mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-proper cleanup of video now, no more greenscreens should come
on game booting -moved partition read buffer on game boot to mem1, faster
This commit is contained in:
parent
0a90ae532e
commit
f94e65a54d
@ -225,19 +225,21 @@ void CVideo::prepare(void)
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void CVideo::cleanup(void)
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void CVideo::cleanup(void)
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{
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{
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gprintf("Cleaning up video...\n");
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gprintf("Cleaning up video...\n");
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK);
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render();
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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render();
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GX_DrawDone();
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GX_AbortFrame();
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_Flush();
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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if(m_rmode->viTVMode & VI_NON_INTERLACE)
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if(m_rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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GX_AbortFrame();
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GX_Flush();
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for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
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for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
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{
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{
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if(m_aaBuffer[i].get())
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if(m_aaBuffer[i].get())
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@ -248,10 +250,26 @@ void CVideo::cleanup(void)
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if(m_defaultWaitMessages[i].data.get())
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if(m_defaultWaitMessages[i].data.get())
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m_defaultWaitMessages[i].data.release();
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m_defaultWaitMessages[i].data.release();
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}
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}
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if(m_frameBuf[0] != NULL)
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{
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free(MEM_K1_TO_K0(m_frameBuf[0]));
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free(MEM_K1_TO_K0(m_frameBuf[0]));
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m_frameBuf[0] = NULL;
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}
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if(m_frameBuf[1] != NULL)
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{
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free(MEM_K1_TO_K0(m_frameBuf[1]));
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free(MEM_K1_TO_K0(m_frameBuf[1]));
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m_frameBuf[0] = NULL;
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}
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if(m_stencil != NULL)
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{
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MEM1_free(m_stencil);
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MEM1_free(m_stencil);
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m_stencil = NULL;
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}
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if(m_fifo != NULL)
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{
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MEM1_free(m_fifo);
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MEM1_free(m_fifo);
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m_fifo = NULL;
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}
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}
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}
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void CVideo::prepareAAPass(int aaStep)
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void CVideo::prepareAAPass(int aaStep)
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@ -167,13 +167,6 @@ void __Disc_SetVMode(void)
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/* Set video mode */
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/* Set video mode */
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if (disc_vmode != 0)
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if (disc_vmode != 0)
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VIDEO_Configure(disc_vmode);
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VIDEO_Configure(disc_vmode);
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(disc_vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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}
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void __Disc_SetTime(void)
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void __Disc_SetTime(void)
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@ -187,7 +180,7 @@ s32 Disc_FindPartition(u64 *outbuf)
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u64 offset = 0;
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u64 offset = 0;
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u32 cnt;
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u32 cnt;
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u32 *TMP_Buffer = (u32*)MEM2_alloc(0x20);
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u32 *TMP_Buffer = (u32*)MEM1_alloc(0x20);
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if(!TMP_Buffer)
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if(!TMP_Buffer)
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return -1;
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return -1;
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@ -195,7 +188,7 @@ s32 Disc_FindPartition(u64 *outbuf)
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s32 ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, PTABLE_OFFSET);
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s32 ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, PTABLE_OFFSET);
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if(ret < 0)
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if(ret < 0)
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{
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{
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MEM2_free(TMP_Buffer);
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MEM1_free(TMP_Buffer);
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return ret;
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return ret;
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}
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}
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@ -205,7 +198,7 @@ s32 Disc_FindPartition(u64 *outbuf)
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if(nb_partitions > 8)
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if(nb_partitions > 8)
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{
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{
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MEM2_free(TMP_Buffer);
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MEM1_free(TMP_Buffer);
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return -1;
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return -1;
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}
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}
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@ -215,7 +208,7 @@ s32 Disc_FindPartition(u64 *outbuf)
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ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, table_offset);
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ret = WDVD_UnencryptedRead(TMP_Buffer, 0x20, table_offset);
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if (ret < 0)
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if (ret < 0)
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{
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{
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MEM2_free(TMP_Buffer);
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MEM1_free(TMP_Buffer);
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return ret;
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return ret;
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}
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}
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@ -228,7 +221,7 @@ s32 Disc_FindPartition(u64 *outbuf)
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if(!type)
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if(!type)
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offset = TMP_Buffer[cnt * 2] << 2;
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offset = TMP_Buffer[cnt * 2] << 2;
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}
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}
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MEM2_free(TMP_Buffer);
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MEM1_free(TMP_Buffer);
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/* No game partition found */
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/* No game partition found */
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if (!offset)
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if (!offset)
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@ -21,9 +21,9 @@ public:
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T *get(void) const { return m_p; }
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T *get(void) const { return m_p; }
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virtual void release(void)
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virtual void release(void)
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{
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{
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if (m_refcount != NULL && --*m_refcount == 0)
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if (m_p != NULL && m_refcount != NULL && --*m_refcount == 0)
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{
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{
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switch (m_srcAlloc)
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switch(m_srcAlloc)
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{
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{
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case SRCALL_NEW:
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case SRCALL_NEW:
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delete m_p;
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delete m_p;
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@ -479,13 +479,14 @@ void CMenu::cleanup(bool ios_reload)
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MusicPlayer::DestroyInstance();
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MusicPlayer::DestroyInstance();
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SoundHandler::DestroyInstance();
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SoundHandler::DestroyInstance();
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soundDeinit();
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soundDeinit();
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__dsp_shutdown();
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DeviceHandler::DestroyInstance();
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if(!m_reload)
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if(!m_reload)
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{
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DeviceHandler::DestroyInstance();
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__dsp_shutdown();
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m_vid.cleanup();
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m_vid.cleanup();
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wiiLightOff();
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wiiLightOff();
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}
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if (!ios_reload)
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if (!ios_reload)
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{
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{
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@ -1421,6 +1421,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
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if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
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{
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{
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gprintf("Failed to load banner sound!\n\n");
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gprintf("Failed to load banner sound!\n\n");
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if(soundBin != NULL)
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delete soundBin;
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delete soundBin;
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return;
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return;
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}
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}
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@ -48,7 +48,7 @@ SoundHandler::SoundHandler()
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return;
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return;
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LWP_CreateThread(&SoundThread, UpdateThread, this, ThreadStack, 32768, 80);
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LWP_CreateThread(&SoundThread, UpdateThread, this, ThreadStack, 32768, 80);
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//gprintf("SHND: Running sound thread\n");
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gprintf("SHND: Running sound thread\n");
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}
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}
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SoundHandler::~SoundHandler()
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SoundHandler::~SoundHandler()
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@ -260,7 +260,7 @@ void SoundHandler::InternalSoundUpdates()
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{
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{
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u16 i = 0;
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u16 i = 0;
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LWP_InitQueue(&ThreadQueue);
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LWP_InitQueue(&ThreadQueue);
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while (!ExitRequested)
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while(!ExitRequested)
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{
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{
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LWP_ThreadSleep(ThreadQueue);
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LWP_ThreadSleep(ThreadQueue);
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