed sd only the correct way. now it really does work.
-shrunk the list cache code.
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66c17c023c
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db2abf7669
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out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
@ -48,7 +48,6 @@ void DeviceHandler::Init()
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OGC_Device.Init();// used for Devolution gamecube iso launcher
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}
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bool mount_usb = false;
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void DeviceHandler::SetMountUSB(bool using_usb)
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{
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mount_usb = using_usb;
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@ -57,7 +56,6 @@ void DeviceHandler::SetMountUSB(bool using_usb)
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void DeviceHandler::MountAll()
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{
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MountSD();
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if(!Sys_DolphinMode() && mount_usb)
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MountAllUSB();
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}
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@ -147,6 +145,9 @@ bool DeviceHandler::MountUSB(int pos)
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bool DeviceHandler::MountAllUSB()
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{
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if(!mount_usb)
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return false;
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/* Kill possible USB thread */
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KillUSBKeepAliveThread();
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/* Wait for our slowass HDD */
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@ -104,6 +104,7 @@ public:
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void UnMountDevolution();
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private:
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bool MountUSB(int part);
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bool mount_usb;
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PartitionHandle sd;
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PartitionHandle usb;
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@ -1,27 +1,6 @@
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#include "cache.hpp"
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CCache::CCache(dir_discHdr &tmp, string path, u32 index, CMode mode) /* Load/Save One */
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{
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filename = path;
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//gprintf("Openning DB: %s\n", filename.c_str());
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cache = fopen(filename.c_str(), io[mode]);
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if(!cache) return;
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switch(mode)
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{
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case LOAD:
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LoadOne(tmp, index);
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break;
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case SAVE:
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SaveOne(tmp, index);
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break;
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default:
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return;
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}
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}
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CCache::CCache(vector<dir_discHdr> &list, string path , CMode mode) /* Load/Save All */
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CCache::CCache(vector<dir_discHdr> &list, string path, CMode mode)
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{
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filename = path;
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//gprintf("Opening DB: %s\n", filename.c_str());
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@ -42,42 +21,6 @@ CCache::CCache(vector<dir_discHdr> &list, string path , CMode mode) /* Load/Save
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}
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}
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CCache::CCache(vector<dir_discHdr> &list, string path, dir_discHdr tmp, CMode mode) /* Add One */
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{
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filename = path;
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//gprintf("Openning DB: %s\n", filename.c_str());
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cache = fopen(filename.c_str(), io[mode]);
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if(!cache) return;
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switch(mode)
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{
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case ADD:
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AddOne(list, tmp);
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break;
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default:
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return;
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}
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}
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CCache::CCache(vector<dir_discHdr> &list, string path, u32 index, CMode mode) /* Remove One */
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{
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filename = path;
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//gprintf("Openning DB: %s\n", filename.c_str());
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cache = fopen(filename.c_str(), io[mode]);
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if(!cache) return;
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switch(mode)
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{
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case REMOVE:
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RemoveOne(list, index);
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break;
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default:
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return;
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}
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}
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CCache::~CCache()
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{
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//gprintf("Closing DB: %s\n", filename.c_str());
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@ -92,14 +35,6 @@ void CCache::SaveAll(vector<dir_discHdr> list)
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fwrite((void *)&list[0], 1, list.size() * sizeof(dir_discHdr), cache);
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}
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void CCache::SaveOne(dir_discHdr tmp, u32 index)
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{
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//gprintf("Updating Item number %u in DB: %s\n", index, filename.c_str());
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if(!cache) return;
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fseek(cache, index * sizeof(dir_discHdr), SEEK_SET);
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fwrite((void *)&tmp, 1, sizeof(dir_discHdr), cache);
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}
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void CCache::LoadAll(vector<dir_discHdr> &list)
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{
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if(!cache) return;
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@ -116,33 +51,10 @@ void CCache::LoadAll(vector<dir_discHdr> &list)
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list.reserve(count + list.size());
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for(u32 i = 0; i < count; i++)
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{
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LoadOne(tmp, i);
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list.push_back(tmp);
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}
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}
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void CCache::LoadOne(dir_discHdr &tmp, u32 index)
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{
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if(!cache) return;
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//gprintf("Fetching Item number %u in DB: %s\n", index, filename.c_str());
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fseek(cache, index * sizeof(dir_discHdr), SEEK_SET);
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fseek(cache, i * sizeof(dir_discHdr), SEEK_SET);
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fread((void *)&tmp, 1, sizeof(dir_discHdr), cache);
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//gprintf("Path %s\n", tmp.path);
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}
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void CCache::AddOne(vector<dir_discHdr> &list, dir_discHdr tmp)
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{
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//gprintf("Adding Item number %u in DB: %s\n", list.size()+1, filename.c_str());
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list.push_back(tmp);
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if(!cache) return;
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fwrite((void *)&tmp, 1, sizeof(dir_discHdr), cache); // FILE* is opened as "ab+" so its always written to the EOF.
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}
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void CCache::RemoveOne(vector<dir_discHdr> &list, u32 index)
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{
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//gprintf("Removing Item number %u in DB: %s\n", index, filename.c_str());
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list.erase(list.begin() + index);
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SaveAll(list);
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}
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@ -10,37 +10,25 @@
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//#include "gecko.hpp"
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using namespace std;
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const char io[4][5] = {
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const char io[2][3] = {
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"wb",
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"rb",
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"ab",
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"wb",
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};
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enum CMode
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{
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SAVE,
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LOAD,
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ADD,
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REMOVE
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};
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class CCache
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{
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public:
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CCache(dir_discHdr &tmp, string path, u32 index, CMode mode); /* Load/Save One */
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CCache(vector<dir_discHdr> &list, string path, CMode mode); /* Load/Save All */
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CCache(vector<dir_discHdr> &list, string path, dir_discHdr tmp, CMode mode); /* Add One */
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CCache(vector<dir_discHdr> &list, string path, u32 index, CMode mode); /* Remove One */
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CCache(vector<dir_discHdr> &list, string path, CMode mode);
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~CCache();
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private:
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void SaveAll(vector<dir_discHdr> list);
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void SaveOne(dir_discHdr tmp, u32 index);
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void LoadAll(vector<dir_discHdr> &list);
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void LoadOne(dir_discHdr &tmp, u32 index);
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void AddOne(vector<dir_discHdr> &list, dir_discHdr tmp);
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void RemoveOne(vector<dir_discHdr> &list, u32 index);
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FILE *cache;
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string filename;
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@ -1,6 +1,7 @@
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#include <ogc/system.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include "const_str.hpp"
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#include "booter/external_booter.hpp"
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@ -157,8 +158,9 @@ int main(int argc, char **argv)
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Sys_ExitTo(EXIT_TO_HBC);// set exit to in case of failed launch
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/* mount Devices */
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DeviceHandle.SetMountUSB(isUsingUSB());
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DeviceHandle.MountAll();
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DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
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DeviceHandle.SetMountUSB(isUsingUSB() && !Sys_DolphinMode());
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DeviceHandle.MountAllUSB();// only mounts any USB if isUsingUSB()
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/* init wait images and show wait animation */
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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