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- Fix for wii game emusaves when using combined view.
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@ -1274,6 +1274,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
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}
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}
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else if(emulate_mode == 1)
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else if(emulate_mode == 1)
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emulate_mode = 0;
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emulate_mode = 0;
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m_current_view = COVERFLOW_USB; // used for _FindEmuPart()
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if(emulate_mode && !dvd && !neek2o())
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if(emulate_mode && !dvd && !neek2o())
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{
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{
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emuPartition = _FindEmuPart(emuPath, false);
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emuPartition = _FindEmuPart(emuPath, false);
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