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https://github.com/Fledge68/WiiFlow_Lite.git
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- minor changes to the 'get rom info' code, but it still works the same.
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@ -332,16 +332,31 @@ void CMenu::_textGameInfo(void)
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// Check the platform name corresponding to the current magic number.
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// Check the platform name corresponding to the current magic number.
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// We can't use magic # directly since it'd require hardcoding values and a # can be several systems(genplus)
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// We can't use magic # directly since it'd require hardcoding values and a # can be several systems(genplus)
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// We can't rely on coverfolder either. Different systems can share the same folder. Or combined plugins used for the same system.
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// We can't rely on coverfolder either. Different systems can share the same folder. Or combined plugins used for the same system.
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/* load platform.ini */
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Config m_platform;
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Config m_platform;
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()) );
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()) );
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if(!m_platform.loaded())
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if(!m_platform.loaded())
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return;// no platform.ini found
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return;// no platform.ini found
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/* Search platform.ini to find plugin magic to get platformName */
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
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m_platform.unload();
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m_platform.unload();
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if(strlen(platformName) == 0)
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if(strlen(platformName) == 0)
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return;// no platform name found to match plugin magic #
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return;// no platform name found to match plugin magic #
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/* Get Game's crc/serial to be used as gameID by searching platformName.ini file */
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const dir_discHdr *GameHdr = CoverFlow.getHdr();
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string romID;// this will be the crc or serial
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string ShortName = m_plugin.GetRomName(GameHdr);// if scummvm game then shortname=NULL
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if(!ShortName.empty())
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romID = m_plugin.GetRomId(GameHdr, m_pluginDataDir.c_str(), platformName, ShortName);
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if(romID.empty())// no romID. possibly scummvm game or short name and crc/serial not found
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return;
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strncpy(GameID, romID.c_str(), 6);// copy crc/serial to be used as gameID to get game info from xml
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/* Load platform name.xml database to get game's info using the gameID (crc/serial) */
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gametdb.OpenFile(fmt("%s/%s/%s.xml", m_pluginDataDir.c_str(), platformName, platformName));
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gametdb.OpenFile(fmt("%s/%s/%s.xml", m_pluginDataDir.c_str(), platformName, platformName));
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tdb_found = gametdb.IsLoaded();
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tdb_found = gametdb.IsLoaded();
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if(!tdb_found)
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if(!tdb_found)
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@ -349,19 +364,6 @@ void CMenu::_textGameInfo(void)
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gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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// Get Game ID
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const dir_discHdr *GameHdr = CoverFlow.getHdr();
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string ShortName = m_plugin.GetRomName(GameHdr);
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string romID = m_plugin.GetRomId(GameHdr, m_pluginDataDir.c_str(), platformName, ShortName);
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if(romID.empty())// no romID. possibly no platfromName.ini or not found in ini or other problem.
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{
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tdb_found = false;
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gametdb.CloseFile();
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return;
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}
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strncpy(GameID, romID.c_str(), 6);
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// Get title
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// Get title
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if(gametdb.GetTitle(GameID, TMP_Char))
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if(gametdb.GetTitle(GameID, TMP_Char))
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{
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{
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@ -301,7 +301,7 @@ string Plugin::GetRomName(const dir_discHdr *gameHeader)
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replace(ShortName.begin(), ShortName.end(), '_', ' ');
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replace(ShortName.begin(), ShortName.end(), '_', ' ');
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return ShortName;
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return ShortName;
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}
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}
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return NULL;
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return NULL;// scummvm game
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}
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}
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/* Get serial from PS1 header's iso (Borrowed from Retroarch with a few c++ changes)*/
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/* Get serial from PS1 header's iso (Borrowed from Retroarch with a few c++ changes)*/
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