mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-fixed small stupid memory bug
-fixed codedump on exit in certain situations
This commit is contained in:
parent
48737c010a
commit
fa570d7c43
@ -227,6 +227,10 @@ CCoverFlow::CCoverFlow(void)
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m_normal_speed = 0.1f;
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m_normal_speed = 0.1f;
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m_selected_speed = 0.07f;
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m_selected_speed = 0.07f;
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//
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//
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m_flipSound = NULL;
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m_hoverSound = NULL;
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m_selectSound = NULL;
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m_cancelSound = NULL;
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LWP_MutexInit(&m_mutex, 0);
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LWP_MutexInit(&m_mutex, 0);
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}
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}
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@ -262,13 +266,7 @@ void CCoverFlow::simulateOtherScreenFormat(bool s)
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CCoverFlow::~CCoverFlow(void)
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CCoverFlow::~CCoverFlow(void)
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{
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{
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clear();
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shutdown();
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if(m_flipSound != NULL)
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delete m_flipSound;
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m_flipSound = NULL;
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if(m_cancelSound != NULL)
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delete m_cancelSound;
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m_cancelSound = NULL;
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LWP_MutexDestroy(m_mutex);
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LWP_MutexDestroy(m_mutex);
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}
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}
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@ -670,16 +668,13 @@ void CCoverFlow::clear(void)
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void CCoverFlow::shutdown(void)
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void CCoverFlow::shutdown(void)
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{
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{
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gprintf("Cleanup Coverflow\n");
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gprintf("Cleanup Coverflow\n");
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clear();
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m_dvdSkin.Cleanup();
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m_dvdSkin.Cleanup();
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m_dvdSkin_Red.Cleanup();
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m_dvdSkin_Red.Cleanup();
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m_dvdSkin_Black.Cleanup();
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m_dvdSkin_Black.Cleanup();
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m_dvdSkin_Yellow.Cleanup();
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m_dvdSkin_Yellow.Cleanup();
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m_dvdSkin_GreenOne.Cleanup();
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m_dvdSkin_GreenOne.Cleanup();
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m_dvdSkin_GreenTwo.Cleanup();
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m_dvdSkin_GreenTwo.Cleanup();
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m_loadingTexture.Cleanup();
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clear();
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m_noCoverTexture.Cleanup();
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if(m_flipSound != NULL)
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if(m_flipSound != NULL)
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delete m_flipSound;
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delete m_flipSound;
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@ -1868,7 +1863,6 @@ bool CCoverFlow::start(const char *id)
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{
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{
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if (m_pngLoadCoverFlat.empty() || STexture::TE_OK != m_loadingTexture.fromImageFile(m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, 32, 512))
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if (m_pngLoadCoverFlat.empty() || STexture::TE_OK != m_loadingTexture.fromImageFile(m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, 32, 512))
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if (STexture::TE_OK != m_loadingTexture.fromJPG(flatloading_jpg, flatloading_jpg_size, GX_TF_CMPR, 32, 512)) return false;
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if (STexture::TE_OK != m_loadingTexture.fromJPG(flatloading_jpg, flatloading_jpg_size, GX_TF_CMPR, 32, 512)) return false;
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if (m_pngNoCoverFlat.empty() || STexture::TE_OK != m_noCoverTexture.fromImageFile(m_pngNoCoverFlat.c_str(), GX_TF_CMPR, 32, 512))
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if (m_pngNoCoverFlat.empty() || STexture::TE_OK != m_noCoverTexture.fromImageFile(m_pngNoCoverFlat.c_str(), GX_TF_CMPR, 32, 512))
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if (STexture::TE_OK != m_noCoverTexture.fromPNG(flatnopic_png, GX_TF_CMPR, 32, 512)) return false;
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if (STexture::TE_OK != m_noCoverTexture.fromPNG(flatnopic_png, GX_TF_CMPR, 32, 512)) return false;
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}
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}
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@ -1920,18 +1914,6 @@ void CCoverFlow::right(void)
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_right(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
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_right(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
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}
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}
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void CCoverFlow::_playSound(void)
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{
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/*if (m_soundVolume > 0)
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{
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sndCopyNum++;
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if(sndCopyNum == 4) sndCopyNum = 0;
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_playSound(m_sound[sndCopyNum]);
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//gprintf("\n\nPlaying flipsound copy # %u\n\n", sndCopyNum);
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}*/
