-added game count behind the view notice

-set up duration of the view notice from 1 second to 2 seconds
This commit is contained in:
fix94.1 2013-01-06 21:17:30 +00:00
parent 7cda297245
commit f52967ac7a

View File

@ -192,10 +192,8 @@ void CMenu::LoadView(void)
const char *mode = (m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool(CHANNEL_DOMAIN, "disable", true)) const char *mode = (m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool(CHANNEL_DOMAIN, "disable", true))
? CHANNEL_DOMAIN : DeviceName[currentPartition]; ? CHANNEL_DOMAIN : DeviceName[currentPartition];
m_showtimer=60; m_showtimer = 120;
char gui_name[20]; m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(mode).c_str()));
snprintf(gui_name, sizeof(gui_name), "%s [%s]", _domainFromView(), upperCase(mode).c_str());
m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
m_btnMgr.show(m_mainLblNotice); m_btnMgr.show(m_mainLblNotice);
} }
@ -474,7 +472,7 @@ int CMenu::main(void)
} }
wchar_t c[2] = {0, 0}; wchar_t c[2] = {0, 0};
m_btnMgr.selected(m_mainBtnPrev) ? CoverFlow.prevLetter(c) : CoverFlow.nextLetter(c); m_btnMgr.selected(m_mainBtnPrev) ? CoverFlow.prevLetter(c) : CoverFlow.nextLetter(c);
m_showtimer = 60; m_showtimer = 120;
curLetter.clear(); curLetter.clear();
curLetter = wstringEx(c); curLetter = wstringEx(c);
@ -558,7 +556,7 @@ int CMenu::main(void)
curLetter.clear(); curLetter.clear();
curLetter = wstringEx(c); curLetter = wstringEx(c);
m_showtimer = 60; m_showtimer = 120;
if(sorting == SORT_ALPHA) if(sorting == SORT_ALPHA)
{ {
m_btnMgr.setText(m_mainLblLetter, curLetter); m_btnMgr.setText(m_mainLblLetter, curLetter);
@ -611,7 +609,7 @@ int CMenu::main(void)
curSort = m_loc.getWString(m_curLanguage, "byplayers", L"By Players"); curSort = m_loc.getWString(m_curLanguage, "byplayers", L"By Players");
else if(sort == SORT_CONTROLLERS) else if(sort == SORT_CONTROLLERS)
curSort = m_loc.getWString(m_curLanguage, "bycontrollers", L"By Controllers"); curSort = m_loc.getWString(m_curLanguage, "bycontrollers", L"By Controllers");
m_showtimer=60; m_showtimer = 120;
m_btnMgr.setText(m_mainLblNotice, curSort); m_btnMgr.setText(m_mainLblNotice, curSort);
m_btnMgr.show(m_mainLblNotice); m_btnMgr.show(m_mainLblNotice);
} }
@ -630,10 +628,8 @@ int CMenu::main(void)
else else
partition = "NAND"; partition = "NAND";
//gprintf("Next item: %s\n", partition); //gprintf("Next item: %s\n", partition);
m_showtimer=60; m_showtimer = 120;
char gui_name[20]; m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(partition).c_str()));
snprintf(gui_name, sizeof(gui_name), "%s [%s]", _domainFromView(), upperCase(partition).c_str());
m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
m_btnMgr.show(m_mainLblNotice); m_btnMgr.show(m_mainLblNotice);
if(!block) if(!block)
{ {