mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-if gamecube game is found on sd card and you
launch it from usb, it will automatically launch it on sd card without copying it again
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@ -333,7 +333,6 @@ void CMenu::_game(bool launch)
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if (BTN_HOME_PRESSED || BTN_B_PRESSED)
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{
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m_gameSound.Stop();
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CheckGameSoundThread();
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break;
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}
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@ -424,17 +423,21 @@ void CMenu::_game(bool launch)
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else if (launch || m_btnMgr.selected(m_gameBtnPlay) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1)))
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{
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_hideGame();
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dir_discHdr *hdr = m_cf.getHdr();
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if(currentPartition != SD && m_current_view == COVERFLOW_DML)
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{
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if(!_wbfsOp(CMenu::WO_COPY_GAME))
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{
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char gcfolder[MAX_FAT_PATH];
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sprintf(gcfolder, "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->hdr.id);
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memset(hdr->path,0,256);
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if (DML_GameIsInstalled((char *)hdr->hdr.id, DeviceName[SD]))
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sprintf(hdr->path,"%s",(char*)hdr->hdr.id);
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else if (DML_GameIsInstalled(gcfolder, DeviceName[SD]))
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sprintf(hdr->path,"%s",gcfolder);
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else if(!_wbfsOp(CMenu::WO_COPY_GAME))
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break;
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}
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currentPartition = SD;
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}
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dir_discHdr *hdr = m_cf.getHdr();
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m_cf.clear();
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_showWaitMessage();
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@ -613,10 +616,8 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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ICInvalidateRange((void *)(0x800A0000), 4);
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#else
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through boot.bin\n", hdr->path);
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char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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FILE *f;
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sprintf(filepath, "%s:/games/boot.bin", DeviceName[SD]);
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f = fopen(filepath, "wb");
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f = fopen("sd:/games/boot.bin", "wb");
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fwrite(hdr->path, 1, strlen(hdr->path) + 1, f);
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fclose(f);
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#endif
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@ -361,16 +361,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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m_btnMgr.hide(m_wbfsBtnBack);
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m_btnMgr.show(m_wbfsLblMessage);
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m_btnMgr.setText(m_wbfsLblMessage, L"");
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char gcfolder[64];
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char* title = (char *)m_cf.getTitle().toUTF8().c_str();
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char* gameid = (char *)m_cf.getHdr()->hdr.id;
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sprintf(gcfolder, "%s [%s]", title, gameid);
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if (DML_GameIsInstalled(gameid, DeviceName[SD]) || DML_GameIsInstalled(gcfolder, DeviceName[SD]))
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{
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error(_t("wbfsoperr4", L"Game already found on SD"));
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out = true;
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break;
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}
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cfPos = string(gameid);
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m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), (u8*)gameid, (u8*)m_cf.getTitle().toUTF8().c_str()));
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done = true;
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