mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- sourceflow no longer shows cache covers progress bar unless 1 or more covers need to be cached.
- hopefully removed split second green screen when sourceflow on startup is used. - fixed startup for wiivc (although untested). - made changes to cios loading on startup. - fixed if wiiflow fails on startup to not exit to HBC unless booted from HBC.
This commit is contained in:
parent
0d9b58609c
commit
f90b82ec9f
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Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
@ -77,15 +77,6 @@ void Nand::Init()
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isfs_inited = false;
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isfs_inited = false;
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}
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}
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bool Nand::LoadDefaultIOS(void)
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{
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Patch_AHB();//apply a patch so the new IOS will also have AHBPROT disabled
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s32 ret = IOS_ReloadIOS(IOS_GetPreferredVersion());// reload to preferred IOS. not sure what wiiflows preferred IOS is.
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loadIOS(IOS_GetVersion(), false);// this basically does nothing (well very little). definetly doesn't load a IOS or shutdown anything.
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Init_ISFS();
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return (ret == 0);
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}
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void Nand::SetNANDEmu(u32 partition)
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void Nand::SetNANDEmu(u32 partition)
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{
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{
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EmuDevice = partition == 0 ? EMU_SD : EMU_USB;
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EmuDevice = partition == 0 ? EMU_SD : EMU_USB;
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@ -65,7 +65,6 @@ class Nand
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{
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{
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public:
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public:
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void Init();
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void Init();
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bool LoadDefaultIOS(void);
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/* Prototypes */
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/* Prototypes */
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void SetNANDEmu(u32 partition);
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void SetNANDEmu(u32 partition);
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@ -1,6 +1,6 @@
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#define APP_NAME "WiiFlow WFL"
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#define APP_NAME "WiiFlow WFL"
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#define APP_VERSION "5.4.4"
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#define APP_VERSION "5.4.5"
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#define APP_DATA_DIR "wiiflow"
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#define APP_DATA_DIR "wiiflow"
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#define APPS_DIR "apps/wiiflow"
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#define APPS_DIR "apps/wiiflow"
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@ -149,9 +149,10 @@ bool DeviceHandler::MountAllUSB()
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return false;
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return false;
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/* Kill possible USB thread */
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/* Kill possible USB thread */
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KillUSBKeepAliveThread();
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//KillUSBKeepAliveThread();
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/* Wait for our slowass HDD */
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/* usb spinup - Wait for our slowass HDD */
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WaitForDevice(GetUSBInterface());
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if(WaitForDevice(GetUSBInterface()) == false)
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return false;
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/* Get Partitions and Mount them */
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/* Get Partitions and Mount them */
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if(!usb.IsInserted() || !usb.IsMounted(0))
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if(!usb.IsInserted() || !usb.IsMounted(0))
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usb.SetDevice(GetUSBInterface());
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usb.SetDevice(GetUSBInterface());
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@ -162,6 +163,7 @@ bool DeviceHandler::MountAllUSB()
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if(MountUSB(i))
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if(MountUSB(i))
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result = true;
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result = true;
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}
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}
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// why force FAT? why not just return result?