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_playSound(m_flipSound);
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}
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void CCoverFlow::_left(int repeatDelay, u32 step)
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void CCoverFlow::_left(int repeatDelay, u32 step)
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{
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{
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int prev, arrStep;
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int prev, arrStep;
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@ -1968,7 +1950,7 @@ void CCoverFlow::_left(int repeatDelay, u32 step)
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_updateAllTargets();
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_updateAllTargets();
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_instantTarget(0);
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_instantTarget(0);
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}
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}
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_playSound();
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_playSound(m_flipSound);
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m_covers[m_range / 2].angle -= _coverMovesA();
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m_covers[m_range / 2].angle -= _coverMovesA();
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m_covers[m_range / 2].pos -= _coverMovesP();
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m_covers[m_range / 2].pos -= _coverMovesP();
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}
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}
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@ -2009,7 +1991,7 @@ void CCoverFlow::_right(int repeatDelay, u32 step)
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_updateAllTargets();
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_updateAllTargets();
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_instantTarget(m_range - 1);
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_instantTarget(m_range - 1);
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}
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}
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_playSound();
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_playSound(m_flipSound);
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m_covers[m_range / 2].angle -= _coverMovesA();
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m_covers[m_range / 2].angle -= _coverMovesA();
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m_covers[m_range / 2].pos -= _coverMovesP();
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m_covers[m_range / 2].pos -= _coverMovesP();
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}
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}
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@ -330,7 +330,6 @@ private:
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bool _invisibleCover(u32 x, u32 y);
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bool _invisibleCover(u32 x, u32 y);
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void _instantTarget(int i);
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void _instantTarget(int i);
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void _transposeCover(vector<CCover> &dst, u32 rows, u32 columns, int pos);
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void _transposeCover(vector<CCover> &dst, u32 rows, u32 columns, int pos);
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void _playSound(void);
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void _stopSound(GuiSound * &snd);
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void _stopSound(GuiSound * &snd);
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void _playSound(GuiSound * &snd);
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void _playSound(GuiSound * &snd);
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@ -32,13 +32,13 @@ bool CCursor::init(const char *png, bool wideFix, CColor shadowColor, float shad
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if (STexture::TE_OK != m_texture.fromImageFile(png))
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if (STexture::TE_OK != m_texture.fromImageFile(png))
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{
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{
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if (chan == 0)
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if (chan == 0)
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ok = STexture::TE_OK == m_texture.fromPNG(player1_point_png, GX_TF_RGBA8);
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ok = STexture::TE_OK == m_texture.fromPNG(player1_point_png);
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else if (chan == 1)
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else if (chan == 1)
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ok = STexture::TE_OK == m_texture.fromPNG(player2_point_png, GX_TF_RGBA8);
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ok = STexture::TE_OK == m_texture.fromPNG(player2_point_png);
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else if (chan == 2)
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else if (chan == 2)
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ok = STexture::TE_OK == m_texture.fromPNG(player3_point_png, GX_TF_RGBA8);
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ok = STexture::TE_OK == m_texture.fromPNG(player3_point_png);
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else if (chan == 3)
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else if (chan == 3)
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ok = STexture::TE_OK == m_texture.fromPNG(player4_point_png, GX_TF_RGBA8);
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ok = STexture::TE_OK == m_texture.fromPNG(player4_point_png);
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}
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}
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if (ok && shadow)
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if (ok && shadow)
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{
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{
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@ -215,6 +215,7 @@ bool STexture::CopyTexture(const STexture &tex)
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STexture::TexErr STexture::fromImageFile(const char *filename, u8 f, u32 minMipSize, u32 maxMipSize)
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STexture::TexErr STexture::fromImageFile(const char *filename, u8 f, u32 minMipSize, u32 maxMipSize)
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{
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{
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Cleanup();
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FILE *file = fopen(filename, "rb");
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FILE *file = fopen(filename, "rb");
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if(file == NULL)
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if(file == NULL)
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{
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{
