mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-changed a few things about addition from r183 again,
now it should work better, please also make sure you delete the wiiflow/cache folder before trying this rev.
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63dbed3f68
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@ -57,7 +57,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage)
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safe_vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir);
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path.append("/touch.db");
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FILE *file = fopen(path.c_str(), "wb");
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@ -20,7 +20,7 @@ template <typename T = dir_discHdr>
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class CachedList : public safe_vector<T>
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{
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public:
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void Init(string cachedir, string settingsDir, string curLanguage) /* Initialize Private Variables */
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void Init(string cachedir, string settingsDir, string curLanguage, string DMLgameDir) /* Initialize Private Variables */
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{
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m_cacheDir = cachedir;
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m_settingsDir = settingsDir;
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@ -28,6 +28,7 @@ class CachedList : public safe_vector<T>
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m_loaded = false;
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m_database = "";
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m_update = false;
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m_DMLgameDir = DMLgameDir;
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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force_update[i] = false;
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}
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@ -74,6 +75,7 @@ class CachedList : public safe_vector<T>
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string m_curLanguage;
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string m_lastLanguage;
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string m_discinf;
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string m_DMLgameDir;
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};
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#endif
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@ -82,7 +82,7 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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}
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template <>
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void CList<string>::GetHeaders(safe_vector<string> pathlist, safe_vector<string> &headerlist, string, string)
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void CList<string>::GetHeaders(safe_vector<string> pathlist, safe_vector<string> &headerlist, string, string, string)
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{
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//gprintf("Getting headers for CList<string>\n");
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@ -94,7 +94,7 @@ void CList<string>::GetHeaders(safe_vector<string> pathlist, safe_vector<string>
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}
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template <>
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void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<dir_discHdr> &headerlist, string settingsDir, string curLanguage)
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void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<dir_discHdr> &headerlist, string settingsDir, string curLanguage, string DMLgameUSBDir)
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{
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if(pathlist.size() < 1) return;
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headerlist.reserve(pathlist.size() + headerlist.size());
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@ -131,7 +131,8 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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if (wbfs || (*itr).rfind(".iso") != string::npos || (*itr).rfind(".ISO") != string::npos)
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{
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char* filename = &(*itr)[(*itr).find_last_of('/')+1];
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if(strcasecmp(filename, "game.iso") == 0 && strstr((*itr).c_str(), ":/games/") != NULL)
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const char* dml_partition = DeviceName[DeviceHandler::Instance()->PathToDriveType((*itr).c_str())];
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if(strcasecmp(filename, "game.iso") == 0 && strstr((*itr).c_str(), sfmt((strncmp(dml_partition, "sd", 2) != 0) ? DMLgameUSBDir.c_str() : DML_DIR, dml_partition).c_str()) != NULL)
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{
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FILE *fp = fopen((*itr).c_str(), "rb");
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if( fp )
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@ -24,7 +24,7 @@ class CList
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CList(){};
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~CList(){};
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void GetPaths(safe_vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false);
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void GetHeaders(safe_vector<string> pathlist, safe_vector<T> &headerlist, string, string);
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void GetHeaders(safe_vector<string> pathlist, safe_vector<T> &headerlist, string, string, string);
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void GetChannels(safe_vector<T> &headerlist, string, u32, string);
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private:
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void Check_For_ID(u8 *id, string path, string one, string two);
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@ -373,7 +373,7 @@ void CMenu::init(void)
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m_loc.load(sfmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()).c_str());
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}
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m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN"));
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m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN"), m_DMLgameDir);
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m_aa = 3;
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@ -588,7 +588,7 @@ void CMenu::_directlaunch(const string &id)
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strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0);
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m_gameList.clear();
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list.GetHeaders(pathlist, m_gameList, m_settingsDir, m_curLanguage);
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list.GetHeaders(pathlist, m_gameList, m_settingsDir, m_curLanguage, m_DMLgameDir);
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if(m_gameList.size() > 0)
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{
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gprintf("Game found on partition #%i\n", i);
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@ -377,7 +377,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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else
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{
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char source[300];
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snprintf(source, sizeof(source), "%s", sfmt((char *)m_cf.getHdr()->path, DeviceName[currentPartition]).c_str());
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snprintf(source, sizeof(source), "%s/%s", sfmt((currentPartition != SD) ? m_DMLgameDir.c_str() : DML_DIR, DeviceName[currentPartition]).c_str(), (char *)m_cf.getHdr()->path);
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fsop_deleteFolder(source);
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upd_dml = true;
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}
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@ -31,7 +31,7 @@ void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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SetVolume(0); // Fades in with tick()
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MusicDirectory dir = (MusicDirectory) cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC);
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m_music_files.Init(cfg.getString("GENERAL", "dir_list_cache"), std::string(), std::string());
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m_music_files.Init(cfg.getString("GENERAL", "dir_list_cache"), std::string(), std::string(), std::string());
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if (dir & THEME_MUSIC)
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m_music_files.Load(themeMusicDir, ".ogg|.mp3", "EN"); //|.mod|.xm|.s3m|.wav|.aiff");
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