mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
-fixed problem that covers were not loading properly with
only a few games in a coverflow view -added new option to wiiflow.ini GENERAL section, "cover_use_hq", if you set it to yes all your covers will be displayed in HQ again, but will also slowdown the loading and wiiflow in general
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31caf39cd2
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f6830b5a2f
@ -203,6 +203,7 @@ CCoverFlow::CCoverFlow(void)
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m_compressCache = false;
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m_deletePicsAfterCaching = false;
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m_box = true;
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m_useHQcover = false;
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m_rows = 1;
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m_columns = 11;
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m_range = m_rows * m_columns;
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@ -277,6 +278,11 @@ void CCoverFlow::setBoxMode(bool box)
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m_box = box;
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}
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void CCoverFlow::setHQcover(bool HQ)
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{
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m_useHQcover = HQ;
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}
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void CCoverFlow::setBufferSize(u32 numCovers)
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{
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if (!m_covers.empty()) return;
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@ -2674,15 +2680,13 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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u32 i;
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u32 bufferSize = cf->m_range + cf->m_numBufCovers;
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if(bufferSize >= cf->m_items.size())
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bufferSize = cf->m_items.size();
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while (cf->m_loadingCovers)
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while(cf->m_loadingCovers)
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{
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update = cf->m_moved;
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cf->m_moved = false;
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for (u32 j = cf->m_items.size(); j >= bufferSize && cf->m_loadingCovers && !cf->m_moved && update; --j)
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for(u32 j = cf->m_items.size(); j >= bufferSize && cf->m_loadingCovers && !cf->m_moved && update; --j)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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@ -2692,20 +2696,21 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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LWP_MutexUnlock(cf->m_mutex);
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}
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ret = CCoverFlow::CL_OK;
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for (u32 j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CCoverFlow::CL_NOMEM; ++j)
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for(u32 j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CCoverFlow::CL_NOMEM; ++j)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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if (cf->m_items[i].state != CCoverFlow::STATE_Loading)
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if(cf->m_items[i].state != CCoverFlow::STATE_Loading)
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continue;
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if ((ret = cf->_loadCoverTex(i, cf->m_box, i == (u32)firstItem)) == CCoverFlow::CL_ERROR)
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if(firstItem == (u32)cf->m_hqCover && cf->m_useHQcover)
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continue;
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if((ret = cf->_loadCoverTex(i, cf->m_box, i == (u32)firstItem)) == CCoverFlow::CL_ERROR)
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{
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if ((ret = cf->_loadCoverTex(i, !cf->m_box, i == (u32)firstItem)) == CCoverFlow::CL_ERROR)
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cf->m_items[i].state = CCoverFlow::STATE_NoCover;
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}
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}
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if (ret == CCoverFlow::CL_NOMEM && bufferSize > 3)
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if(ret == CCoverFlow::CL_NOMEM && bufferSize > 3)
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bufferSize -= 2;
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}
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return 0;
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@ -86,6 +86,7 @@ public:
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void setFont(SFont font, const CColor &color);
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void setRange(u32 rows, u32 columns);
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void setBoxMode(bool box);
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void setHQcover(bool HQ);
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void setTextureQuality(float lodBias, int aniso, bool edgeLOD);
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void setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim);
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void setCameraOsc(bool selected, const Vector3D &speed, const Vector3D &);
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@ -256,6 +257,7 @@ private:
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CColor m_fanartFontColor;
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bool m_fanartPlaying;
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bool m_box;
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bool m_useHQcover;
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u32 m_range;
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u32 m_rows;
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u32 m_columns;
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@ -1531,6 +1531,7 @@ void CMenu::_initCF(void)
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m_cf.setCompression(m_cfg.getBool("GENERAL", "allow_texture_compression", true));
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m_cf.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
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m_cf.setSorting((Sorting)m_cfg.getInt(domain, "sort", 0));
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m_cf.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", false));
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if (m_curGameId.empty() || !m_cf.findId(m_curGameId.c_str(), true))
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m_cf.findId(m_cfg.getString(domain, "current_item").c_str(), true);
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m_cf.startCoverLoader();
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