mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-updated dml usb to sd installer, should
be faster now thanks to threaded copy by stfour, also fixed codedumps when copying from ntfs to sd, everything should work now
This commit is contained in:
parent
5e18be6598
commit
fcf9d344f7
@ -20,15 +20,25 @@ en exposed s_fsop fsop structure can be used by callback to update operation sta
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#include "fileOps.h"
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#include "memory/mem2.hpp"
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#include "utils.h"
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#include "gecko.h"
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s_fsop fsop;
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#define SET(a, b) a = b; DCFlushRange(&a, sizeof(a));
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#define STACKSIZE 8192
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static u8 *buff = NULL;
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static FILE *fs = NULL, *ft = NULL;
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static u32 block = 32768;
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static u32 blockIdx = 0;
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static u32 blockInfo[2] = {0,0};
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static u32 blockReady = 0;
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static u32 stopThread;
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// return false if the file doesn't exist
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bool fsop_GetFileSizeBytes (char *path, size_t *filesize) // for me stats st_size report always 0 :(
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{
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FILE *f;
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size_t size = 0;
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f = fopen(path, "rb");
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if (!f)
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{
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@ -42,7 +52,6 @@ bool fsop_GetFileSizeBytes (char *path, size_t *filesize) // for me stats st_siz
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if (filesize) *filesize = size;
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SAFE_CLOSE(f);
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return true;
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}
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@ -55,17 +64,17 @@ u64 fsop_GetFolderBytes (char *source)
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struct dirent *pent;
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char newSource[300];
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u64 bytes = 0;
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pdir=opendir(source);
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pdir = opendir(source);
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while ((pent=readdir(pdir)) != NULL)
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{
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// Skip it
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if (strcmp (pent->d_name, ".") == 0 || strcmp (pent->d_name, "..") == 0)
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continue;
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sprintf (newSource, "%s/%s", source, pent->d_name);
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// If it is a folder... recurse...
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if (fsop_DirExist (newSource))
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{
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@ -78,13 +87,10 @@ u64 fsop_GetFolderBytes (char *source)
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bytes += s;
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}
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}
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closedir(pdir);
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//Debug ("fsop_GetFolderBytes (%s) = %llu", source, bytes);
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return bytes;
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}
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}
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u32 fsop_GetFolderKb (char *source)
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{
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@ -96,11 +102,11 @@ u32 fsop_GetFolderKb (char *source)
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u32 fsop_GetFreeSpaceKb (char *path) // Return free kb on the device passed
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{
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struct statvfs s;
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statvfs (path, &s);
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statvfs(path, &s);
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u32 ret = (u32)round( ((double)s.f_bfree / 1000.0) * s.f_bsize);
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return ret ;
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}
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@ -108,28 +114,46 @@ u32 fsop_GetFreeSpaceKb (char *path) // Return free kb on the device passed
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bool fsop_DirExist (char *path)
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{
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DIR *dir;
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dir=opendir(path);
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if (dir)
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{
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closedir(dir);
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return true;
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}
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return false;
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}
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static void *thread_CopyFileReader (void *arg)
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{
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u32 rb;
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stopThread = 0;
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DCFlushRange(&stopThread, sizeof(stopThread));
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do
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{
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SET (rb, fread(&buff[blockIdx*block], 1, block, fs ));
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SET (blockInfo[blockIdx], rb);
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SET (blockReady, 1);
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while (blockReady && !stopThread) usleep(1);
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}
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while (stopThread == 0);
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stopThread = -1;
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DCFlushRange(&stopThread, sizeof(stopThread));
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return 0;
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}
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bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, void *spinner_data)
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{
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gprintf("Creating file: %s\n",target);
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int err = 0;
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fsop.breakop = 0;
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u8 *buff = NULL;
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u32 size;
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u32 bytes, rb,wb;
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u32 block = 71680; //70KB
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FILE *fs = NULL, *ft = NULL;
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fs = fopen(source, "rb");
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if (!fs)
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{
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@ -142,63 +166,89 @@ bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, voi
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SAFE_CLOSE(fs);
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return false;
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}
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//Get file size
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fseek (fs, 0, SEEK_END);
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size = ftell(fs);
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fsop.size = size;
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if (size == 0)
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{
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SAFE_CLOSE(fs);
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SAFE_CLOSE(ft);
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return true;
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}
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// Return to beginning....
