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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
-fixed missing background music (damn wiiflow is so fragile)
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cd9b3ca394
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@ -19,6 +19,7 @@
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static const string emptyString;
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static const string emptyString;
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static const string emptyString2("/");
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static const string emptyString2("/");
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static char* emptyChar = (char*)" ";
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static char* emptyChar = (char*)" ";
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u32 ScummVM_magic;
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void Plugin::init(string m_pluginsDir)
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void Plugin::init(string m_pluginsDir)
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{
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{
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@ -43,21 +43,19 @@ public:
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void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
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void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
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vector<bool> GetEnabledPlugins(Config &cfg);
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vector<bool> GetEnabledPlugins(Config &cfg);
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bool UseReturnLoader(u32 magic);
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bool UseReturnLoader(u32 magic);
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bool isScummVM(u32 magic);
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bool isMplayerCE(u32 magic);
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bool isMplayerCE(u32 magic);
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vector<string> CreateMplayerCEArguments(const char *src);
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vector<string> CreateMplayerCEArguments(const char *src);
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void init(string);
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void init(string);
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void Cleanup();
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void Cleanup();
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void EndAdd();
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void EndAdd();
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vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
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vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
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bool isScummVM(u32 magic);
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private:
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private:
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s8 GetPluginPosition(u32 magic);
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s8 GetPluginPosition(u32 magic);
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vector<PluginOptions> Plugins;
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vector<PluginOptions> Plugins;
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s8 Plugin_Pos;
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s8 Plugin_Pos;
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string pluginsDir;
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string pluginsDir;
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u32 ScummVM_magic;
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bool adding;
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bool adding;
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};
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};
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#endif
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#endif
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