mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-fixed fucked up buttons with some banners (thanks dimok again)
This commit is contained in:
parent
b7e4646985
commit
e4b7226672
@ -216,6 +216,9 @@ void BannerWindow::Draw(void)
|
||||
gameBanner->getBanner()->AdvanceFrame();
|
||||
}
|
||||
|
||||
// Setup GX
|
||||
ReSetup_GX();
|
||||
|
||||
//if(AnimationRunning)
|
||||
GX_SetScissor(0, 0, video->width(), video->height());
|
||||
|
||||
@ -265,3 +268,31 @@ void BannerWindow::DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor co
|
||||
GX_End();
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
}
|
||||
|
||||
void BannerWindow::ReSetup_GX(void)
|
||||
{
|
||||
// channel control
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(GX_COLOR0A0,GX_DISABLE,GX_SRC_REG,GX_SRC_VTX,GX_LIGHTNULL,GX_DF_NONE,GX_AF_NONE);
|
||||
|
||||
// texture gen.
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
||||
// texture environment
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetNumIndStages(0);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GX_SetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
|
||||
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_1_4);
|
||||
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
|
||||
GX_SetTevDirect(GX_TEVSTAGE0);
|
||||
// swap table
|
||||
GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
|
||||
GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
|
||||
GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
|
||||
GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
|
||||
// alpha compare and blend mode
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ class BannerWindow
|
||||
void Animate(void);
|
||||
void ChangeGame(Banner *banner);
|
||||
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
|
||||
void ReSetup_GX(void);
|
||||
|
||||
static const float fBannerWidth = 608.f;
|
||||
static const float fBannerHeight = 448.f;
|
||||
|
Loading…
Reference in New Issue
Block a user