-Making sure the full screen banner play and back buttons don't show up when they're not supposed to when using certain themes.

This commit is contained in:
fledge68 2012-12-24 15:33:53 +00:00
parent fb00125328
commit dcdc39434b

View File

@ -375,6 +375,7 @@ static void setLanguage(int l)
void CMenu::_game(bool launch)
{
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(CoverFlow.getHdr()->type);
if(!launch)
{
SetupInput();
@ -383,7 +384,7 @@ void CMenu::_game(bool launch)
m_gameSelected = true;
}
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(CoverFlow.getHdr()->type);
if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner.ToogleZoom();
@ -530,6 +531,9 @@ void CMenu::_game(bool launch)
m_zoom_banner = m_banner.ToogleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
m_show_zone_game = false;
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToogleFull);
}
else if(m_btnMgr.selected(m_gameBtnSettings))
{