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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-added game count behind the view notice
-set up duration of the view notice from 1 second to 2 seconds
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parent
7cda297245
commit
f52967ac7a
@ -192,10 +192,8 @@ void CMenu::LoadView(void)
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const char *mode = (m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool(CHANNEL_DOMAIN, "disable", true))
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? CHANNEL_DOMAIN : DeviceName[currentPartition];
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m_showtimer=60;
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char gui_name[20];
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snprintf(gui_name, sizeof(gui_name), "%s [%s]", _domainFromView(), upperCase(mode).c_str());
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m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
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m_showtimer = 120;
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m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(mode).c_str()));
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m_btnMgr.show(m_mainLblNotice);
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}
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@ -474,7 +472,7 @@ int CMenu::main(void)
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}
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wchar_t c[2] = {0, 0};
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m_btnMgr.selected(m_mainBtnPrev) ? CoverFlow.prevLetter(c) : CoverFlow.nextLetter(c);
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m_showtimer = 60;
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m_showtimer = 120;
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curLetter.clear();
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curLetter = wstringEx(c);
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@ -558,7 +556,7 @@ int CMenu::main(void)
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curLetter.clear();
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curLetter = wstringEx(c);
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m_showtimer = 60;
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m_showtimer = 120;
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if(sorting == SORT_ALPHA)
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{
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m_btnMgr.setText(m_mainLblLetter, curLetter);
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@ -611,7 +609,7 @@ int CMenu::main(void)
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curSort = m_loc.getWString(m_curLanguage, "byplayers", L"By Players");
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else if(sort == SORT_CONTROLLERS)
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curSort = m_loc.getWString(m_curLanguage, "bycontrollers", L"By Controllers");
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m_showtimer=60;
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m_showtimer = 120;
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m_btnMgr.setText(m_mainLblNotice, curSort);
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m_btnMgr.show(m_mainLblNotice);
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}
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@ -630,10 +628,8 @@ int CMenu::main(void)
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else
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partition = "NAND";
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//gprintf("Next item: %s\n", partition);
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m_showtimer=60;
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char gui_name[20];
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snprintf(gui_name, sizeof(gui_name), "%s [%s]", _domainFromView(), upperCase(partition).c_str());
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m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
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m_showtimer = 120;
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m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(partition).c_str()));
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m_btnMgr.show(m_mainLblNotice);
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if(!block)
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{
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