mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
- minor cosmetic changes.
added Miigotu's game info synopsis and about fix. added Miigotu's multichoice buttons fix - now button font size can be different than label font size. changed game info genre to display the whole genre. changed theme choice button to not display in uppercase.
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ad18bea212
commit
eaec483ce6
@ -10,7 +10,7 @@ const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0
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#define FONT_NOBOLD 8u
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#define FONT_NOBOLD 8u
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#define TITLEFONT_PT_SZ 36u
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#define TITLEFONT_PT_SZ 36u
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#define BTNFONT_PT_SZ 24u
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#define BTNFONT_PT_SZ 21u
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#define LBLFONT_PT_SZ 24u
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#define LBLFONT_PT_SZ 24u
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#define TEXTFONT_PT_SZ 18u
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#define TEXTFONT_PT_SZ 18u
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@ -674,7 +674,6 @@ bool GameTDB::GetGenres(const char * id, string & gen)
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{
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{
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ptr++;
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ptr++;
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while(*ptr == ' ') ptr++;
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while(*ptr == ' ') ptr++;
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genre[genre_num].push_back('\0');
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genre_num++;
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genre_num++;
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continue;
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continue;
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}
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}
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@ -173,15 +173,13 @@ void CButtonsMgr::setSoundVolume(int vol)
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m_soundVolume = min(max(0, vol), 0xFF);
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m_soundVolume = min(max(0, vol), 0xFF);
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}
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}
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void CButtonsMgr::show(u32 id, bool instant, bool synopsis)
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void CButtonsMgr::show(u32 id, bool instant)
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{
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{
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if (id < m_elts.size())
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if (id < m_elts.size())
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{
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{
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CButtonsMgr::SElement &b = *m_elts[id];
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CButtonsMgr::SElement &b = *m_elts[id];
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b.visible = true;
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b.visible = true;
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b.targetScaleX = 1.0f;
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b.targetScaleX = 1.0f;
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if(synopsis)
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b.targetScaleX = 0.9f;
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b.targetScaleY = 1.0f;
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b.targetScaleY = 1.0f;
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b.targetPos = Vector3D((float)b.x, (float)b.y, 0);
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b.targetPos = Vector3D((float)b.x, (float)b.y, 0);
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b.targetAlpha = 0xFF;
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b.targetAlpha = 0xFF;
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@ -734,7 +732,7 @@ void CButtonsMgr::_drawLbl(CButtonsMgr::SLabel &b)
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guMtxTransApply(modelViewMtx, modelViewMtx, posX, posY, 0.f);
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guMtxTransApply(modelViewMtx, modelViewMtx, posX, posY, 0.f);
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GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
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GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
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if (b.moveByX != 0 || b.moveByY != 0)
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if (b.moveByX != 0 || b.moveByY != 0)
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GX_SetScissor(b.targetPos.x - b.moveByX - m_vid.width()/2, b.targetPos.y - b.moveByY - m_vid.height()/2, b.w, b.h);
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GX_SetScissor(b.targetPos.x - b.moveByX - b.w/2, b.targetPos.y - b.moveByY - b.h/2, b.w, b.h);
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b.text.draw();
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b.text.draw();
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if (b.moveByX != 0 || b.moveByY != 0)
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if (b.moveByX != 0 || b.moveByY != 0)
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@ -48,7 +48,7 @@ public:
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void getDimensions(u32 id, int &x, int &y, u32 &width, u32 &height);
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void getDimensions(u32 id, int &x, int &y, u32 &width, u32 &height);
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void hide(u32 id, int dx, int dy, float scaleX, float scaleY, bool instant = false);
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void hide(u32 id, int dx, int dy, float scaleX, float scaleY, bool instant = false);
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void hide(u32 id, bool instant = false);
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void hide(u32 id, bool instant = false);
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void show(u32 id, bool instant = false, bool synopsis = false);
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void show(u32 id, bool instant = false);
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void mouse(int chan, int x, int y);
