mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
* Added ExitTo menu, to open it just click on Exit To in Home menu
* Added giantpune and Wii Banner Player Project to credits * Updated italian, german and spanish translations
This commit is contained in:
parent
24899a421a
commit
f3e90060e2
@ -35,7 +35,7 @@ Spayrosam, Bluescreen81, Chappy23, fledge68, \
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BlindDude, Bubba, DJTaz, OggZee, entropy, \
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Usptactical, WiiPower, Hermes, Spidy1000, \
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Dimok, Kovani, Drexyl, DvZ, Etheboss, stfour, \
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GaiaKnight, nibb, NJ7, Plasma, Pakatus, \
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GaiaKnight, nibb, NJ7, Plasma, Pakatus, giantpune, \
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wolf, ravmn, spidercaleb, Ziggy34, xFede, \
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And to anyone who has donated or \
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contributed to Wiiflow that we missed!"
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@ -47,8 +47,10 @@ tgames.fr.nf"
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#define THANKS_CODE \
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"CFG Loader, uLoader, USB Loader GX, \
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NeoGamma, WiiXplorer, Mighty Channels, \
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Triiforce, postLoader"
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NeoGamma, Wii Banner Player Project, \
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Mighty Channels, WiiXplorer, Triiforce, \
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postLoader"
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#define WIINNERTAG_URL "http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}"
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#define DUTAG_URL "http://tag.darkumbra.net/{KEY}.update={ID6}"
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#define DUTAG_URL "http://tag.darkumbra.net/{KEY}.update={ID6}"
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@ -1076,7 +1076,7 @@ void CMenu::_buildMenus(void)
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_initSystemMenu(theme);
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_initGameInfoMenu(theme);
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_initNandEmuMenu(theme);
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_initHomeMenu(theme);
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_initHomeAndExitToMenu(theme);
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_loadCFCfg(theme);
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}
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@ -44,7 +44,7 @@ public:
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~CMenu(void) {cleanup();}
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void init(void);
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void error(const wstringEx &msg);
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void exitHandler(void);
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void exitHandler(int ExitTo);
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int main(void);
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void cleanup(bool ios_reload = false);
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u8 m_current_view;
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@ -838,7 +838,7 @@ private:
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void _initSystemMenu(SThemeData &theme);
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void _initGameInfoMenu(SThemeData &theme);
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void _initNandEmuMenu(CMenu::SThemeData &theme);
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void _initHomeMenu(CMenu::SThemeData &theme);
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void _initHomeAndExitToMenu(CMenu::SThemeData &theme);
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//
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void _textSource(void);
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void _textPluginSettings(void);
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@ -863,6 +863,7 @@ private:
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void _textGameInfo(void);
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void _textNandEmu(void);
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void _textHome(void);
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void _textExitTo(void);
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//
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void _hideCheatSettings(bool instant = false);
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void _hideError(bool instant = false);
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@ -890,6 +891,7 @@ private:
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void _hideCheatDownload(bool instant = false);
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void _hideNandEmu(bool instant = false);
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void _hideHome(bool instant = false);
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void _hideExitTo(bool instant = false);
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//
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void _showError(void);
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void _showMain(void);
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@ -918,6 +920,7 @@ private:
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void _showGameSettings(void);
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void _showCheatDownload(void);
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void _showHome(void);
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void _showExitTo(void);
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void _updateSourceBtns(void);
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void _updatePluginCheckboxes(void);
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void _updateCheckboxes(void);
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@ -961,6 +964,7 @@ private:
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void _PluginSettings();
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void _CategorySettings(bool fromGameSet=false);
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bool _Home();
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bool _ExitTo();
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//
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void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
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//
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@ -3,12 +3,18 @@
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#include "svnrev.h"
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u32 m_homeLblTitle;
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u32 m_exittoLblTitle;
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u32 m_homeBtnSettings;
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u32 m_homeBtnReloadCache;
