mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-fixed codedump when trying to install or copy
gamecube games to partitions without games folder on it, dumping to ntfs was not broken it just havent created the folder properly :)
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152bde2c36
commit
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@ -15,7 +15,6 @@ en exposed s_fsop fsop structure can be used by callback to update operation sta
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h> //for mkdir
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#include <sys/statvfs.h>
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#include "fileOps.h"
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@ -203,16 +202,6 @@ bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, voi
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return true;
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}
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/*
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Semplified folder make
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*/
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int fsop_MakeFolder (char *path)
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{
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if (mkdir(path, S_IREAD | S_IWRITE) == 0) return true;
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return false;
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}
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/*
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Recursive copyfolder
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*/
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@ -226,7 +215,7 @@ static bool doCopyFolder (char *source, char *target, progress_callback_t spinne
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// If target folder doesn't exist, create it !
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if (!fsop_DirExist(target))
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{
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fsop_MakeFolder (target);
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makedir(target);
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}
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pdir=opendir(source);
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@ -36,7 +36,6 @@ u32 fsop_GetFolderKb (char *source);
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u32 fsop_GetFreeSpaceKb (char *path);
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bool fsop_DirExist (char *path);
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bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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int fsop_MakeFolder (char *path);
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bool fsop_CopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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#endif
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@ -39,6 +39,7 @@
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#include "text.hpp"
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#include "gecko.h"
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#include "fileOps.h"
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#include "defines.h"
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using namespace std;
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@ -164,12 +165,12 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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s32 ret = Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), "%s:/games/", gamepartition);
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snprintf(folder, sizeof(folder), DML_DIR, gamepartition);
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if(!fsop_DirExist(folder))
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fsop_MakeFolder(folder);
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makedir(folder);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%.06s]%s", gamepartition, gcheader.title, (char *)gcheader.id, j ? "2" : "");
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if(!fsop_DirExist(folder))
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fsop_MakeFolder(folder);
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makedir(folder);
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ret = __DiscReadRaw(ReadBuffer, 0, 0x440);
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if(ret > 0)
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@ -230,7 +231,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, message_callback_t message, vo
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{
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snprintf(folder, sizeof(folder), "%s:/games/%s [%.06s]%s/sys", gamepartition, gcheader.title, (char *)gcheader.id, j ? "2" : "");
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if(!fsop_DirExist(folder))
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fsop_MakeFolder(folder);
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makedir(folder);
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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@ -7,6 +7,7 @@
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#include "fileOps.h"
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#include "music/SoundHandler.hpp"
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#include "channel/nand.hpp"
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#include "defines.h"
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using namespace std;
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@ -224,8 +225,10 @@ int CMenu::_GCcopyGame(void *obj)
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{
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LWP_MutexLock(m.m_mutex);
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m._setThrdMsg(L"", 0);
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if (!fsop_DirExist((char*)"sd:/games"))
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fsop_MakeFolder((char*)"sd:/games");
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char folder[MAX_FAT_PATH];
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snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
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if (!fsop_DirExist(folder))
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makedir(folder);
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char source[MAX_FAT_PATH];
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char target[MAX_FAT_PATH];
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sprintf(source, "%s:/games/%s", DeviceName[currentPartition], m.m_cf.getHdr()->path);
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