mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- now when changing coverflow layout with '1' and '2' the current cover stays as the current cover.
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@ -659,7 +659,7 @@ void CCoverFlow::startCoverLoader(void)
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m_loadingCovers = true;
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m_moved = true;
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LWP_CreateThread(&coverLoaderThread, _coverLoader, this, coverThreadStack, coverThreadStackSize, 30);
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LWP_CreateThread(&coverLoaderThread, _coverLoader, this, coverThreadStack, coverThreadStackSize, 40);
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//gprintf("Coverflow started!\n");
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}
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@ -1603,12 +1603,60 @@ void CCoverFlow::cancel(void)
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_playSound(m_cancelSound);
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}
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void CCoverFlow::defaultLoad(void)
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u32 CCoverFlow::_currentPos(void) const
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{
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_loadAllCovers(0);
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if (m_covers == NULL) return 0;
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return m_covers[m_range / 2].index;
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}
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void CCoverFlow::_setCurPos(u32 index)
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{
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_loadAllCovers(index);
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_updateAllTargets(true);
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}
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bool CCoverFlow::_setCurPosToID(const char *id, bool instant, bool path)
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{
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LockMutex lock(m_mutex);
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u32 i, curPos = _currentPos();
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if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
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return false;
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//
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for(i = 0; i < m_items.size(); ++i)
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{
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if(path)
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{
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//homebrew folder or rom title.ext
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const char *name = strrchr(m_items[i].hdr->path, '/');
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if(name != NULL && strcmp(name + 1, id) == 0)
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break;
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else if(strcmp(m_items[i].hdr->path, id) == 0)// scummvm
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break;
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}
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else if(strcmp(m_items[i].hdr->id, id) == 0)
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break;
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}
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if(i >= m_items.size())
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return false;
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m_jump = 0;
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if (instant)
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{
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_loadAllCovers(i);
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_updateAllTargets(true);
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}
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else
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{
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int j = (int)i - (int)curPos;
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if (abs(j) <= (int)m_items.size() / 2)
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_setJump(j);
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else
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_setJump(j < 0 ? j + (int)m_items.size() : j - (int)m_items.size());
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}
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return true;
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}
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void CCoverFlow::_updateAllTargets(bool instant)
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{
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m_targetCameraPos = m_selected ? m_loSelected.camera : m_loNormal.camera;
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@ -2047,13 +2095,6 @@ void CCoverFlow::_right(int repeatDelay, u32 step)
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m_covers[m_range / 2].pos -= _coverMovesP();
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}
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u32 CCoverFlow::_currentPos(void) const
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{
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if (m_covers == NULL) return 0;
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return m_covers[m_range / 2].index;
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}
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void CCoverFlow::mouse(int chan, int x, int y)
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{
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if (m_covers == NULL) return;
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@ -2098,47 +2139,6 @@ void CCoverFlow::setSelected(int i)
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select();
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}
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bool CCoverFlow::findId(const char *id, bool instant, bool path)
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{
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LockMutex lock(m_mutex);
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u32 i, curPos = _currentPos();
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if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
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return false;
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//
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for(i = 0; i < m_items.size(); ++i)
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{
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if(path)
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{
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//homebrew folder or rom title.ext
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const char *name = strrchr(m_items[i].hdr->path, '/');
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if(name != NULL && strcmp(name + 1, id) == 0)
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break;
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else if(strcmp(m_items[i].hdr->path, id) == 0)// scummvm
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break;
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}
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else if(strcmp(m_items[i].hdr->id, id) == 0)
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break;
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}
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if(i >= m_items.size())
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return false;
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m_jump = 0;
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if (instant)
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{
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_loadAllCovers(i);
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_updateAllTargets(true);
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}
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else
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{
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int j = (int)i - (int)curPos;
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if (abs(j) <= (int)m_items.size() / 2)
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_setJump(j);
