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https://github.com/Fledge68/WiiFlow_Lite.git
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-made launching retail gamecube discs possible with
next dml versions (thanks crediar)
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@ -232,3 +232,21 @@ void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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*(vu32*)0xCC003024 |= 7;
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*(vu32*)0xCC003024 |= 7;
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}
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}
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void DML_New_SetBootDiscOption()
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{
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gprintf("Booting GC game\n");
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DML_CFG *DMLCfg = (DML_CFG*)MEM2_alloc(sizeof(DML_CFG));
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memset(DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg->Magicbytes = 0xD1050CF6;
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DMLCfg->CfgVersion = 0x00000001;
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DMLCfg->Config |= DML_CFG_BOOT_DISC;
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//DML v1.2+
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memcpy((void *)0xC1200000, DMLCfg, sizeof(DML_CFG));
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MEM2_free(DMLCfg);
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}
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@ -50,6 +50,7 @@ void GC_SetLanguage(u8 lang);
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int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc); //, u8 DMLvideoMode);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc); //, u8 DMLvideoMode);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_New_SetBootDiscOption();
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#endif //GC_H_
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#endif //GC_H_
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -741,7 +741,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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}
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}
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}
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}
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else
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else
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gprintf("Booting GC game\n");
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DML_New_SetBootDiscOption();
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m_gcfg1.save(true);
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_gcfg2.save(true);
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