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void mouse(int chan, int x, int y);
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void up(void);
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void up(void);
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void down(void);
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void down(void);
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@ -1392,7 +1392,7 @@ u32 CMenu::_addLabel(CMenu::SThemeData &theme, const char *domain, SFont font, c
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y = m_theme.getInt(domain, "y", y);
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y = m_theme.getInt(domain, "y", y);
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width = m_theme.getInt(domain, "width", width);
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width = m_theme.getInt(domain, "width", width);
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height = m_theme.getInt(domain, "height", height);
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height = m_theme.getInt(domain, "height", height);
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font = _font(theme.fontSet, domain, "font", LABELFONT);
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font = _font(theme.fontSet, domain, "font", BUTTONFONT);
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STexture texBg = _texture(theme.texSet, domain, "background_texture", bg);
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STexture texBg = _texture(theme.texSet, domain, "background_texture", bg);
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style = _textStyle(domain, "style", style);
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style = _textStyle(domain, "style", style);
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@ -42,7 +42,7 @@ void CMenu::_about(void)
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}
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}
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if(first)
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if(first)
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{
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{
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m_btnMgr.moveBy(m_aboutLblInfo, 0, -(pixels_to_skip * 10));
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m_btnMgr.moveBy(m_aboutLblInfo, 0, -1);
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amount_of_skips++;
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amount_of_skips++;
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first = false;
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first = false;
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}
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}
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@ -86,7 +86,7 @@ void CMenu::_showAbout(void)
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_setBg(m_aboutBg, m_aboutBg);
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_setBg(m_aboutBg, m_aboutBg);
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m_btnMgr.show(m_aboutLblTitle);
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m_btnMgr.show(m_aboutLblTitle);
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m_btnMgr.show(m_aboutLblIOS);
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m_btnMgr.show(m_aboutLblIOS);
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m_btnMgr.show(m_aboutLblInfo,false,true);
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m_btnMgr.show(m_aboutLblInfo,false);
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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{
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{
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if (m_aboutLblUser[i] != -1u)
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if (m_aboutLblUser[i] != -1u)
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@ -100,7 +100,7 @@ void CMenu::_initAboutMenu(CMenu::SThemeData &theme)
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_addUserLabels(theme, m_aboutLblUser, ARRAY_SIZE(m_aboutLblUser), "ABOUT");
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_addUserLabels(theme, m_aboutLblUser, ARRAY_SIZE(m_aboutLblUser), "ABOUT");
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m_aboutBg = _texture(theme.texSet, "ABOUT/BG", "texture", theme.bg);
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m_aboutBg = _texture(theme.texSet, "ABOUT/BG", "texture", theme.bg);
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m_aboutLblTitle = _addTitle(theme, "ABOUT/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_aboutLblTitle = _addTitle(theme, "ABOUT/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_aboutLblInfo = _addText(theme, "ABOUT/INFO", theme.txtFont, L"", 20, 200, 600, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_aboutLblInfo = _addText(theme, "ABOUT/INFO", theme.txtFont, L"", 40, 120, 560, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_aboutLblIOS = _addLabel(theme, "ABOUT/IOS", theme.txtFont, L"", 240, 400, 360, 56, theme.txtFontColor, FTGX_JUSTIFY_RIGHT | FTGX_ALIGN_MIDDLE);
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m_aboutLblIOS = _addLabel(theme, "ABOUT/IOS", theme.txtFont, L"", 240, 400, 360, 56, theme.txtFontColor, FTGX_JUSTIFY_RIGHT | FTGX_ALIGN_MIDDLE);
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_setHideAnim(m_aboutLblTitle, "ABOUT/TITLE", 0, 100, 0.f, 0.f);
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_setHideAnim(m_aboutLblTitle, "ABOUT/TITLE", 0, 100, 0.f, 0.f);
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@ -78,9 +78,9 @@ static void listThemes(const char * path, vector<string> &themes)
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dir = readdir(d);
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dir = readdir(d);
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while (dir != 0)
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while (dir != 0)
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{
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{
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string fileName = upperCase(dir->d_name);
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string fileName = dir->d_name;
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def = def || fileName == "DEFAULT.INI";
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def = def || (upperCase(fileName) == "DEFAULT.INI");
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if (fileName.size() > 4 && fileName.substr(fileName.size() - 4, 4) == ".INI")
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if (fileName.size() > 4 && fileName.substr(fileName.size() - 4, 4) == ".ini")
