* Added ExitTo menu, to open it just click on Exit To in Home menu

* Added giantpune and Wii Banner Player Project to credits
* Updated italian, german and spanish translations
This commit is contained in:
fedeanto11 2012-07-05 19:57:28 +00:00
parent 24899a421a
commit f3e90060e2
10 changed files with 149 additions and 38 deletions

View File

@ -35,7 +35,7 @@ Spayrosam, Bluescreen81, Chappy23, fledge68, \
BlindDude, Bubba, DJTaz, OggZee, entropy, \
Usptactical, WiiPower, Hermes, Spidy1000, \
Dimok, Kovani, Drexyl, DvZ, Etheboss, stfour, \
GaiaKnight, nibb, NJ7, Plasma, Pakatus, \
GaiaKnight, nibb, NJ7, Plasma, Pakatus, giantpune, \
wolf, ravmn, spidercaleb, Ziggy34, xFede, \
And to anyone who has donated or \
contributed to Wiiflow that we missed!"
@ -47,8 +47,10 @@ tgames.fr.nf"
#define THANKS_CODE \
"CFG Loader, uLoader, USB Loader GX, \
NeoGamma, WiiXplorer, Mighty Channels, \
Triiforce, postLoader"
NeoGamma, Wii Banner Player Project, \
Mighty Channels, WiiXplorer, Triiforce, \
postLoader"
#define WIINNERTAG_URL "http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}"
#define DUTAG_URL "http://tag.darkumbra.net/{KEY}.update={ID6}"
#define DUTAG_URL "http://tag.darkumbra.net/{KEY}.update={ID6}"

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@ -1076,7 +1076,7 @@ void CMenu::_buildMenus(void)
_initSystemMenu(theme);
_initGameInfoMenu(theme);
_initNandEmuMenu(theme);
_initHomeMenu(theme);
_initHomeAndExitToMenu(theme);
_loadCFCfg(theme);
}

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@ -44,7 +44,7 @@ public:
~CMenu(void) {cleanup();}
void init(void);
void error(const wstringEx &msg);
void exitHandler(void);
void exitHandler(int ExitTo);
int main(void);
void cleanup(bool ios_reload = false);
u8 m_current_view;
@ -838,7 +838,7 @@ private:
void _initSystemMenu(SThemeData &theme);
void _initGameInfoMenu(SThemeData &theme);
void _initNandEmuMenu(CMenu::SThemeData &theme);
void _initHomeMenu(CMenu::SThemeData &theme);
void _initHomeAndExitToMenu(CMenu::SThemeData &theme);
//
void _textSource(void);
void _textPluginSettings(void);
@ -863,6 +863,7 @@ private:
void _textGameInfo(void);
void _textNandEmu(void);
void _textHome(void);
void _textExitTo(void);
//
void _hideCheatSettings(bool instant = false);
void _hideError(bool instant = false);
@ -890,6 +891,7 @@ private:
void _hideCheatDownload(bool instant = false);
void _hideNandEmu(bool instant = false);
void _hideHome(bool instant = false);
void _hideExitTo(bool instant = false);
//
void _showError(void);
void _showMain(void);
@ -918,6 +920,7 @@ private:
void _showGameSettings(void);
void _showCheatDownload(void);
void _showHome(void);
void _showExitTo(void);
void _updateSourceBtns(void);
void _updatePluginCheckboxes(void);
void _updateCheckboxes(void);
@ -961,6 +964,7 @@ private:
void _PluginSettings();
void _CategorySettings(bool fromGameSet=false);
bool _Home();
bool _ExitTo();
//
void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
//