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fseek(fs, 0, SEEK_SET);
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buff = MEM2_alloc(block);
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if (buff == NULL)
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{
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SAFE_CLOSE(fs);
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return false;
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}
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u8 * threadStack = NULL;
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lwp_t hthread = LWP_THREAD_NULL;
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buff = MEM2_alloc(block*2);
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blockIdx = 0;
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blockReady = 0;
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blockInfo[0] = 0;
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blockInfo[1] = 0;
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threadStack = MEM2_alloc(STACKSIZE);
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LWP_CreateThread (&hthread, thread_CopyFileReader, NULL, threadStack, STACKSIZE, 30);
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while (stopThread != 0)
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usleep (5);
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bytes = 0;
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bool spinnerFlag = false;
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if (strstr (source, "game.iso")) {
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spinner(bytes, size, spinner_data);
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spinnerFlag = true;
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}
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u32 bi;
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do
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{
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rb = fread(buff, 1, block, fs);
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wb = fwrite(buff, 1, rb, ft);
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while (!blockReady) usleep (1); // Let's wait for incoming block from the thread
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bi = blockIdx;
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// let's th thread to read the next buff
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SET (blockIdx, 1 - blockIdx);
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SET (blockReady, 0);
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rb = blockInfo[bi];
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// write current block
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wb = fwrite(&buff[bi*block], 1, rb, ft);
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if (wb != wb) err = 1;
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if (rb == 0) err = 1;
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bytes += rb;
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if (spinnerFlag) spinner(bytes, size, spinner_data);
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fsop.multy.bytes += rb;
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fsop.bytes = bytes;
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if (fsop.breakop) break;
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}
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while (bytes < size && err == 0);
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stopThread = 1;
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DCFlushRange(&stopThread, sizeof(stopThread));
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while (stopThread != -1)
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usleep (5);
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LWP_JoinThread(hthread, NULL);
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MEM2_free(threadStack);
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stopThread = 1;
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DCFlushRange(&stopThread, sizeof(stopThread));
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SAFE_CLOSE(fs);
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SAFE_CLOSE(ft);
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MEM2_free(buff);
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if (err) unlink (target);
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if (fsop.breakop || err) return false;
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if (err)
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{
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unlink (target);
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return false;
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}
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return true;
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}
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@ -211,21 +261,22 @@ static bool doCopyFolder (char *source, char *target, progress_callback_t spinne
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struct dirent *pent;
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char newSource[300], newTarget[300];
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bool ret = true;
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// If target folder doesn't exist, create it !
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if (!fsop_DirExist(target))
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{
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gprintf("Creating directory: %s\n",target);
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makedir(target);
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}
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pdir=opendir(source);
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pdir = opendir(source);
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while ((pent=readdir(pdir)) != NULL && ret == true)
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{
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// Skip it
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if (strcmp (pent->d_name, ".") == 0 || strcmp (pent->d_name, "..") == 0)
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continue;
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sprintf (newSource, "%s/%s", source, pent->d_name);
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sprintf (newTarget, "%s/%s", target, pent->d_name);
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@ -236,11 +287,10 @@ static bool doCopyFolder (char *source, char *target, progress_callback_t spinne
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}
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else // It is a file !