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u32 m_homeBtnUpdate;
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u32 m_homeBtnAbout;
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u32 m_homeBtnExit;
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u32 m_homeBtnExitTo; // Exit To
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u32 m_homeBtnExitToHBC;
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u32 m_homeBtnExitToMenu;
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u32 m_homeBtnExitToPriiloader;
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u32 m_homeBtnExitToBootmii;
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STexture m_homeBg;
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@ -66,25 +72,71 @@ bool CMenu::_Home(void)
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break;
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnExit))
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else if(m_btnMgr.selected(m_homeBtnExitTo))
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{
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exitHandler();
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exit = _ExitTo();
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break;
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}
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}
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else if(BTN_HOME_PRESSED)
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{
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exitHandler(0);
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exit = true;
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break;
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}
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else if(BTN_B_PRESSED)
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break;
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}
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_hideHome();
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return exit;
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}
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bool CMenu::_ExitTo(void)
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{
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bool exit = false;
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SetupInput();
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_hideHome();
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_showExitTo();
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while(1)
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{
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_mainLoopCommon();
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if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_homeBtnExitToHBC))
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{
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exitHandler(1);
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exit = true;
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToMenu))
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{
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exitHandler(2);
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exit = true;
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToPriiloader))
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{
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exitHandler(3);
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exit = true;
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToBootmii))
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{
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exitHandler(4);
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exit = true;
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break;
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}
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}
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else if(BTN_B_PRESSED)
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{
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break;
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}
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else if(BTN_HOME_PRESSED)
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{
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exitHandler();
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exit = true;
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break;
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}
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}
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_hideHome();
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_hideExitTo();
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return exit;
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}
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@ -97,7 +149,18 @@ void CMenu::_showHome(void)
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m_btnMgr.show(m_homeBtnReloadCache);
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m_btnMgr.show(m_homeBtnUpdate);
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m_btnMgr.show(m_homeBtnAbout);
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m_btnMgr.show(m_homeBtnExit);
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m_btnMgr.show(m_homeBtnExitTo);
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}
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void CMenu::_showExitTo(void)
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{
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_setBg(m_homeBg, m_homeBg);
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m_btnMgr.show(m_exittoLblTitle);
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m_btnMgr.show(m_homeBtnExitToHBC);
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m_btnMgr.show(m_homeBtnExitToMenu);
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m_btnMgr.show(m_homeBtnExitToPriiloader);
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m_btnMgr.show(m_homeBtnExitToBootmii);
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}
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void CMenu::_hideHome(bool instant)
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@ -108,11 +171,22 @@ void CMenu::_hideHome(bool instant)
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m_btnMgr.hide(m_homeBtnReloadCache, instant);
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m_btnMgr.hide(m_homeBtnUpdate, instant);
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m_btnMgr.hide(m_homeBtnAbout, instant);
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m_btnMgr.hide(m_homeBtnExit, instant);
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m_btnMgr.hide(m_homeBtnExitTo, instant);
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}
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void CMenu::_initHomeMenu(CMenu::SThemeData &theme)
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void CMenu::_hideExitTo(bool instant)
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{
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m_btnMgr.hide(m_exittoLblTitle, instant);