View File

@ -3,12 +3,18 @@
#include "svnrev.h"
u32 m_homeLblTitle;
u32 m_exittoLblTitle;
u32 m_homeBtnSettings;
u32 m_homeBtnReloadCache;
u32 m_homeBtnUpdate;
u32 m_homeBtnAbout;
u32 m_homeBtnExit;
u32 m_homeBtnExitTo; // Exit To
u32 m_homeBtnExitToHBC;
u32 m_homeBtnExitToMenu;
u32 m_homeBtnExitToPriiloader;
u32 m_homeBtnExitToBootmii;
STexture m_homeBg;
@ -66,25 +72,71 @@ bool CMenu::_Home(void)
break;
_showHome();
}
else if(m_btnMgr.selected(m_homeBtnExit))
else if(m_btnMgr.selected(m_homeBtnExitTo))
{
exitHandler();
exit = _ExitTo();
break;
}
}
else if(BTN_HOME_PRESSED)
{
exitHandler(0);
exit = true;
break;
}
else if(BTN_B_PRESSED)
break;
}
_hideHome();
return exit;
}
bool CMenu::_ExitTo(void)
{
bool exit = false;
SetupInput();
_hideHome();
_showExitTo();
while(1)
{
_mainLoopCommon();
if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_homeBtnExitToHBC))
{
exitHandler(1);
exit = true;
break;
}
else if(m_btnMgr.selected(m_homeBtnExitToMenu))
{
exitHandler(2);
exit = true;
break;
}
else if(m_btnMgr.selected(m_homeBtnExitToPriiloader))
{
exitHandler(3);
exit = true;
break;
}
else if(m_btnMgr.selected(m_homeBtnExitToBootmii))
{
exitHandler(4);
exit = true;
break;
}
}
else if(BTN_B_PRESSED)
{
break;
}
else if(BTN_HOME_PRESSED)
{
exitHandler();
exit = true;
break;
}
}
_hideHome();
_hideExitTo();
return exit;
}
@ -97,7 +149,18 @@ void CMenu::_showHome(void)
m_btnMgr.show(m_homeBtnReloadCache);
m_btnMgr.show(m_homeBtnUpdate);
m_btnMgr.show(m_homeBtnAbout);
m_btnMgr.show(m_homeBtnExit);
m_btnMgr.show(m_homeBtnExitTo);
}
void CMenu::_showExitTo(void)
{
_setBg(m_homeBg, m_homeBg);
m_btnMgr.show(m_exittoLblTitle);
m_btnMgr.show(m_homeBtnExitToHBC);
m_btnMgr.show(m_homeBtnExitToMenu);
m_btnMgr.show(m_homeBtnExitToPriiloader);
m_btnMgr.show(m_homeBtnExitToBootmii);
}
void CMenu::_hideHome(bool instant)
@ -108,11 +171,22 @@ void CMenu::_hideHome(bool instant)
m_btnMgr.hide(m_homeBtnReloadCache, instant);
m_btnMgr.hide(m_homeBtnUpdate, instant);
m_btnMgr.hide(m_homeBtnAbout, instant);
m_btnMgr.hide(m_homeBtnExit, instant);
m_btnMgr.hide(m_homeBtnExitTo, instant);
}
void CMenu::_initHomeMenu(CMenu::SThemeData &theme)
void CMenu::_hideExitTo(bool instant)
{
m_btnMgr.hide(m_exittoLblTitle, instant);
m_btnMgr.hide(m_homeBtnExitToHBC, instant);
m_btnMgr.hide(m_homeBtnExitToMenu, instant);
m_btnMgr.hide(m_homeBtnExitToPriiloader, instant);
m_btnMgr.hide(m_homeBtnExitToBootmii, instant);
}
void CMenu::_initHomeAndExitToMenu(CMenu::SThemeData &theme)
{
//Home Menu
STexture emptyTex;
m_homeBg = _texture(theme.texSet, "HOME/BG", "texture", theme.bg);
@ -124,16 +198,34 @@ void CMenu::_initHomeMenu(CMenu::SThemeData &theme)
m_homeBtnReloadCache = _addButton(theme, "HOME/RELOAD_CACHE", theme.btnFont, L"", 220, 180, 200, 56, theme.btnFontColor);
m_homeBtnUpdate = _addButton(theme, "HOME/UPDATE", theme.btnFont, L"", 220, 240, 200, 56, theme.btnFontColor);
m_homeBtnAbout = _addButton(theme, "HOME/ABOUT", theme.btnFont, L"", 220, 300, 200, 56, theme.btnFontColor);
m_homeBtnExit = _addButton(theme, "HOME/EXIT", theme.btnFont, L"", 220, 360, 200, 56, theme.btnFontColor);
m_homeBtnExitTo = _addButton(theme, "HOME/EXIT_TO", theme.btnFont, L"", 220, 360, 200, 56, theme.btnFontColor);
_setHideAnim(m_homeBtnSettings, "HOME/SETTINGS", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnReloadCache, "HOME/RELOAD_CACHE", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnUpdate, "HOME/UPDATE", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnAbout, "HOME/ABOUT", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnExit, "HOME/EXIT", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnExitTo, "HOME/EXIT_TO", 0, 0, -2.f, 0.f);
_textHome();
_hideHome(true);
//ExitTo Menu
m_exittoLblTitle = _addTitle(theme, "EXIT_TO/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
_setHideAnim(m_exittoLblTitle, "EXIT_TO/TITLE", 0, 100, 0.f, 0.f);
m_homeBtnExitToHBC = _addButton(theme, "EXIT_TO/HBC", theme.btnFont, L"", 220, 120, 200, 56, theme.btnFontColor);
m_homeBtnExitToMenu = _addButton(theme, "EXIT_TO/MENU", theme.btnFont, L"", 220, 180, 200, 56, theme.btnFontColor);
m_homeBtnExitToPriiloader = _addButton(theme, "EXIT_TO/PRIILOADER", theme.btnFont, L"", 220, 240, 200, 56, theme.btnFontColor);
m_homeBtnExitToBootmii = _addButton(theme, "EXIT_TO/BOOTMII", theme.btnFont, L"", 220, 300, 200, 56, theme.btnFontColor);
_setHideAnim(m_homeBtnExitToHBC, "EXIT_TO/HBC", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnExitToMenu, "EXIT_TO/MENU", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnExitToPriiloader, "EXIT_TO/PRIILOADER", 0, 0, -2.f, 0.f);
_setHideAnim(m_homeBtnExitToBootmii, "EXIT_TO/BOOTMII", 0, 0, -2.f, 0.f);
_textExitTo();
_hideExitTo(true);
}
void CMenu::_textHome(void)
@ -144,5 +236,15 @@ void CMenu::_textHome(void)
m_btnMgr.setText(m_homeBtnReloadCache, _t("home2", L"Reload Cache"));
m_btnMgr.setText(m_homeBtnUpdate, _t("home3", L"Update"));
m_btnMgr.setText(m_homeBtnAbout, _t("home4", L"About"));
m_btnMgr.setText(m_homeBtnExit, _t("home5", L"Exit"));
m_btnMgr.setText(m_homeBtnExitTo, _t("home5", L"Exit To"));
}
void CMenu::_textExitTo(void)
{
m_btnMgr.setText(m_exittoLblTitle, _t("exit_to", L"Exit To"));
m_btnMgr.setText(m_homeBtnExitToHBC, _t("hbc", L"Homebrew Channel"));
m_btnMgr.setText(m_homeBtnExitToMenu, _t("menu", L"System Menu"));
m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("prii", L"Priiloader"));
m_btnMgr.setText(m_homeBtnExitToBootmii, _t("bootmii", L"Bootmii"));
}