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{
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strcpy(fsop.op, pent->d_name);
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ret = fsop_CopyFile(newSource, newTarget, spinner, spinner_data);
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}
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}
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closedir(pdir);
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return ret;
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@ -248,10 +298,7 @@ static bool doCopyFolder (char *source, char *target, progress_callback_t spinne
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bool fsop_CopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data)
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{
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fsop.breakop = 0;
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fsop.multy.startms = ticks_to_millisecs(gettime());
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fsop.multy.bytes = 0;
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fsop.multy.size = fsop_GetFolderBytes (source);
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gprintf("DML game USB->SD job started!\n");
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return doCopyFolder (source, target, spinner, spinner_data);
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return doCopyFolder(source, target, spinner, spinner_data);
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}
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@ -8,28 +8,6 @@ extern "C"
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typedef void (*progress_callback_t)(int status,int total,void *user_data);
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typedef struct
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{
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u64 size, bytes; // for operation that uses more than one file
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u32 startms;
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}
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s_fsopmulty;
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typedef struct
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{
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char op[256]; // Calling process can set filename or any other info that fit
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u32 size, bytes;
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s_fsopmulty multy;
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int flag1; // user defined flag
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bool breakop; // allow to stop a long operation
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}
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s_fsop;
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extern s_fsop fsop;
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bool fsop_GetFileSizeBytes (char *path, size_t *filesize);
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u64 fsop_GetFolderBytes (char *source);
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u32 fsop_GetFolderKb (char *source);
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@ -424,20 +424,24 @@ void CMenu::_game(bool launch)
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{
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_hideGame();
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dir_discHdr *hdr = m_cf.getHdr();
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if(currentPartition != SD && m_current_view == COVERFLOW_DML)
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{
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char gcfolder[MAX_FAT_PATH];
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sprintf(gcfolder, "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->hdr.id);
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memset(hdr->path,0,sizeof(hdr->path));
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if (DML_GameIsInstalled((char *)hdr->hdr.id, DeviceName[SD]))
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{
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memset(hdr->path,0,sizeof(hdr->path));
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sprintf(hdr->path,"%s",(char*)hdr->hdr.id);
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}
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else if (DML_GameIsInstalled(gcfolder, DeviceName[SD]))
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{
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memset(hdr->path,0,sizeof(hdr->path));
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sprintf(hdr->path,"%s",gcfolder);
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}
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else if(!_wbfsOp(CMenu::WO_COPY_GAME))
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break;
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currentPartition = SD;
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}
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currentPartition = SD;
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m_cf.clear();
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_showWaitMessage();
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@ -207,37 +207,40 @@ int CMenu::_GCgameInstaller(void *obj)
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int CMenu::_GCcopyGame(void *obj)
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{
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CMenu &m = *(CMenu *)obj;
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if(fsop_GetFreeSpaceKb((char*)"sd:/")<fsop_GetFolderKb(m.m_cf.getHdr()->path))
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char folder[12];
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char source[300];
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char target[300];
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snprintf(folder, sizeof(folder), DML_DIR, DeviceName[currentPartition]);
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snprintf(source, sizeof(source), "%s/%s", folder, m.m_cf.getHdr()->path);
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memset(folder, 0, sizeof(folder));
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snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
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snprintf(target, sizeof(target), "%s/%s", folder, m.m_cf.getHdr()->path);
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int ret;
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if(fsop_GetFreeSpaceKb((char*)"sd:/")<fsop_GetFolderKb(source))
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{
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LWP_MutexLock(m.m_mutex);