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if(!result)
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if(!result)
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result = usb.Mount(0, DeviceName[USB1], true); /* Force FAT */
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result = usb.Mount(0, DeviceName[USB1], true); /* Force FAT */
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//if(result && usb_libogc_mode)
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//if(result && usb_libogc_mode)
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@ -260,17 +262,19 @@ s32 DeviceHandler::OpenWBFS(int dev)
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return WBFS_Init(GetWbfsHandle(dev), part_fs, part_idx, part_lba, partition);
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return WBFS_Init(GetWbfsHandle(dev), part_fs, part_idx, part_lba, partition);
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}
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}
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void DeviceHandler::WaitForDevice(const DISC_INTERFACE *Handle)
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/* usb spinup wait for 20 seconds */
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bool DeviceHandler::WaitForDevice(const DISC_INTERFACE *Handle)
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{
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{
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if(Handle == NULL)
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if(Handle == NULL)// apparently this never happens
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return;
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return false;
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time_t timeout = time(NULL);
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time_t timeout = time(NULL);
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while(time(NULL) - timeout < 20)
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while(time(NULL) - timeout < 20)
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{
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{
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if(Handle->startup() && Handle->isInserted())
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if(Handle->startup() && Handle->isInserted())
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break;
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return true;
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usleep(50000);
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usleep(50000);
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}
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}
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return false;
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}
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}
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bool DeviceHandler::MountDevolution()
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bool DeviceHandler::MountDevolution()
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@ -82,7 +82,7 @@ public:
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bool USB_Inserted() { return usb.IsInserted(); }
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bool USB_Inserted() { return usb.IsInserted(); }
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bool UsablePartitionMounted();
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bool UsablePartitionMounted();
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bool PartitionUsableForNandEmu(int Partition);
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bool PartitionUsableForNandEmu(int Partition);
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void WaitForDevice(const DISC_INTERFACE *Handle);
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bool WaitForDevice(const DISC_INTERFACE *Handle);
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void UnMountSD() { sd.UnMountAll(); }
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void UnMountSD() { sd.UnMountAll(); }
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void UnMountUSB(int pos);
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void UnMountUSB(int pos);
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@ -24,7 +24,7 @@
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#include "dip_plugin_249.h"
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#include "dip_plugin_249.h"
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#include "mload_modules.h"
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#include "mload_modules.h"
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static int load_ehc_module_ex(void)
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void load_ehc_module_ex(void)
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{
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{
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u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *)ehcmodule_5, size_ehcmodule_5);
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u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *)ehcmodule_5, size_ehcmodule_5);
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if(ehc_cfg)
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if(ehc_cfg)
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@ -35,7 +35,6 @@ static int load_ehc_module_ex(void)
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DCFlushRange((void *) (((u32)ehc_cfg[0]) & ~31), 32);
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DCFlushRange((void *) (((u32)ehc_cfg[0]) & ~31), 32);
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}
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}
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load_ehc_module();
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load_ehc_module();
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return 0;
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}
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}
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void load_dip_249()
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void load_dip_249()
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@ -8,6 +8,8 @@ extern "C" {
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#endif
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#endif
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bool loadIOS(int ios, bool MountDevices);
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bool loadIOS(int ios, bool MountDevices);
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void load_ehc_module_ex(void);
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void load_dip_249();
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -160,22 +160,32 @@ int main(int argc, char **argv)
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}
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}
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else
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else
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{
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{
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NandHandle.LoadDefaultIOS(); /* safe reload to preferred IOS */
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NandHandle.Init_ISFS();
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/* load and check wiiflow save for possible new IOS and Port settings */
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/* load and check wiiflow save for possible new IOS and Port settings */
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if(InternalSave.CheckSave())
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if(InternalSave.CheckSave())
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InternalSave.LoadSettings();
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InternalSave.LoadSettings();
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/* Handle (c)IOS Loading */
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/* Handle (c)IOS Loading */
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if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
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if(useMainIOS && CustomIOS(IOS_GetType(mainIOS)))// load cios
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iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);// reload to cIOS (249 by default)
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{
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NandHandle.DeInit_ISFS();
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NandHandle.Patch_AHB();
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iosOK = IOS_ReloadIOS(mainIOS) == 0;
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gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
