-fixed fucked up buttons with some banners (thanks dimok again)

This commit is contained in:
fix94.1 2012-07-03 18:00:42 +00:00
parent b7e4646985
commit e4b7226672
2 changed files with 32 additions and 0 deletions

View File

@ -216,6 +216,9 @@ void BannerWindow::Draw(void)
gameBanner->getBanner()->AdvanceFrame(); gameBanner->getBanner()->AdvanceFrame();
} }
// Setup GX
ReSetup_GX();
//if(AnimationRunning) //if(AnimationRunning)
GX_SetScissor(0, 0, video->width(), video->height()); GX_SetScissor(0, 0, video->width(), video->height());
@ -265,3 +268,31 @@ void BannerWindow::DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor co
GX_End(); GX_End();
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
} }
void BannerWindow::ReSetup_GX(void)
{
// channel control
GX_SetNumChans(1);
GX_SetChanCtrl(GX_COLOR0A0,GX_DISABLE,GX_SRC_REG,GX_SRC_VTX,GX_LIGHTNULL,GX_DF_NONE,GX_AF_NONE);
// texture gen.
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
// texture environment
GX_SetNumTevStages(1);
GX_SetNumIndStages(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_1_4);
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
GX_SetTevDirect(GX_TEVSTAGE0);
// swap table
GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
// alpha compare and blend mode
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
}

View File

@ -43,6 +43,7 @@ class BannerWindow
void Animate(void); void Animate(void);
void ChangeGame(Banner *banner); void ChangeGame(Banner *banner);
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled); void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
void ReSetup_GX(void);
static const float fBannerWidth = 608.f; static const float fBannerWidth = 608.f;
static const float fBannerHeight = 448.f; static const float fBannerHeight = 448.f;