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m_btnMgr.hide(m_homeBtnExitToHBC, instant);
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m_btnMgr.hide(m_homeBtnExitToMenu, instant);
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m_btnMgr.hide(m_homeBtnExitToPriiloader, instant);
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m_btnMgr.hide(m_homeBtnExitToBootmii, instant);
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}
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void CMenu::_initHomeAndExitToMenu(CMenu::SThemeData &theme)
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{
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//Home Menu
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STexture emptyTex;
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m_homeBg = _texture(theme.texSet, "HOME/BG", "texture", theme.bg);
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@ -124,16 +198,34 @@ void CMenu::_initHomeMenu(CMenu::SThemeData &theme)
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m_homeBtnReloadCache = _addButton(theme, "HOME/RELOAD_CACHE", theme.btnFont, L"", 220, 180, 200, 56, theme.btnFontColor);
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m_homeBtnUpdate = _addButton(theme, "HOME/UPDATE", theme.btnFont, L"", 220, 240, 200, 56, theme.btnFontColor);
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m_homeBtnAbout = _addButton(theme, "HOME/ABOUT", theme.btnFont, L"", 220, 300, 200, 56, theme.btnFontColor);
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m_homeBtnExit = _addButton(theme, "HOME/EXIT", theme.btnFont, L"", 220, 360, 200, 56, theme.btnFontColor);
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m_homeBtnExitTo = _addButton(theme, "HOME/EXIT_TO", theme.btnFont, L"", 220, 360, 200, 56, theme.btnFontColor);
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_setHideAnim(m_homeBtnSettings, "HOME/SETTINGS", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnReloadCache, "HOME/RELOAD_CACHE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnUpdate, "HOME/UPDATE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnAbout, "HOME/ABOUT", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExit, "HOME/EXIT", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExitTo, "HOME/EXIT_TO", 0, 0, -2.f, 0.f);
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_textHome();
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_hideHome(true);
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//ExitTo Menu
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m_exittoLblTitle = _addTitle(theme, "EXIT_TO/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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_setHideAnim(m_exittoLblTitle, "EXIT_TO/TITLE", 0, 100, 0.f, 0.f);
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m_homeBtnExitToHBC = _addButton(theme, "EXIT_TO/HBC", theme.btnFont, L"", 220, 120, 200, 56, theme.btnFontColor);
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m_homeBtnExitToMenu = _addButton(theme, "EXIT_TO/MENU", theme.btnFont, L"", 220, 180, 200, 56, theme.btnFontColor);
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m_homeBtnExitToPriiloader = _addButton(theme, "EXIT_TO/PRIILOADER", theme.btnFont, L"", 220, 240, 200, 56, theme.btnFontColor);
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m_homeBtnExitToBootmii = _addButton(theme, "EXIT_TO/BOOTMII", theme.btnFont, L"", 220, 300, 200, 56, theme.btnFontColor);
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_setHideAnim(m_homeBtnExitToHBC, "EXIT_TO/HBC", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExitToMenu, "EXIT_TO/MENU", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExitToPriiloader, "EXIT_TO/PRIILOADER", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExitToBootmii, "EXIT_TO/BOOTMII", 0, 0, -2.f, 0.f);
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_textExitTo();
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_hideExitTo(true);
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}
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void CMenu::_textHome(void)
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@ -144,5 +236,15 @@ void CMenu::_textHome(void)
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m_btnMgr.setText(m_homeBtnReloadCache, _t("home2", L"Reload Cache"));
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m_btnMgr.setText(m_homeBtnUpdate, _t("home3", L"Update"));
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m_btnMgr.setText(m_homeBtnAbout, _t("home4", L"About"));
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m_btnMgr.setText(m_homeBtnExit, _t("home5", L"Exit"));
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m_btnMgr.setText(m_homeBtnExitTo, _t("home5", L"Exit To"));
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}
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void CMenu::_textExitTo(void)
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{
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m_btnMgr.setText(m_exittoLblTitle, _t("exit_to", L"Exit To"));
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m_btnMgr.setText(m_homeBtnExitToHBC, _t("hbc", L"Homebrew Channel"));
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m_btnMgr.setText(m_homeBtnExitToMenu, _t("menu", L"System Menu"));
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m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("prii", L"Priiloader"));
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m_btnMgr.setText(m_homeBtnExitToBootmii, _t("bootmii", L"Bootmii"));
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}
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@ -213,20 +213,20 @@ void CMenu::LoadView(void)
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m_btnMgr.show(m_mainLblNotice);
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}
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void CMenu::exitHandler(void)
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void CMenu::exitHandler(int ExitTo)
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{
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gprintf("Exit WiiFlow called\n");
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bool exitSet = false;
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if(!m_locked && !m_disable_exit)
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{
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exitSet = true;
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if(BTN_PLUS_HELD)
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if(ExitTo == 1) // HBC
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Sys_ExitTo(EXIT_TO_HBC);
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else if(BTN_MINUS_HELD)
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else if(ExitTo == 2) // System Menu
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Sys_ExitTo(EXIT_TO_MENU);
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else if(BTN_1_HELD)
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else if(ExitTo == 3) // Priiloader
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Sys_ExitTo(EXIT_TO_PRIILOADER);
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else if(BTN_2_HELD) //Check that the files are there, or ios will hang.
