-added force progressive patch to dml games, just set

the game to PAL480p/NTSC480p to enable it, only works
with dml v1.3 or newer.
This commit is contained in:
fix94.1 2012-05-02 16:08:22 +00:00
parent 068d45dbf6
commit eb0b3e68de
3 changed files with 5 additions and 13 deletions

View File

@ -145,7 +145,7 @@ int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamed
return 0; return 0;
} }
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc) //, u8 DMLvideoMode) void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode)
{ {
gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath); gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
@ -194,16 +194,8 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
if(nodisc > 0) if(nodisc > 0)
DMLCfg->Config |= DML_CFG_NODISC; DMLCfg->Config |= DML_CFG_NODISC;
/* if(DMLvideoMode > 3)
if(DMLvideoMode == 1) DMLCfg->VideoMode |= DML_VID_PROG_PATCH;
DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
else if(DMLvideoMode == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_NTSC;
else if(DMLvideoMode == 3)
DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
else
DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
*/
//Write options into memory //Write options into memory
memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG)); memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));

View File

@ -48,7 +48,7 @@ enum dmlvideomode
void GC_SetVideoMode(u8 videomode); void GC_SetVideoMode(u8 videomode);
void GC_SetLanguage(u8 lang); void GC_SetLanguage(u8 lang);
int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir); int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc); //, u8 DMLvideoMode); void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode);
void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats); void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
void DML_New_SetBootDiscOption(); void DML_New_SetBootDiscOption();
#endif //GC_H_ #endif //GC_H_

View File

@ -731,7 +731,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
} }
if(m_new_dml) if(m_new_dml)
DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc); //, DMLvideoMode); DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc, DMLvideoMode);
else else
DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats); DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);