View File

@ -213,20 +213,20 @@ void CMenu::LoadView(void)
m_btnMgr.show(m_mainLblNotice);
}
void CMenu::exitHandler(void)
void CMenu::exitHandler(int ExitTo)
{
gprintf("Exit WiiFlow called\n");
bool exitSet = false;
if(!m_locked && !m_disable_exit)
{
exitSet = true;
if(BTN_PLUS_HELD)
if(ExitTo == 1) // HBC
Sys_ExitTo(EXIT_TO_HBC);
else if(BTN_MINUS_HELD)
else if(ExitTo == 2) // System Menu
Sys_ExitTo(EXIT_TO_MENU);
else if(BTN_1_HELD)
else if(ExitTo == 3) // Priiloader
Sys_ExitTo(EXIT_TO_PRIILOADER);
else if(BTN_2_HELD) //Check that the files are there, or ios will hang.
else if(ExitTo == 4) //Bootmii, check that the files are there, or ios will hang.
{
struct stat dummy;
if(DeviceHandler::Instance()->IsInserted(SD) &&
@ -238,9 +238,8 @@ void CMenu::exitHandler(void)
else
Sys_ExitTo(EXIT_TO_HBC);
}
else
exitSet = false;
}
m_reload = (BTN_B_HELD || m_disable_exit);
if(!exitSet && !m_reload)
{

