mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
-fixed cheats usage for DIOS-MIOS
-added more checks to prevent codedumps on gc banner creation
This commit is contained in:
parent
8b4d6159e2
commit
ea114c638d
@ -19,7 +19,7 @@
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// DIOS-MIOS
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DML_CFG *DMLCfg = NULL;
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg)
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg)
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{
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gprintf("Wiiflow GC: Launch game '%s' through memory (new method)\n", GamePath);
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@ -53,7 +53,7 @@ void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPat
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if(CheatPath != NULL && NewCheatPath != NULL && cheats)
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{
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char *ptr;
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if(strstr(CheatPath, "sd:/") == NULL)
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if(strstr(CheatPath, partition) == NULL)
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{
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fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
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ptr = &NewCheatPath[3];
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@ -49,7 +49,7 @@ enum dmlvideomode
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DML_VID_PROG_PATCH = (1<<4),
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};
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg);
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_New_SetBootDiscOption(bool new_dm_cfg);
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void DML_New_WriteOptions();
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@ -30,8 +30,10 @@ using namespace std;
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void GC_Disc::init(char *path)
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{
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opening_bnr = NULL;
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FSTable = NULL;
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strncpy(GamePath, path, sizeof(GamePath));
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FILE *f;
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FILE *f = NULL;
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if(strcasestr(GamePath, "boot.bin") != NULL)
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{
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GameType = TYPE_FST;
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@ -39,6 +41,8 @@ void GC_Disc::init(char *path)
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fst.erase(fst.end() - 8, fst.end());
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fst.append("fst.bin");
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f = fopen(fst.c_str(), "rb");
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if(f == NULL)
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return;
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fseek(f, 0, SEEK_END);
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u32 size = ftell(f);
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fseek(f, 0, SEEK_SET);
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@ -49,7 +53,11 @@ void GC_Disc::init(char *path)
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{
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GameType = TYPE_ISO;
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f = fopen(GamePath, "rb");
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if(f == NULL)
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return;
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u8 *ReadBuffer = (u8*)MEM2_alloc(0x440);
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if(ReadBuffer == NULL)
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return;
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fread(ReadBuffer, 1, 0x440, f);
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u32 FSTOffset = *(vu32*)(ReadBuffer+0x424);
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u32 FSTSize = *(vu32*)(ReadBuffer+0x428);
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@ -77,6 +85,8 @@ void GC_Disc::clear()
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void GC_Disc::Read_FST(FILE *f, u32 FST_size)
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{
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FSTable = (u8*)MEM2_alloc(FST_size);
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if(FSTable == NULL)
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return;
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fread(FSTable, 1, FST_size, f);
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FSTEnt = *(vu32*)(FSTable+0x08);
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@ -85,6 +95,8 @@ void GC_Disc::Read_FST(FILE *f, u32 FST_size)
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u8 *GC_Disc::GetGameCubeBanner()
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{
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if(FSTable == NULL)
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return NULL;
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FILE *f = NULL;
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FST *fst = (FST *)(FSTable);
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for(u32 i = 1; i < FSTEnt; ++i)
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@ -835,7 +835,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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if(cheats)
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{
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snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
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snprintf(NewCheatPath, sizeof(NewCheatPath), "%s/%s/%s", fmt(DML_DIR, "sd"), path.c_str(), fmt("%s.gct", id.c_str()));
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snprintf(NewCheatPath, sizeof(NewCheatPath), "%s/%s/%s", fmt(DML_DIR, DeviceName[currentPartition]), path.c_str(), fmt("%s.gct", id.c_str()));
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}
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string newPath;
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if(strcasestr(path.c_str(), "boot.bin") != NULL)
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@ -846,7 +846,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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else
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newPath = &path[path.find_first_of(":/")+1];
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if(m_new_dml)
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DML_New_SetOptions(newPath.c_str(), CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg);
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DML_New_SetOptions(newPath.c_str(), CheatPath, NewCheatPath, DeviceName[currentPartition], cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg);
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else
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DML_Old_SetOptions((char*)path.c_str(), CheatPath, NewCheatPath, cheats);
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