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https://github.com/Fledge68/WiiFlow_Lite.git
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- added 'back_tier' as a source menu button option. in case you would like to show a up or back arrow to return to previous tier.
- changed 'source menu on start' to always start on base tier.
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@ -405,6 +405,13 @@ bool CMenu::init(bool usb_mounted)
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MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
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MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
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m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
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m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
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/* Source Menu on start reset tiers before buid menus */
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if(m_cfg.getBool("GENERAL", "source_on_start", false))
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{
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m_cfg.remove(SOURCEFLOW_DOMAIN, "tiers");
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m_cfg.remove(SOURCEFLOW_DOMAIN, "numbers");
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}
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/* Init Button Manager and build the menus */
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/* Init Button Manager and build the menus */
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_buildMenus();
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_buildMenus();
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@ -132,6 +132,11 @@ void CMenu::_sourceFlow()
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return;
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return;
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}
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}
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}
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}
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else if(source == "back_tier")
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{
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_srcTierBack(false);
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return;
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}
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else //(source == "wii")
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else //(source == "wii")
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m_current_view = COVERFLOW_WII;
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m_current_view = COVERFLOW_WII;
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m_sourceflow = false;
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m_sourceflow = false;
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@ -477,6 +482,12 @@ bool CMenu::_Source()
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_updateSourceBtns();
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_updateSourceBtns();
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}
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}
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}
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}
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else if(source == "back_tier")
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{
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exitSource = false;
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_srcTierBack(false);
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_updateSourceBtns();
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}
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else //if(source == "wii") or source is invalid or empty default to wii
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else //if(source == "wii") or source is invalid or empty default to wii
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{
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{
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m_current_view = COVERFLOW_WII;
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m_current_view = COVERFLOW_WII;
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