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and derp x3! Just kidding, the previous rev fixed a possible neek bug
and this one may fixed yet another neek bug :P
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@ -1092,7 +1092,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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Sys_Exit();
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}
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ShutdownBeforeExit();
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Launch_nk(gameTitle, emuPath.size() > 1 ? emuPath.c_str() : NULL,
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Launch_nk(gameTitle, NandHandle.Get_NandPath(),
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returnTo ? (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF)) : 0);
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while(1) usleep(500);
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}
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