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@ -182,6 +182,7 @@ DMLpal=PAL 576i
DMLpal60=PAL 480i
DMLprog=NTSC 480p
DMLprogP=PAL 480p
exit_to = Exit To
gameinfo1=Developer: %s
gameinfo2=Publisher: %s
gameinfo3=Region: %s
@ -197,7 +198,7 @@ home1=Settings
home2=Reload Cache
home3=Update
home4=About
home5=Exit
home5=Exit To
hooktype1=VBI
hooktype2=KPAD Read
hooktype3=Joypad

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@ -182,6 +182,7 @@ DMLntsc=NTSC 480i
DMLpal60=PAL 480i
DMLprog=NTSC 480p
DMLprogP=PAL 480p
exit_to = Zurück zu
gameinfo1=Entwickler: %s
gameinfo2=Herausgeber: %s
gameinfo3=Region: %s
@ -197,7 +198,7 @@ home1=Einstellungen
home2=Cache updaten
home3=WiiFlow updaten
home4=Über WiiFlow
home5=Beenden
home5= Zurück zu
hooktype1=VBI
hooktype2=KPAD Read
hooktype3=Joypad

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@ -180,8 +180,9 @@ DMLdefG=Gioco
DMLntsc=NTSC 480i
DMLpal=PAL 576i
DMLpal60=PAL 480i
DMLprog=PAL 480p
DMLprog=NTSC 480p
DMLprogG=PAL 480p
exit_to = Esci a
gameinfo1=Sviluppatore: %s
gameinfo2=Editore: %s
gameinfo3=Regione: %s
@ -197,7 +198,7 @@ home1=Impostazioni
home2=Ricarica cache
home3=Aggiorna
home4=Crediti
home5=Esci
home5=Esci a
hooktype1=VBI
hooktype2=KPAD Read
hooktype3=Joypad

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@ -180,6 +180,7 @@ DMLntsc=NTSC 480i
DMLpal60=PAL 480i
DMLprog=NTSC 480p
DMLprogP=PAL 480p
exit_to = Salir a
gameinfo1=Desarrollador: %s
gameinfo2=Distribuidor: %s
gameinfo3=Región: %s

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@ -8,7 +8,7 @@ Controlli:
-- B+A = Avvia gioco immediatamente
-- B+home = Ricarica wiiflow
-- Home = Mostra menu principale
-- Home (nel menu principale) = Esci al menu di sistema
-- Home (nel menu principale) = Esci a ...vedi impostazioni globali
-- 1 / 2 = Precedente / prossima modalità coverflow
-- B+sinistra / B+destra = Cambia canzone
-- B+su / B+giù = Ricerca alfabetica
@ -21,7 +21,7 @@ Controlli:
-- A sullicona a ingranaggio = Impostazioni
-- A sullicona a USB, DM(L), canali, emulatori o homebrew = Vai a questa modalità
-- B sullicona a USB, DM(L), canali, emulatori o homebrew = Abilita/disabilita la nand emulata e vai alla modalità canali
-- A sullicona home = Mostra menu principale / esci da wiiflow
-- A sullicona a casa = Mostra menu principale
-- Premi B per 3 secondi/ B sull'icona a home(se è abilitato wii_gestures) = Mostra menu sorgente
-- A sullicona a disco (se è presente un disco) = Avvia il disco
-- A sullicona a punto di domanda = Mostra i ringraziamenti, questo file di aiuto e aggiorna wiiflow