mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
-added proper texture, font and sound cleanup (should fix most
game booting problems when using a theme)
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parent
c3c02ac862
commit
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@ -521,6 +521,25 @@ void CMenu::cleanup()
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ClearLogBuffer();
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ClearLogBuffer();
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Close_Inputs();
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Close_Inputs();
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for(TexSet::iterator texture = theme.texSet.begin(); texture != theme.texSet.end(); texture++)
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{
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if(texture->second.data.get())
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texture->second.data.release();
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}
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theme.texSet.clear();
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for(FontSet::iterator font = theme.fontSet.begin(); font != theme.fontSet.end(); font++)
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{
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if(font->second.data.get())
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font->second.data.release();
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}
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theme.fontSet.clear();
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for(SoundSet::iterator sound = theme.soundSet.begin(); sound != theme.soundSet.end(); sound++)
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{
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if(sound->second.get())
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sound->second.release();
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}
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theme.soundSet.clear();
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cleaned_up = true;
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cleaned_up = true;
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gprintf(" \nMemory cleaned up\n");
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gprintf(" \nMemory cleaned up\n");
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}
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}
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@ -859,9 +878,8 @@ void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
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void CMenu::_buildMenus(void)
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void CMenu::_buildMenus(void)
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{
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{
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SThemeData theme;
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if(!m_base_font.get())
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_loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN);
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if(!m_base_font.get()) _loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN);
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// Default fonts
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// Default fonts
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theme.btnFont = _font(theme.fontSet, "GENERAL", "button_font", BUTTONFONT);
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theme.btnFont = _font(theme.fontSet, "GENERAL", "button_font", BUTTONFONT);
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@ -1186,6 +1204,7 @@ STexture CMenu::_texture(CMenu::TexSet &texSet, const char *domain, const char *
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STexture tex;
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STexture tex;
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if (STexture::TE_OK == tex.fromPNGFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), GX_TF_RGBA8, ALLOC_MEM2))
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if (STexture::TE_OK == tex.fromPNGFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), GX_TF_RGBA8, ALLOC_MEM2))
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{
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{
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def.data.release();
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texSet[filename] = tex;
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texSet[filename] = tex;
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return tex;
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return tex;
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}
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}
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@ -791,6 +791,7 @@ private:
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SmartGuiSound hoverSound;
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SmartGuiSound hoverSound;
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SmartGuiSound cameraSound;
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SmartGuiSound cameraSound;
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};
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};
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SThemeData theme;
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struct SCFParamDesc
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struct SCFParamDesc
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{
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{
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enum
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enum
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