mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 12:51:52 +01:00
-added support for gc games extracted with crediars new
tool GCReEx for DML v1.0 -changed small thing about plugin loading in code
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9d9636f080
commit
e4df9ddf82
@ -79,7 +79,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage)
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gprintf("Calling list to update filelist\n");
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safe_vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS);
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list.GetPaths(pathlist, containing, path, m_wbfsFS, update_dml);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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path.append("/touch.db");
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@ -64,6 +64,8 @@ class CachedList : public safe_vector<T>
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void Remove(u32 index) {if(m_loaded) CCache<T>(*this, m_database, index, REMOVE);} /* Remove One */
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void SetLanguage(string curLanguage) { m_curLanguage = curLanguage; }
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void LoadPluginConfig(const char* name) { m_plugin.load(name); }
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void UnloadPluginConfig() {m_plugin.unload(); };
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private:
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string make_db_name(string path);
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@ -80,7 +82,6 @@ class CachedList : public safe_vector<T>
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string m_lastLanguage;
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string m_discinf;
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string m_DMLgameDir;
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public:
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Config m_plugin;
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};
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@ -7,7 +7,7 @@
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#include "gc.h"
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template <typename T>
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void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs)
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void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs, bool dml)
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{
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if (!wbfs_fs)
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{
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@ -18,6 +18,7 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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safe_vector<string> compares = stringToVector(containing, '|');
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safe_vector<string> temp_pathlist;
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bool foundDMLgame;
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struct dirent *ent;
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/* Read primary entries */
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@ -49,20 +50,34 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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{
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dir_itr = opendir((*templist).c_str());
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if (!dir_itr) continue;
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if(dml)
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foundDMLgame = false;
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/* Read secondary entries */
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while((ent = readdir(dir_itr)) != NULL)
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{
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if(ent->d_type != DT_REG) continue;
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if (strlen(ent->d_name) < 8) continue;
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for(safe_vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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if (strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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if(ent->d_type == DT_REG && strlen(ent->d_name) > 7)
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{
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for(safe_vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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{
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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if (strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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{
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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if(dml)
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foundDMLgame = true;
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break;
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}
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}
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}
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else if(dml && foundDMLgame == false)
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{
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if(strcasestr(ent->d_name, "sys") != NULL)
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{
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temp_pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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break;
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}
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}
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}
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closedir(dir_itr);
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}
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@ -129,11 +144,12 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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tmp.hdr.casecolor = 1;
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bool wbfs = (*itr).rfind(".wbfs") != string::npos || (*itr).rfind(".WBFS") != string::npos;
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if (wbfs || (*itr).rfind(".iso") != string::npos || (*itr).rfind(".ISO") != string::npos)
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if (wbfs || (*itr).rfind(".iso") != string::npos || (*itr).rfind(".ISO") != string::npos
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|| (*itr).rfind(".bin") != string::npos || (*itr).rfind(".BIN") != string::npos)
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{
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char* filename = &(*itr)[(*itr).find_last_of('/')+1];
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const char* dml_partition = DeviceName[DeviceHandler::Instance()->PathToDriveType((*itr).c_str())];
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if(strcasecmp(filename, "game.iso") == 0 && strstr((*itr).c_str(), sfmt((strncmp(dml_partition, "sd", 2) != 0) ? DMLgameUSBDir.c_str() : DML_DIR, dml_partition).c_str()) != NULL)
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if((strcasecmp(filename, "game.iso") == 0 || strcasecmp(filename, "boot.bin") == 0) && strstr((*itr).c_str(), sfmt((strncmp(dml_partition, "sd", 2) != 0) ? DMLgameUSBDir.c_str() : DML_DIR, dml_partition).c_str()) != NULL)
