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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 10:51:55 +01:00
-added music resume after ios reload/enabling nand emulator
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parent
9140b17315
commit
f527735c54
@ -91,7 +91,7 @@ bool loadIOS(int ios, bool MountDevices)
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{
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WDVD_Close();
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Close_Inputs();
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m_music.Stop();
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m_music.StopAndSetPos();
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gprintf("Reloading into IOS %i from %i...\n", ios, CurIOS);
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ShutdownBeforeExit();
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ret = IOS_ReloadIOS(ios) == 0;
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@ -2140,7 +2140,10 @@ bool CMenu::_loadChannelList(void)
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Nand::Instance()->Disable_Emu();
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if(!disable_emu)
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{
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_TempLoadIOS();
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if(useMainIOS)
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m_music.StopAndSetPos();
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else
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_TempLoadIOS();
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if(!DeviceHandler::Instance()->IsInserted(lastPartition))
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DeviceHandler::Instance()->Mount(lastPartition);
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@ -127,6 +127,16 @@ int OggDecoder::Rewind()
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return ret;
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}
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int OggDecoder::Tell()
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{
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return ov_raw_tell(&ogg_file);
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}
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int OggDecoder::Seek(int pos)
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{
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return ov_raw_seek(&ogg_file, pos);
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}
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int OggDecoder::Read(u8 * buffer, int buffer_size, int)
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{
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if(!file_fd)
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@ -38,6 +38,8 @@ public:
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int GetSampleRate();
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int Rewind();
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int Read(u8 * buffer, int buffer_size, int pos);
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int Tell();
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int Seek(int pos);
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protected:
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void OpenFile();
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OggVorbis_File ogg_file;
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@ -83,6 +83,8 @@ public:
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void SetLoop(u8 l);
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//!Needed for music etc
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void SetVoice(s8 v);
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//!Needed for music :P
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s8 GetVoice() { return voice; }
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private:
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//!Initializes the GuiSound object by setting the default values
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void Init();
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@ -3,6 +3,7 @@
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#include <cstdio>
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#include "musicplayer.h"
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#include "SoundHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gui/text.hpp"
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@ -16,6 +17,7 @@ void MusicPlayer::cleanup()
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void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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{
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m_stopped = true;
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CurrentPosition = 0;
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m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
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@ -78,7 +80,15 @@ void MusicPlayer::Next()
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{
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if(m_music_files.empty())
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return;
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if(CurrentPosition)
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{
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LoadCurrentFile();
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MusicFile.Pause();
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SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Seek(CurrentPosition);
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CurrentPosition = 0;
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MusicFile.Resume();
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return;
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}
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m_current_music++;
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if (m_current_music == m_music_files.end())
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m_current_music = m_music_files.begin();
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@ -86,6 +96,12 @@ void MusicPlayer::Next()
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LoadCurrentFile();
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}
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void MusicPlayer::StopAndSetPos()
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{
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CurrentPosition = SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Tell();
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Stop();
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}
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void MusicPlayer::Play()
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{
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SetVolume(m_music_current_volume);
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@ -23,6 +23,7 @@ public:
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void Next();
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void Play();
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void Stop();
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void StopAndSetPos();
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bool IsStopped() { return m_stopped; };
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@ -33,6 +34,7 @@ protected:
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u8 m_music_volume;
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u8 m_music_current_volume;
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u8 m_fade_rate;
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int CurrentPosition;
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bool m_stopped;
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GuiSound MusicFile;
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