- fixed GetTitle for plugins to get title in current language if available otherwise default to english.

- also cleaned up GameTDB.cpp
This commit is contained in:
Fledge68 2019-11-18 09:27:21 -06:00
parent 1dee2f3b32
commit df81ad9f22
4 changed files with 45 additions and 83 deletions

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@ -56,12 +56,12 @@ static const ReplaceStruct Replacements[] =
};
GameTDB::GameTDB()
: isLoaded(false), isParsed(false), file(0), filepath(0), LangCode("EN"), GameNodeCache(NULL)
: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
{
}
GameTDB::GameTDB(const char *filepath)
: isLoaded(false), isParsed(false), file(0), filepath(0), LangCode("EN"), GameNodeCache(NULL)
: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
{
OpenFile(filepath);
}
@ -76,14 +76,9 @@ bool GameTDB::OpenFile(const char *filepath)
if(!filepath)
return false;
//gprintf("Trying to open '%s'...", filepath);
file = fopen(filepath, "rb");
if(file)
{
this->filepath = filepath;
//gprintf("success\n");
int pos;
string OffsetsPath = filepath;
if((pos = OffsetsPath.find_last_of('/')) != (int) string::npos)
@ -91,15 +86,8 @@ bool GameTDB::OpenFile(const char *filepath)
else
OffsetsPath.clear(); //! Relative path
//gprintf("Checking game offsets\n");
LoadGameOffsets(OffsetsPath.c_str());
/*if (!isParsed)
{
gprintf("Checking titles.ini\n");
CheckTitlesIni(OffsetsPath.c_str());
}*/
}
//else gprintf("failed\n");
isLoaded = (file != NULL);
return isLoaded;
@ -119,17 +107,6 @@ void GameTDB::CloseFile()
file = NULL;
}
void GameTDB::Refresh()
{
gprintf("Refreshing file '%s'\n", filepath);
CloseFile();
if(filepath == NULL)
return;
OpenFile(filepath);
}
bool GameTDB::LoadGameOffsets(const char *path)
{
if(!path)
@ -459,36 +436,7 @@ bool GameTDB::ParseFile()
return true;
}
bool GameTDB::FindTitle(char *data, const char * &title, const string &langCode)
{
// Coverflow.getHdr() will return NULL if coverflow list is empty or not made yet
// because list generator hasn't made the game list yet.
if(CoverFlow.getHdr() != NULL && CoverFlow.getHdr()->type == TYPE_PLUGIN)
{
title = GetNodeText(data, "<title>", "</title>");
if(title == NULL)
return false;
return true;
}
char *language = SeekLang(data, langCode.c_str());
if(language == NULL)
{
language = SeekLang(data, "EN");
if(language == NULL)
return false;
}
title = GetNodeText(language, "<title>", "</title>");
if(title == NULL)
return false;
return true;
}
bool GameTDB::GetTitle(const char *id, const char * &title)
bool GameTDB::GetTitle(const char *id, const char * &title, bool plugin)
{
title = NULL;
if(id == NULL)
@ -497,12 +445,41 @@ bool GameTDB::GetTitle(const char *id, const char * &title)
char *data = GetGameNode(id);
if(data == NULL)
return false;
bool retval = FindTitle(data, title, LangCode);
MEM2_free(data);
return retval;
char *language = SeekLang(data, LangCode.c_str());
if(language == NULL)
{
language = SeekLang(data, "EN");
if(language == NULL)
{
MEM2_free(data);
return false;
}
}
title = GetNodeText(language, "<title>", "</title>");
if(title == NULL && plugin)// If current language doesn't have Title then try in English
{
language = SeekLang(data, "EN");
if(language == NULL)
{
MEM2_free(data);
return false;
}
title = GetNodeText(language, "<title>", "</title>");
}
MEM2_free(data);
if(title == NULL)
return false;
return true;
}
/* used for plugins database files */
/* gets no-intro filename used for snapshots and cart/disk images */
bool GameTDB::GetName(const char *id, const char * &name)
{
name = NULL;
@ -989,20 +966,6 @@ int GameTDB::GetAccessories(const char *id, vector<Accessory> & acc_list)
return acc_list.size();
}
u32 GameTDB::FindCaseColor(char *data)
{
u32 color = -1;// -1 = ffffffff
char *ColorNode = GetNodeText(data, "<case color=\"", "\"");
if(!ColorNode || strlen(ColorNode) == 0)
return color;
char format[8];
sprintf(format, "0x%s", ColorNode);
return strtoul(format, NULL, 16);
}
u32 GameTDB::GetCaseColor(const char *id)
{
u32 color = -1;// -1 = ffffffff
@ -1013,10 +976,16 @@ u32 GameTDB::GetCaseColor(const char *id)
if(!data)
return color;
color = FindCaseColor(data);
char *ColorNode = GetNodeText(data, "<case color=\"", "\"");
if(!ColorNode)
{
MEM2_free(data);
return color;
}
if(color != 0xffffffff)
gprintf("GameTDB: Found alternate color(%x) for: %s\n", color, id);
color = strtoul(ColorNode, NULL, 16);
//if(color != 0xffffffff)
// gprintf("GameTDB: Found alternate color(%x) for: %s\n", color, id);
MEM2_free(data);
return color;

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@ -65,15 +65,13 @@ public:
bool OpenFile(const char * filepath);
//! Closes the GameTDB xml file
void CloseFile();
//! Refresh the GameTDB xml file, in case the file has been updated
void Refresh();
//! Set the language code which should be use to find the appropriate language
//! If the language code is not found, the language code defaults to EN
void SetLanguageCode(const char * code) { if(code) LangCode = code; };
//! Get the current set language code
const char * GetLanguageCode() { return LangCode.c_str(); };
//! Get the title of a specific game id in the language defined in LangCode
bool GetTitle(const char *id, const char * &title);
bool GetTitle(const char *id, const char * &title, bool plugin = false);
//! Get the name of a specific game id
bool GetName(const char *id, const char * &name);
//! Get the synopsis of a specific game id in the language defined in LangCode
@ -126,9 +124,6 @@ private:
bool ParseFile();
bool LoadGameOffsets(const char * path);
bool SaveGameOffsets(const char * path);
bool CheckTitlesIni(const char * path);
bool FindTitle(char *data, const char * &title, const string &langCode);
u32 FindCaseColor(char * data);
inline int GetData(char * data, int offset, int size);
inline char * LoadGameNode(const char * id);
inline char * GetGameNode(const char * id);
@ -137,10 +132,8 @@ private:
inline char * GetNodeText(char *data, const char *nodestart, const char *nodeend);
bool isLoaded;
bool isParsed;
vector<GameOffsets> OffsetMap;
FILE * file;
const char *filepath;
string LangCode;
char *GameNodeCache;
char GameIDCache[7];

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@ -284,7 +284,7 @@ static void Add_Plugin_Game(char *FullPath)
const char *gameTDB_Title = NULL;
if(gameTDB.IsLoaded() && customTitle.empty())
gameTDB.GetTitle(ListElement.id, gameTDB_Title);
gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
/* set the roms title */
if(!customTitle.empty())