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NandHandle.Init_ISFS();
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}
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else
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else
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gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
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gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
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}
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/* sys inits */
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IOS_GetCurrentIOSInfo();
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Sys_Init();// set reset and power button callbacks
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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Sys_ExitTo(EXIT_TO_HBC);// set exit to in case of failed launch
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load_ehc_module_ex();
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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load_dip_249();
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DeviceHandle.SetModes();
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WDVD_Init();
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}
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/* mount SD */
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/* mount SD */
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DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
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DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
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@ -191,20 +201,13 @@ int main(int argc, char **argv)
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/* init controllers for input */
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/* init controllers for input */
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Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
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Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
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/* sys inits */
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Sys_Init();// set reset and power button callbacks
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bool startup_successful = false;
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/* init configs, folders, coverflow, gui and more */
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/* init configs, folders, coverflow, gui and more */
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if(mainMenu.init(usb_mounted))
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if(mainMenu.init(usb_mounted))
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{
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{
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if(CurrentIOS.Version != mainIOS)
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{
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if(useMainIOS || !DeviceHandle.UsablePartitionMounted())// if useMainIOS or there's isn't a FAT or NTFS partition
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{
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useMainIOS = false;
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mainMenu.TempLoadIOS();// switch to cIOS
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iosOK = CustomIOS(CurrentIOS.Type);
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}
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}
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if(CurrentIOS.Version == mainIOS)
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useMainIOS = true; //Needed for later checks
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if(!iosOK)
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if(!iosOK)
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mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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else if(!DeviceHandle.UsablePartitionMounted())
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else if(!DeviceHandle.UsablePartitionMounted())
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@ -213,6 +216,7 @@ int main(int argc, char **argv)
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mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
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mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
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else // alls good lets start wiiflow
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else // alls good lets start wiiflow
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{
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{
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startup_successful = true;
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if(!isWiiVC)
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if(!isWiiVC)
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writeStub();// copy return stub to memory
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writeStub();// copy return stub to memory
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if(gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
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if(gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
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@ -224,6 +228,7 @@ int main(int argc, char **argv)
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mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
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mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
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}
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}
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ShutdownBeforeExit();// unmount devices and close inputs
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ShutdownBeforeExit();// unmount devices and close inputs
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if(startup_successful)// use wiiflow's exit choice otherwise just exit to loader (system menu or hbc)
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Sys_Exit();
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Sys_Exit();
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return 0;
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return 0;
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}
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}
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@ -1109,6 +1109,7 @@ private:
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bool _gameinfo(void);
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bool _gameinfo(void);
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void _gameSettings(const dir_discHdr *GameHdr, bool disc = false);
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void _gameSettings(const dir_discHdr *GameHdr, bool disc = false);
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void _CoverBanner(void);
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void _CoverBanner(void);
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int _sfCacheCoversNeeded();
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int _cacheCovers(void);
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int _cacheCovers(void);
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void _Explorer(void);
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void _Explorer(void);
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const char *_FolderExplorer(const char *startPath);
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const char *_FolderExplorer(const char *startPath);
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@ -466,6 +466,57 @@ void CMenu::_textShutdown(void)
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}
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}
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/*******************************************************************************/
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/*******************************************************************************/
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int CMenu::_sfCacheCoversNeeded()// for sourceflow
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{
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CoverFlow.stopCoverLoader(true);
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string coverPath;
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string wfcPath;
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string cachePath = m_cacheDir + "/sourceflow/";
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string gameNameOrID;
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bool smallBox = m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox", false);