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@ -257,7 +258,10 @@ STexture::TexErr STexture::fromTHP(const u8 *src, u32 w, u32 h)
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dataSize = GX_GetTexBufferSize(width, height, format, GX_FALSE, 0);
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dataSize = GX_GetTexBufferSize(width, height, format, GX_FALSE, 0);
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data = (u8*)MEM2_alloc(dataSize);
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data = (u8*)MEM2_alloc(dataSize);
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if(data == NULL)
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if(data == NULL)
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{
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Cleanup();
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return TE_NOMEM;
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return TE_NOMEM;
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}
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for(u32 block = 0; block < height; block += 4)
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for(u32 block = 0; block < height; block += 4)
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{
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{
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for(u32 i = 0; i < width; i += 4)
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for(u32 i = 0; i < width; i += 4)
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@ -466,8 +470,10 @@ STexture::TexErr STexture::fromPNG(const u8 *buffer, u8 f, u32 minMipSize, u32 m
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tmpData2 = _genMipMaps(tmpData2, imgProp.imgWidth, imgProp.imgHeight, maxLODTmp, baseWidth, baseHeight);
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tmpData2 = _genMipMaps(tmpData2, imgProp.imgWidth, imgProp.imgHeight, maxLODTmp, baseWidth, baseHeight);
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if(tmpData2 == NULL)
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if(tmpData2 == NULL)
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{
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Cleanup();
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return TE_NOMEM;
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return TE_NOMEM;
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}
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u32 nWidth = newWidth;
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u32 nWidth = newWidth;
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u32 nHeight = newHeight;
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u32 nHeight = newHeight;
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u8 *pSrc = tmpData2;
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u8 *pSrc = tmpData2;
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@ -659,7 +665,10 @@ u8 *STexture::_genMipMaps(u8 *src, u32 width, u32 height, u8 maxLOD, u32 lod0Wid
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u32 bufSize = fixGX_GetTexBufferSize(lod0Width, lod0Height, GX_TF_RGBA8, GX_TRUE, maxLOD);
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u32 bufSize = fixGX_GetTexBufferSize(lod0Width, lod0Height, GX_TF_RGBA8, GX_TRUE, maxLOD);
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u8 *dst = (u8*)MEM2_alloc(bufSize);
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u8 *dst = (u8*)MEM2_alloc(bufSize);
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if(dst == NULL)
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if(dst == NULL)
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return src;
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{
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Cleanup();
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return NULL;
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}
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memset(dst, 0, bufSize);
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memset(dst, 0, bufSize);
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_resize(dst, lod0Width, lod0Height, src, width, height);
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_resize(dst, lod0Width, lod0Height, src, width, height);
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DCFlushRange(dst, lod0Width * lod0Height * 4);
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DCFlushRange(dst, lod0Width * lod0Height * 4);
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@ -80,7 +80,6 @@ const int CVideo::_stencilWidth = 128;
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const int CVideo::_stencilHeight = 128;
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const int CVideo::_stencilHeight = 128;
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static lwp_t waitThread = LWP_THREAD_NULL;
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static lwp_t waitThread = LWP_THREAD_NULL;
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u8 *waitThreadStack;
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CVideo m_vid;
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CVideo m_vid;
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CVideo::CVideo(void) :
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CVideo::CVideo(void) :
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@ -284,13 +283,16 @@ void CVideo::cleanup(void)
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{
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{
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if(m_defaultWaitMessages[i].data != NULL)
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if(m_defaultWaitMessages[i].data != NULL)
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free(m_defaultWaitMessages[i].data);
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free(m_defaultWaitMessages[i].data);
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m_defaultWaitMessages[i].data = NULL;
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}
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}
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if(waitThreadStack != NULL)
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free(waitThreadStack);
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free(MEM_K1_TO_K0(m_frameBuf[0]));
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free(MEM_K1_TO_K0(m_frameBuf[0]));
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m_frameBuf[0] = NULL;
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free(MEM_K1_TO_K0(m_frameBuf[1]));
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free(MEM_K1_TO_K0(m_frameBuf[1]));
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m_frameBuf[1] = NULL;
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free(m_stencil);
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free(m_stencil);
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m_stencil = NULL;
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free(m_fifo);
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free(m_fifo);
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m_fifo = NULL;
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}
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}
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void CVideo::prepareAAPass(int aaStep)
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void CVideo::prepareAAPass(int aaStep)
