mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-Fix for installing Wii games. Note: added closing and opening of inputs (Wiimote) because for some reason my pointer kept disappearing and not coming back.
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@ -145,11 +145,11 @@ int CMenu::_gameInstaller(void *obj)
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ret = WBFS_AddGame(_addDiscProgress, obj);
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LWP_MutexLock(m.m_mutex);
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if (ret == 0)
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m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
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m._setThrdMsg(m._t("wbfsop8", L"Game installed, press B to exit."), 1.f);
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else
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m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
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LWP_MutexUnlock(m.m_mutex);
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slotLight(true);
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slotLight(false);
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}
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WBFS_Close();
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m.m_thrdWorking = false;
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@ -342,6 +342,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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out = true;
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break;
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}
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CoverFlow.clear();
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strncpy(cfPos, GameID, 6);
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m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title));
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done = true;
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@ -508,6 +509,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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if(done && (op == WO_REMOVE_GAME || op == WO_ADD_GAME))
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{
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//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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_showWaitMessage();
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if(upd_dml)
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UpdateCache(COVERFLOW_DML);
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if(upd_usb)
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@ -517,8 +519,13 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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if(upd_chan)
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UpdateCache(COVERFLOW_CHANNEL);
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_loadList();
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_hideWaitMessage();
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_initCF();
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CoverFlow.findId(cfPos, true);
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Close_Inputs();
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Open_Inputs();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
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}
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else
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{
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@ -265,7 +265,7 @@ gametdb_code=EN
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GC_Def=Default
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GC_DM=DIOS-MIOS
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GC_Devo=Devolution
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GC_Auto=Auto MIOS
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GC_Auto=Auto
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genesis=Sega Genesis
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gm1=Play
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gm2=Back
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@ -391,7 +391,7 @@ wbfsop4=Back
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wbfsop5=Go
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wbfsop6=Installing [%s] %s...
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wbfsop7=Game deleted
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wbfsop8=Game installed
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wbfsop8=Game installed, press B to exit.
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wbfsop9=An error has occurred
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wbfsoperr1=Disc_Wait failed
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wbfsoperr2=Disc_Open failed
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