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int missing = 0;
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for(vector<dir_discHdr>::iterator hdr = m_gameList.begin(); hdr != m_gameList.end(); ++hdr)
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{
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/* get cover png path */
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bool blankCover = false;
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bool fullCover = true;
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coverPath.assign(getBoxPath(&(*hdr)));
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if(!fsop_FileExist(coverPath.c_str()) || smallBox)
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{
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fullCover = false;
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coverPath.assign(getFrontPath(&(*hdr)));
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if(!fsop_FileExist(coverPath.c_str()) && !smallBox)
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{
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fullCover = true;
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coverPath.assign(getBlankCoverPath(&(*hdr)));
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blankCover = true;
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if(!fsop_FileExist(coverPath.c_str()))
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continue;
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}
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}
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/* get game name or ID */
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if(!blankCover)
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gameNameOrID.assign(CoverFlow.getFilenameId(&(*hdr)));
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else
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gameNameOrID.assign(coverPath.substr(coverPath.find_last_of("/") + 1));
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/* get cover wfc path */
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if(smallBox)
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wfcPath.assign(cachePath + gameNameOrID + "_small.wfc");
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else
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wfcPath.assign(cachePath + gameNameOrID);
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/* if wfc doesn't exist or is flat and have full cover */
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if(!fsop_FileExist(wfcPath.c_str()) || (!CoverFlow.fullCoverCached(wfcPath.c_str()) && fullCover))
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missing++;
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}
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return missing;
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}
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int CMenu::_cacheCovers()
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int CMenu::_cacheCovers()
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{
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{
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CoverFlow.stopCoverLoader(true);
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CoverFlow.stopCoverLoader(true);
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@ -54,18 +54,6 @@ static int CalculateRepeatSpeed(float magnitude, int current_value)
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void CMenu::ScanInput()
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void CMenu::ScanInput()
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{
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{
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/*for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wd[chan] = WPAD_Data(chan);
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if(wd[chan]->err < 0)
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{
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Close_Inputs();
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Open_Inputs();
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for(int chn = WPAD_MAX_WIIMOTES-1; chn >= 0; chn--)
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WPAD_SetVRes(chn, m_vid.width() + m_cursor[chn].width(), m_vid.height() + m_cursor[chn].height());
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break;
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}
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}*/
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m_show_zone_main = false;
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m_show_zone_main = false;
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m_show_zone_main2 = false;
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m_show_zone_main2 = false;
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m_show_zone_main3 = false;
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m_show_zone_main3 = false;
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@ -240,6 +240,8 @@ void CMenu::_showCF(bool refreshList)
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if(cacheCovers)
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if(cacheCovers)
|
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{
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{
|
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cacheCovers = false;
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cacheCovers = false;
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if(!m_sourceflow || _sfCacheCoversNeeded() > 0)
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{
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m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
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m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
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m_btnMgr.setText(m_wbfsLblMessage, L"0%");
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m_btnMgr.setText(m_wbfsLblMessage, L"0%");
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m_btnMgr.setText(m_wbfsLblDialog, L"");
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m_btnMgr.setText(m_wbfsLblDialog, L"");
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@ -254,7 +256,7 @@ void CMenu::_showCF(bool refreshList)
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u8 pause = 150;
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u8 pause = 150;
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if(m_sourceflow)
|
if(m_sourceflow)
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pause = 1;
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pause = 1;
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while(!m_exit)
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do
|
||||||
{
|
{
|
||||||
_mainLoopCommon();
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_mainLoopCommon();
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||||||
pause--;
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pause--;
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@ -263,8 +265,8 @@ void CMenu::_showCF(bool refreshList)
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|||||||
m_btnMgr.hide(m_wbfsPBar);
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m_btnMgr.hide(m_wbfsPBar);
|
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m_btnMgr.hide(m_wbfsLblMessage);
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m_btnMgr.hide(m_wbfsLblMessage);
|
||||||
m_btnMgr.hide(m_wbfsLblDialog);
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m_btnMgr.hide(m_wbfsLblDialog);
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||||||
break;
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|
||||||
}
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}
|
||||||
|
}while(!m_exit && pause > 0);
|
||||||
}
|
}
|
||||||
}
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}
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||||||
/* setup categories and favorites for filtering the game list below */
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/* setup categories and favorites for filtering the game list below */
|
||||||
@ -416,8 +418,6 @@ int CMenu::main(void)
|
|||||||
_setMainBg();
|
_setMainBg();
|
||||||
_showCF(true);
|
_showCF(true);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
_hideWaitMessage();
|
|
||||||
|
|
||||||
if(show_mem)
|
if(show_mem)
|
||||||
{
|
{
|
||||||
|
@ -343,6 +343,7 @@ bool CMenu::_Source()
|
|||||||
SetupInput();
|
SetupInput();
|
||||||
_showSource();
|
_showSource();
|
||||||
_updateSourceBtns();
|
_updateSourceBtns();
|
||||||
|
_hideWaitMessage();// needed for source menu on start
|
||||||
|
|
||||||
while(!m_exit)
|
while(!m_exit)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user