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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
* Fixed a nice bug: If a game gets removed and is splitted it now also removes the wbf1, wbf2.... files and the folder.
* If a game gets removed it will remove the cover(s) with it
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1218528c53
commit
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@ -148,13 +148,9 @@ void WBFS_Ext_ClosePart(wbfs_t* part)
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s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
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{
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//split_create(&split, gamepath, 0, 0, true);
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//split_close(&split);
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DIR *dir_iter;
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struct dirent *ent;
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char file[MAX_FAT_PATH];
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char folder[MAX_FAT_PATH];
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STRCOPY(folder, gamepath);
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char *p = strrchr(folder, '/');
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@ -168,7 +164,6 @@ s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
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snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
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remove(file);
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break;
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}
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closedir(dir_iter);
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unlink(folder);
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@ -1860,3 +1860,25 @@ bool CMenu::MIOSisDML()
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SAFE_FREE(TMD);
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return false;
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}
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void CMenu::RemoveCover( char * id )
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{
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FILE *fp = fopen(fmt("%s/%s.png", m_boxPicDir.c_str(), id), "rb");
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if (fp != 0)
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{
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SAFE_CLOSE(fp);
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remove(fmt("%s/%s.png", m_boxPicDir.c_str(), id));
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}
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fp = fopen(fmt("%s/%s.png", m_picDir.c_str(), id), "rb");
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if (fp != 0)
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{
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SAFE_CLOSE(fp);
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remove(fmt("%s/%s.png", m_picDir.c_str(), id));
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}
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fp = fopen(fmt("%s/%s.wfc", m_cacheDir.c_str(), id), "rb");
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if (fp != 0)
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{
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SAFE_CLOSE(fp);
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remove(fmt("%s/%s.wfc", m_cacheDir.c_str(), id));
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}
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}
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@ -747,6 +747,7 @@ private:
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const char *_domainFromView(void);
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void UpdateCache(u32 view = COVERFLOW_MAX);
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bool MIOSisDML();
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void RemoveCover( char * id );
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SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
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STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def);
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safe_vector<STexture> _textures(TexSet &texSet, const char *domain, const char *key);
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@ -191,6 +191,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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break;
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case CMenu::WO_REMOVE_GAME:
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WBFS_RemoveGame((u8 *)m_cf.getId().c_str(), (char *) m_cf.getHdr()->path);
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RemoveCover( (char *)m_cf.getId().c_str() );
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m_btnMgr.show(m_wbfsPBar);
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m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
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m_btnMgr.setProgress(m_wbfsPBar, 1.f);
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