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themes.push_back(fileName.substr(0, fileName.size() - 4));
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themes.push_back(fileName.substr(0, fileName.size() - 4));
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dir = readdir(d);
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dir = readdir(d);
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}
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}
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@ -104,7 +104,7 @@ void CMenu::_gameinfo(void)
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}
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}
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if(first && page == 1)
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if(first && page == 1)
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{
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{
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -(30));
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -1);
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amount_of_skips++;
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amount_of_skips++;
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first = false;
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first = false;
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}
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}
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@ -131,7 +131,7 @@ void CMenu::_gameinfo(void)
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amount_of_skips = 0;
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amount_of_skips = 0;
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m_btnMgr.reset(m_gameinfoLblSynopsis);
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m_btnMgr.reset(m_gameinfoLblSynopsis);
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m_btnMgr.setText(m_gameinfoLblSynopsis, wfmt(L"%s", gameinfo.Synopsis.c_str()), true); //, line, false);
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m_btnMgr.setText(m_gameinfoLblSynopsis, wfmt(L"%s", gameinfo.Synopsis.c_str()));
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m_btnMgr.hide(m_gameinfoLblID, true);
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m_btnMgr.hide(m_gameinfoLblID, true);
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m_btnMgr.hide(m_gameinfoLblDev, true);
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m_btnMgr.hide(m_gameinfoLblDev, true);
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@ -157,7 +157,7 @@ void CMenu::_gameinfo(void)
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else
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else
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m_btnMgr.show(m_gameinfoLblUser[i]);
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m_btnMgr.show(m_gameinfoLblUser[i]);
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m_btnMgr.show(m_gameinfoLblSynopsis,false,true);
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m_btnMgr.show(m_gameinfoLblSynopsis,false);
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}
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}
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else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop))
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else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop))
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{
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{
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@ -266,7 +266,7 @@ void CMenu::_initGameInfoMenu(CMenu::SThemeData &theme)
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m_gameinfoLblRlsdate = _addText(theme, "GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRlsdate = _addText(theme, "GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRegion = _addText(theme, "GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRegion = _addText(theme, "GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRating = _addLabel(theme, "GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating);
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m_gameinfoLblRating = _addLabel(theme, "GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating);
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m_gameinfoLblSynopsis = _addText(theme, "GAMEINFO/SYNOPSIS", theme.txtFont, L"", 20, 150, 600, 400, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblSynopsis = _addText(theme, "GAMEINFO/SYNOPSIS", theme.txtFont, L"", 40, 120, 560, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblWifiplayers = _addLabel(theme, "GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi);
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m_gameinfoLblWifiplayers = _addLabel(theme, "GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi);
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_addUserLabels(theme, m_gameinfoLblUser, 1, 1, "GAMEINFO");
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_addUserLabels(theme, m_gameinfoLblUser, 1, 1, "GAMEINFO");
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@ -291,7 +291,7 @@ void CMenu::_initGameInfoMenu(CMenu::SThemeData &theme)
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_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 700, 1.f, 1.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
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@ -239,7 +239,7 @@ void CMenu::_showSystem(void)
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m_btnMgr.show(m_systemLblVersionTxt);
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m_btnMgr.show(m_systemLblVersionTxt);
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m_btnMgr.show(m_systemLblVersion);
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m_btnMgr.show(m_systemLblVersion);
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m_btnMgr.show(m_systemBtnBack);
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m_btnMgr.show(m_systemBtnBack);
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m_btnMgr.show(m_systemLblInfo,false,true);
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m_btnMgr.show(m_systemLblInfo,false);
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m_btnMgr.show(m_systemLblVerSelectVal);
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m_btnMgr.show(m_systemLblVerSelectVal);
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m_btnMgr.show(m_systemBtnVerSelectM);
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m_btnMgr.show(m_systemBtnVerSelectM);
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m_btnMgr.show(m_systemBtnVerSelectP);
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m_btnMgr.show(m_systemBtnVerSelectP);
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