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{
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FILE *fp = fopen((*itr).c_str(), "rb");
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if( fp )
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@ -161,6 +177,8 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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tmp.hdr.gc_magic = 0xc2339f3d;
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(*itr)[(*itr).find_last_of('/')] = 0;
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if(strcasecmp(filename, "boot.bin") == 0)
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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strcpy( tmp.path, (*itr).c_str() );
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@ -188,6 +206,8 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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tmp.hdr.casecolor = 0;
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(*itr)[(*itr).find_last_of('/')] = 0;
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if(strcasecmp(filename, "boot.bin") == 0)
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(*itr)[(*itr).find_last_of('/')] = 0;
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(*itr).assign(&(*itr)[(*itr).find_last_of('/') + 1]);
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strcpy( tmp.path, (*itr).c_str() );
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@ -24,7 +24,7 @@ class CList
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public:
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CList(){};
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~CList(){};
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void GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false);
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void GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false);
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void GetHeaders(safe_vector<string> pathlist, safe_vector<T> &headerlist, string, string, string, Config &plugin);
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void GetChannels(safe_vector<T> &headerlist, string, u32, string);
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private:
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@ -1938,9 +1938,9 @@ bool CMenu::_loadDmlList()
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gprintf("%s\n", DeviceName[currentPartition]);
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DeviceHandler::Instance()->Open_WBFS(currentPartition);
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if(currentPartition != SD)
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m_gameList.Load(sfmt(m_DMLgameDir.c_str(), DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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m_gameList.Load(sfmt(m_DMLgameDir.c_str(), DeviceName[currentPartition]), "boot.bin|.iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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else
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m_gameList.Load(sfmt(DML_DIR, DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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m_gameList.Load(sfmt(DML_DIR, DeviceName[currentPartition]), "boot.bin|.iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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m_cfg.setString("DML", "lastlanguage", m_loc.getString(m_curLanguage, "gametdb_code", "EN"));
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m_cfg.save();
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return m_gameList.size() > 0 ? true : false;
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@ -1961,6 +1961,7 @@ bool CMenu::_loadEmuList()
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pdir = opendir(m_pluginsDir.c_str());
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safe_vector<dir_discHdr> emuList;
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Config m_plugin_cfg;
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while ((pent = readdir(pdir)) != NULL)
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{
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@ -1970,16 +1971,18 @@ bool CMenu::_loadEmuList()
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continue;
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if(strcasestr(pent->d_name, ".ini") != NULL)
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{
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m_gameList.m_plugin.load(fmt("%s/%s", m_pluginsDir.c_str(), pent->d_name));
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if(m_gameList.m_plugin.loaded())
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m_plugin_cfg.load(fmt("%s/%s", m_pluginsDir.c_str(), pent->d_name));
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if(m_plugin_cfg.loaded())
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{
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m_plugin.AddPlugin(m_gameList.m_plugin);
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m_plugin.AddPlugin(m_plugin_cfg);
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m_gameList.clear();
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if(strcasestr(m_gameList.m_plugin.getString("PLUGIN","romDir","").c_str(), "scummvm.ini") == NULL)
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if(strcasestr(m_plugin_cfg.getString("PLUGIN","romDir","").c_str(), "scummvm.ini") == NULL)
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{
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m_gameList.Load(sfmt("%s:/%s", DeviceName[currentPartition], m_gameList.m_plugin.getString("PLUGIN","romDir","").c_str()), m_gameList.m_plugin.getString("PLUGIN","fileTypes","").c_str(), m_cfg.getString("EMULATOR", "lastlanguage", "EN").c_str());
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m_gameList.LoadPluginConfig(fmt("%s/%s", m_pluginsDir.c_str(), pent->d_name));
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m_gameList.Load(sfmt("%s:/%s", DeviceName[currentPartition], m_plugin_cfg.getString("PLUGIN","romDir","").c_str()), m_plugin_cfg.getString("PLUGIN","fileTypes","").c_str(), m_cfg.getString("EMULATOR", "lastlanguage", "EN").c_str());
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for(safe_vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
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emuList.push_back(*tmp_itr);
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m_gameList.UnloadPluginConfig();
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}
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else
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{
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@ -1991,7 +1994,7 @@ bool CMenu::_loadEmuList()
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emuList.push_back(*tmp_itr);
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}
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}
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m_gameList.m_plugin.unload();
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m_plugin_cfg.unload();
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}
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}
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closedir(pdir);
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