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m._setThrdMsg(wfmt(m._fmt("wbfsop10", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(m.m_cf.getHdr()->path), fsop_GetFreeSpaceKb((char*)"sd:/")), 0.f);
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m._setThrdMsg(wfmt(m._fmt("wbfsop10", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(source), fsop_GetFreeSpaceKb((char*)"sd:/")), 0.f);
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LWP_MutexUnlock(m.m_mutex);
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m.m_thrdWorking = false;
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return -1;
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ret = -1;
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}
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else
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{
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LWP_MutexLock(m.m_mutex);
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m._setThrdMsg(L"", 0);
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char folder[MAX_FAT_PATH];
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snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
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gprintf("Copying from:\n%s\nto:\n%s\n",source,target);
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LWP_MutexUnlock(m.m_mutex);
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if (!fsop_DirExist(folder))
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makedir(folder);
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char source[MAX_FAT_PATH];
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char target[MAX_FAT_PATH];
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sprintf(source, "%s:/games/%s", DeviceName[currentPartition], m.m_cf.getHdr()->path);
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sprintf(target, "sd:/games/%s", m.m_cf.getHdr()->path);
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gprintf("Copying from: \n%s \nto: \n%s\n",source,target);
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LWP_MutexUnlock(m.m_mutex);
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fsop_CopyFolder(source, target, CMenu::_addDiscProgress, obj);
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LWP_MutexLock(m.m_mutex);
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m._setThrdMsg(m._t("wbfsop14", L"Game copied, press Back to boot the game."), 1.f);
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gprintf("Game copied.\n");
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LWP_MutexUnlock(m.m_mutex);
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slotLight(true);
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ret = 0;
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}
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m.m_thrdWorking = false;
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return 0;
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return ret;
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}
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bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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@ -390,10 +393,10 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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m_btnMgr.hide(m_wbfsBtnBack);
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m_btnMgr.show(m_wbfsLblMessage);
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m_btnMgr.setText(m_wbfsLblMessage, L"");
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char* gameid = (char *)m_cf.getHdr()->hdr.id;
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cfPos = string(gameid);
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m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), (u8*)gameid, (u8*)m_cf.getTitle().toUTF8().c_str()));
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cfPos = string((char*)m_cf.getHdr()->hdr.id);
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m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), (u8*)m_cf.getHdr()->hdr.id, (u8*)m_cf.getTitle().toUTF8().c_str()));
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done = true;
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upd_dml = true;
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m_thrdWorking = true;
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m_thrdProgress = 0.f;
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m_thrdMessageAdded = false;
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File diff suppressed because one or more lines are too long
@ -1 +1 @@
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<pd><ViewState><e p="Wiiflow" x="true"></e><e p="Wiiflow\resources" x="false"></e><e p="Wiiflow\source\devicemounter\libwbfs" x="false"></e><e p="Wiiflow\data" x="false"></e><e p="Wiiflow\scripts" x="false"></e><e p="Wiiflow\source" x="true"></e><e p="Wiiflow\source\network" x="false"></e><e p="Wiiflow\source\channel" x="true"></e><e p="Wiiflow\source\menu" x="true"></e><e p="Wiiflow\docs" x="false"></e><e p="Wiiflow\source\cheats" x="true"></e><e p="Wiiflow\portlibs" x="false"></e><e p="Wiiflow\source\config" x="true"></e><e p="Wiiflow\source\devicemounter" x="true"></e><e p="Wiiflow\source\gc" x="false"></e><e p="Wiiflow\source\gecko" x="false"></e><e p="Wiiflow\source\gui" x="true"></e><e p="Wiiflow\source\homebrew" x="true"></e><e p="Wiiflow\source\list" x="true"></e><e p="Wiiflow\source\loader" x="true"></e><e p="Wiiflow\source\memory" x="false"></e><e p="Wiiflow\source\music" x="false"></e><e p="Wiiflow\source\unzip" x="false"></e><e p="Wiiflow\source\wstringEx" x="false"></e><e p="Wiiflow\wii" x="false"></e></ViewState></pd>
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||||
<pd><ViewState><e p="Wiiflow" x="true"></e><e p="Wiiflow\resources" x="false"></e><e p="Wiiflow\source\devicemounter\libwbfs" x="false"></e><e p="Wiiflow\data" x="false"></e><e p="Wiiflow\scripts" x="false"></e><e p="Wiiflow\source" x="true"></e><e p="Wiiflow\source\network" x="false"></e><e p="Wiiflow\source\channel" x="true"></e><e p="Wiiflow\source\menu" x="true"></e><e p="Wiiflow\docs" x="false"></e><e p="Wiiflow\source\cheats" x="true"></e><e p="Wiiflow\portlibs" x="false"></e><e p="Wiiflow\source\config" x="true"></e><e p="Wiiflow\source\devicemounter" x="true"></e><e p="Wiiflow\source\gc" x="true"></e><e p="Wiiflow\source\gecko" x="false"></e><e p="Wiiflow\source\gui" x="true"></e><e p="Wiiflow\source\homebrew" x="true"></e><e p="Wiiflow\source\list" x="true"></e><e p="Wiiflow\source\loader" x="true"></e><e p="Wiiflow\source\memory" x="false"></e><e p="Wiiflow\source\music" x="false"></e><e p="Wiiflow\source\unzip" x="false"></e><e p="Wiiflow\source\wstringEx" x="false"></e><e p="Wiiflow\wii" x="false"></e></ViewState></pd>
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Reference in New Issue
Block a user