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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
- added optional custom coverflow background via source menu button. add 'background=img_name.png or .jpg to any source menu button. put the background images in wiiflow/backgrounds.
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@ -163,13 +163,14 @@ private:
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const char *m_txt_path;
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// Background image stuff
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TexData sfbgimg;
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TexData m_curBg;
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const TexData *m_prevBg;
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const TexData *m_nextBg;
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const TexData *m_lqBg;
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u8 m_bgCrossFade;
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//
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TexData sfbgimg;
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TexData m_mainAltBg;
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TexData m_errorBg;
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TexData m_mainBg;
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TexData m_configBg;
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@ -1028,6 +1029,7 @@ private:
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void _updateCheckboxes(void);
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void _getGameCategories(void);
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void _setGameCategories(void);
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void _setMainBg(void);
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void _setBg(const TexData &bgTex, const TexData &bglqTex, bool force_change = false);
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void _updateBg(void);
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void _drawBg(void);
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@ -335,7 +335,7 @@ void CMenu::_showGame(void)
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CoverFlow.hideCover();
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}
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else
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_setBg(m_gameBg, m_gameBgLQ);
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_setMainBg();
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return;
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if(!m_zoom_banner)
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@ -41,9 +41,24 @@ void CMenu::_hideMain(bool instant)
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m_btnMgr.hide(m_mainLblUser[i], instant);
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}
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void CMenu::_setMainBg()
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{
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string fn = m_cfg.getString("general", "main_background", "");
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if(fn.length() > 0)
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{
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TexHandle.Cleanup(m_mainAltBg);
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if(TexHandle.fromImageFile(m_mainAltBg, fmt("%s/backgrounds/%s", m_dataDir.c_str(), fn.c_str())) == TE_OK)
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_setBg(m_mainAltBg, m_mainAltBg, true);
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else
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_setBg(m_mainBg, m_mainBgLQ);
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}
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else
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_setBg(m_mainBg, m_mainBgLQ);
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}
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void CMenu::_showMain()
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{
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_setBg(m_mainBg, m_mainBgLQ);
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_setMainBg();
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if(m_refreshGameList)
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_showCF(m_refreshGameList);
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}
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@ -318,7 +333,7 @@ int CMenu::main(void)
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if(m_sourceflow)//if exiting sourceflow via b button
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{
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m_sourceflow = false;
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_setBg(m_mainBg, m_mainBgLQ);
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_setMainBg();
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_showCF(true);
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continue;
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}
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@ -426,6 +441,8 @@ int CMenu::main(void)
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m_source_cnt = 1;
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m_cfg.setUInt("GENERAL", "sources", m_current_view);
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m_catStartPage = 1;
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m_cfg.remove("GENERAL", "main_background");
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_setMainBg();
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_showCF(true);
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}
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else if(m_btnMgr.selected(m_mainBtnConfig))
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@ -501,6 +518,7 @@ int CMenu::main(void)
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if(m_sourceflow)
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{
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_sourceFlow();// set the source selected
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_setMainBg();
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_showCF(true);
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continue;
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}
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@ -514,7 +532,7 @@ int CMenu::main(void)
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bheld = true;
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bUsed = true;
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}
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_setBg(m_mainBg, m_mainBgLQ);
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_setMainBg();
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if(m_refreshGameList)
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{
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/* if changes were made to favorites, parental lock, or categories */
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@ -541,7 +559,7 @@ int CMenu::main(void)
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}
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else
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bheld = false;
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_setBg(m_mainBg, m_mainBgLQ);
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_setMainBg();
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if(m_refreshGameList)
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{
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m_refreshGameList = false;
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@ -174,6 +174,7 @@ void CMenu::_PluginSettings()
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m_cfg.setUInt("GENERAL", "sources", m_current_view);
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m_source_cnt = 1;
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m_catStartPage = 1;
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m_cfg.remove("GENERAL", "main_background");
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}
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else
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m_current_view = m_cfg.getUInt("GENERAL", "sources");
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@ -135,7 +135,6 @@ void CMenu::_sourceFlow()
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m_cfg.setUInt("GENERAL", "sources", m_current_view);
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m_source_cnt = 1;
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_setSrcOptions();
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_setBg(m_mainBg, m_mainBgLQ);
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}
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int CMenu::_getSrcFlow(void)
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@ -201,6 +200,8 @@ void CMenu::_setSrcFlowBg(void)
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TexHandle.Cleanup(sfbgimg);
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if(TexHandle.fromImageFile(sfbgimg, fmt("%s/backgrounds/%s", m_sourceDir.c_str(), fn.c_str())) == TE_OK)
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_setBg(sfbgimg, sfbgimg, true);
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else
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_setBg(m_mainBg, m_mainBgLQ);
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}
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else
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_setBg(m_mainBg, m_mainBgLQ);
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@ -771,6 +772,7 @@ bool CMenu::_shortCover(const char *magic)
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void CMenu::_setSrcOptions(void)
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{
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m_cfg.setString("GENERAL", "main_background", m_source.getString(btn_selected, "background", ""));
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m_catStartPage = m_source.getInt(btn_selected, "cat_page", 1);
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u8 category = m_source.getInt(btn_selected, "category", 0);
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if(category > 0)
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