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else
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_setJump(j < 0 ? j + (int)m_items.size() : j - (int)m_items.size());
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}
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return true;
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}
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void CCoverFlow::pageUp(void)
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{
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if (m_covers == NULL) return;
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@ -2880,6 +2880,7 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
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fclose(fp);
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return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
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}
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DCFlushRange(&header, sizeof(header));
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//make sure wfc cache file matches what we want
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if(header.newFmt == 1 && (header.full != 0) == box && (header.cmpr != 0) == m_compressTextures)
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{
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@ -2907,13 +2908,13 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
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fclose(fp);
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return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
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}
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DCFlushRange(tex.data, texLen);
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}
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if(!allocFailed)
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{
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LockMutex lock(m_mutex);
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TexHandle.Cleanup(m_items[i].texture);
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m_items[i].texture = tex;
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DCFlushRange(tex.data, texLen);
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m_items[i].state = STATE_Ready;
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m_items[i].boxTexture = header.full != 0;
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success = true;
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@ -50,13 +50,14 @@ public:
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bool start(const string &m_imgsDir);
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void stopCoverLoader(bool empty = false);
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void startCoverLoader(void);
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void defaultLoad(void);
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u32 _currentPos(void) const;
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void _setCurPos(u32 index);
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bool _setCurPosToID(const char *id, bool instant = false, bool path = false);
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//
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void simulateOtherScreenFormat(bool s);
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// Commands
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void tick(void);
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void setSelected(int i);
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bool findId(const char *id, bool instant = false, bool path = false);
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void pageUp(void);
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void pageDown(void);
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void nextLetter(wchar_t *c);
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@ -316,7 +317,6 @@ private:
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static const u32 coverThreadStackSize;
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private:
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void _draw(DrawMode dm = CFDR_NORMAL, bool mirror = false, bool blend = true);
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u32 _currentPos(void) const;
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void _effectBg(const TexData * &tex);
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void _effectBlur(bool vertical);
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bool _effectVisible(void);
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@ -2226,8 +2226,8 @@ void CMenu::_initCF(void)
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path = true;
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strncpy(cur_item, m_cfg.getString(_domainFromView(), "current_item").c_str(), 63);
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}
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if(!CoverFlow.findId(cur_item, true, path))
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CoverFlow.defaultLoad();
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if(!CoverFlow._setCurPosToID(cur_item, true, path))
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CoverFlow._setCurPos(0);
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CoverFlow.startCoverLoader();
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}
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}
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@ -599,11 +599,13 @@ void CMenu::_game(bool launch)
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/* switch coverflow layout */
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else if((BTN_1_PRESSED || BTN_2_PRESSED) && !coverFlipped && !m_video_playing)
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{
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u32 curPos = CoverFlow._currentPos();
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s8 direction = BTN_1_PRESSED ? 1 : -1;
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int cfVersion = loopNum((_getCFVersion() - 1) + direction, m_numCFVersions) + 1;
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_loadCFLayout(cfVersion);
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CoverFlow.applySettings();
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_setCFVersion(cfVersion);
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_loadCFLayout(cfVersion);
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CoverFlow._setCurPos(curPos);
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CoverFlow.applySettings();
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}
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else if(launch || BTN_A_PRESSED)
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{
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@ -648,10 +648,12 @@ int CMenu::main(void)
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/* change coverflow layout/mode */
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else if(BTN_1_PRESSED || BTN_2_PRESSED)
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{
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u32 curPos = CoverFlow._currentPos();
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s8 direction = BTN_1_PRESSED ? 1 : -1;
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int cfVersion = 1 + loopNum((_getCFVersion() - 1) + direction, m_numCFVersions);
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_setCFVersion(cfVersion);
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_loadCFLayout(cfVersion);
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CoverFlow._setCurPos(curPos);
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CoverFlow.applySettings();
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}
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}
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@ -46,7 +46,7 @@ void SoundHandler::Init()
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for(u32 i = 0; i < MAX_DECODERS; ++i)
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DecoderList[i] = NULL;
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LWP_CreateThread(&SoundThread, UpdateThread, this, SoundStack, SoundStackSize, LWP_PRIO_HIGHEST);
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LWP_CreateThread(&SoundThread, UpdateThread, this, SoundStack, SoundStackSize, 64);
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gprintf("Running sound thread\n");
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}
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