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else if(ExitTo == 4) //Bootmii, check that the files are there, or ios will hang.
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{
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struct stat dummy;
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if(DeviceHandler::Instance()->IsInserted(SD) &&
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@ -238,9 +238,8 @@ void CMenu::exitHandler(void)
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else
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Sys_ExitTo(EXIT_TO_HBC);
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}
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else
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exitSet = false;
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}
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m_reload = (BTN_B_HELD || m_disable_exit);
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if(!exitSet && !m_reload)
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{
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@ -182,6 +182,7 @@ DMLpal=PAL 576i
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DMLpal60=PAL 480i
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DMLprog=NTSC 480p
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DMLprogP=PAL 480p
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exit_to = Exit To
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gameinfo1=Developer: %s
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gameinfo2=Publisher: %s
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gameinfo3=Region: %s
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@ -197,7 +198,7 @@ home1=Settings
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home2=Reload Cache
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home3=Update
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home4=About
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home5=Exit
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home5=Exit To
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hooktype1=VBI
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hooktype2=KPAD Read
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hooktype3=Joypad
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@ -182,6 +182,7 @@ DMLntsc=NTSC 480i
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DMLpal60=PAL 480i
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DMLprog=NTSC 480p
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DMLprogP=PAL 480p
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exit_to = Zurück zu
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gameinfo1=Entwickler: %s
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gameinfo2=Herausgeber: %s
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gameinfo3=Region: %s
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@ -197,7 +198,7 @@ home1=Einstellungen
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home2=Cache updaten
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home3=WiiFlow updaten
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home4=Über WiiFlow
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home5=Beenden
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home5= Zurück zu
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hooktype1=VBI
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hooktype2=KPAD Read
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hooktype3=Joypad
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@ -180,8 +180,9 @@ DMLdefG=Gioco
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DMLntsc=NTSC 480i
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DMLpal=PAL 576i
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DMLpal60=PAL 480i
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DMLprog=PAL 480p
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DMLprog=NTSC 480p
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DMLprogG=PAL 480p
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exit_to = Esci a
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gameinfo1=Sviluppatore: %s
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gameinfo2=Editore: %s
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gameinfo3=Regione: %s
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@ -197,7 +198,7 @@ home1=Impostazioni
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home2=Ricarica cache
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home3=Aggiorna
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home4=Crediti
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home5=Esci
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home5=Esci a
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hooktype1=VBI
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hooktype2=KPAD Read
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hooktype3=Joypad
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@ -180,6 +180,7 @@ DMLntsc=NTSC 480i
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DMLpal60=PAL 480i
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DMLprog=NTSC 480p
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DMLprogP=PAL 480p
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exit_to = Salir a
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gameinfo1=Desarrollador: %s
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gameinfo2=Distribuidor: %s
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gameinfo3=Región: %s
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@ -8,7 +8,7 @@ Controlli:
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-- B+A = Avvia gioco immediatamente
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-- B+home = Ricarica wiiflow
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-- Home = Mostra menu principale
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-- Home (nel menu principale) = Esci al menu di sistema
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-- Home (nel menu principale) = Esci a ...vedi impostazioni globali
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-- 1 / 2 = Precedente / prossima modalità coverflow
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-- B+sinistra / B+destra = Cambia canzone
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-- B+su / B+giù = Ricerca alfabetica
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@ -21,7 +21,7 @@ Controlli:
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-- A sull’icona a ingranaggio = Impostazioni
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-- A sull’icona a USB, DM(L), canali, emulatori o homebrew = Vai a questa modalità
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-- B sull’icona a USB, DM(L), canali, emulatori o homebrew = Abilita/disabilita la nand emulata e vai alla modalità canali
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-- A sull’icona home = Mostra menu principale / esci da wiiflow
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-- A sull’icona a casa = Mostra menu principale
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-- Premi B per 3 secondi/ B sull'icona a home(se è abilitato wii_gestures) = Mostra menu sorgente
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-- A sull’icona a disco (se è presente un disco) = Avvia il disco
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-- A sull’icona a punto di domanda = Mostra i ringraziamenti, questo file di aiuto e aggiorna wiiflow
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