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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-03 16:44:20 +01:00
- disable splash image and wait animation if direct launching a wii game (wiiGSC).
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@ -129,7 +129,7 @@ int main(int argc, char **argv)
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}
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/* Init video */
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m_vid.init();
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if(showFlashImg)
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if(showFlashImg && gameid == NULL)// dont show if autobooting a wii game.
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m_vid.startImage();
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/* check if WiiVC */
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@ -200,8 +200,11 @@ int main(int argc, char **argv)
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bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if isUsingUSB()
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/* init wait images and show wait animation */
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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m_vid.waitMessage(0.15f);
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if(gameid == NULL)// dont show if autobooting a wii game.
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{
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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m_vid.waitMessage(0.15f);
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}
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/* init controllers for input */
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Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
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@ -98,7 +98,8 @@ void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
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void CMenu::_launchShutdown()
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{
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CoverFlow.clear();
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_showWaitMessage();
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if(!m_directLaunch)
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_showWaitMessage();
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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}
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