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@ -558,7 +560,7 @@ void CVideo::hideWaitMessage()
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if(LWP_ThreadIsSuspended(waitThread))
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if(LWP_ThreadIsSuspended(waitThread))
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LWP_ResumeThread(waitThread);
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LWP_ResumeThread(waitThread);
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while(m_showingWaitMessages)
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while(m_showingWaitMessages)
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usleep(100);
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usleep(50);
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LWP_JoinThread(waitThread, NULL);
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LWP_JoinThread(waitThread, NULL);
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}
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}
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waitThread = LWP_THREAD_NULL;
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waitThread = LWP_THREAD_NULL;
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@ -602,9 +604,7 @@ void CVideo::waitMessage(const vector<STexture> &tex, float delay)
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else if(m_waitMessages.size() > 1)
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else if(m_waitMessages.size() > 1)
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{
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{
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m_showWaitMessage = true;
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m_showWaitMessage = true;
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if(waitThreadStack != NULL)
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LWP_CreateThread(&waitThread, (void *(*)(void *))_showWaitMessages, (void *)this, NULL, 0, LWP_PRIO_HIGHEST);
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waitThreadStack = (u8*)MEM2_alloc(8192);
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LWP_CreateThread(&waitThread, (void *(*)(void *))_showWaitMessages, (void *)this, waitThreadStack, 8192, LWP_PRIO_HIGHEST);
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}
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}
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}
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}
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@ -21,7 +21,6 @@
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/* Variables */
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/* Variables */
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bool reset = false;
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bool reset = false;
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bool shutdown = false;
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bool shutdown = false;
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bool exiting = false;
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u8 ExitOption = 0;
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u8 ExitOption = 0;
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const char *NeekPath = NULL;
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const char *NeekPath = NULL;
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@ -61,7 +60,7 @@ void Close_Inputs(void)
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bool Sys_Exiting(void)
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bool Sys_Exiting(void)
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{
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{
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return reset || shutdown || exiting;
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return reset || shutdown;
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}
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}
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void Sys_Shutdown(void)
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void Sys_Shutdown(void)
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@ -33,10 +33,4 @@ unsigned int MEM2_freesize();
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}
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}
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#endif
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#endif
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enum Alloc
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{
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ALLOC_MALLOC,
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ALLOC_MEM2,
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};
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#endif // !defined(__MEM2_HPP)
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#endif // !defined(__MEM2_HPP)
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@ -220,9 +220,6 @@ void CMenu::exitHandler(int ExitTo)
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ExitTo = EXIT_TO_HBC;
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ExitTo = EXIT_TO_HBC;
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}
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}
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Sys_ExitTo(ExitTo);
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Sys_ExitTo(ExitTo);
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// Mark exiting to prevent soundhandler from restarting
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extern bool exiting;
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exiting = true;
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}
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}
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int CMenu::main(void)
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int CMenu::main(void)
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@ -147,11 +147,8 @@ void GuiSound::Init()
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void GuiSound::FreeMemory()
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void GuiSound::FreeMemory()
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{
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{
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Stop();
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Stop();
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if(this->voice != -1)
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// Prevent reinitialization of SoundHandler since we're exiting
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if(!Sys_Exiting())
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SoundHandle.RemoveDecoder(this->voice);
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SoundHandle.RemoveDecoder(this->voice);
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if(allocated && sound != NULL)
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if(allocated && sound != NULL)
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free(sound);
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free(sound);
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allocated = false;
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allocated = false;
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