mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-added the screenshot feature of dios-mios to the gc game options
-set down the upper mem2 usage to 43mb (security reasons) -fixed the button position of launch neek2o -updated english.ini
This commit is contained in:
parent
d7b26aa108
commit
fd071afd36
@ -43,7 +43,7 @@ DML_CFG DMLCfg;
|
|||||||
|
|
||||||
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
|
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
|
||||||
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
|
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
|
||||||
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led)
|
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
|
||||||
{
|
{
|
||||||
gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
|
gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
|
||||||
memset(&DMLCfg, 0, sizeof(DML_CFG));
|
memset(&DMLCfg, 0, sizeof(DML_CFG));
|
||||||
@ -83,6 +83,8 @@ void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCh
|
|||||||
gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
|
gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
|
||||||
DMLCfg.Config |= DML_CFG_CHEAT_PATH;
|
DMLCfg.Config |= DML_CFG_CHEAT_PATH;
|
||||||
}
|
}
|
||||||
|
if(screenshot)
|
||||||
|
DMLCfg.Config |= DML_CFG_SCREENSHOT;
|
||||||
if(activity_led)
|
if(activity_led)
|
||||||
DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
|
DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
|
||||||
if(cheats)
|
if(cheats)
|
||||||
|
@ -47,6 +47,7 @@ enum dmlconfig
|
|||||||
DML_CFG_BOOT_DOL = (1<<11), //v1
|
DML_CFG_BOOT_DOL = (1<<11), //v1
|
||||||
DML_CFG_BOOT_DISC2 = (1<<11), //v2
|
DML_CFG_BOOT_DISC2 = (1<<11), //v2
|
||||||
DML_CFG_NODISC_CFG2 = (1<<12),
|
DML_CFG_NODISC_CFG2 = (1<<12),
|
||||||
|
DML_CFG_SCREENSHOT = (1<<13),
|
||||||
};
|
};
|
||||||
|
|
||||||
enum dmlvideomode
|
enum dmlvideomode
|
||||||
@ -64,7 +65,7 @@ enum dmlvideomode
|
|||||||
|
|
||||||
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
|
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
|
||||||
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
|
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
|
||||||
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led);
|
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
|
||||||
void DML_Old_SetOptions(const char *GamePath);
|
void DML_Old_SetOptions(const char *GamePath);
|
||||||
void DML_New_SetBootDiscOption(bool new_dm_cfg);
|
void DML_New_SetBootDiscOption(bool new_dm_cfg);
|
||||||
void DML_New_WriteOptions();
|
void DML_New_WriteOptions();
|
||||||
|
@ -20,7 +20,7 @@ void *MEM2_lo_start = (void*)0x90000000;
|
|||||||
void *MEM2_lo_end = (void*)0x90600000;
|
void *MEM2_lo_end = (void*)0x90600000;
|
||||||
|
|
||||||
void *MEM2_start = (void*)0x90600000;
|
void *MEM2_start = (void*)0x90600000;
|
||||||
void *MEM2_end = (void*)0x93200000;
|
void *MEM2_end = (void*)0x93100000;
|
||||||
|
|
||||||
static CMEM2Alloc g_mem1lo;
|
static CMEM2Alloc g_mem1lo;
|
||||||
static CMEM2Alloc g_mem2lo_gp;
|
static CMEM2Alloc g_mem2lo_gp;
|
||||||
@ -44,7 +44,7 @@ void MEM_init()
|
|||||||
g_mem2lo_gp.init(MEM2_lo_start, MEM2_lo_end); //about 6mb
|
g_mem2lo_gp.init(MEM2_lo_start, MEM2_lo_end); //about 6mb
|
||||||
g_mem2lo_gp.clear();
|
g_mem2lo_gp.clear();
|
||||||
|
|
||||||
g_mem2gp.init(MEM2_start, MEM2_end); //about 44mb
|
g_mem2gp.init(MEM2_start, MEM2_end); //about 43mb
|
||||||
g_mem2gp.clear();
|
g_mem2gp.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,6 +20,9 @@ s16 m_gameSettingsBtnApploader;
|
|||||||
s16 m_gameSettingsLblLED;
|
s16 m_gameSettingsLblLED;
|
||||||
s16 m_gameSettingsBtnLED;
|
s16 m_gameSettingsBtnLED;
|
||||||
|
|
||||||
|
s16 m_gameSettingsLblScreenshot;
|
||||||
|
s16 m_gameSettingsBtnScreenshot;
|
||||||
|
|
||||||
void CMenu::_hideGameSettings(bool instant)
|
void CMenu::_hideGameSettings(bool instant)
|
||||||
{
|
{
|
||||||
m_btnMgr.hide(m_gameSettingsLblPage, instant);
|
m_btnMgr.hide(m_gameSettingsLblPage, instant);
|
||||||
@ -107,6 +110,8 @@ void CMenu::_hideGameSettings(bool instant)
|
|||||||
m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
|
m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
|
||||||
m_btnMgr.hide(m_gameSettingsLblLED, instant);
|
m_btnMgr.hide(m_gameSettingsLblLED, instant);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnLED, instant);
|
m_btnMgr.hide(m_gameSettingsBtnLED, instant);
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
|
||||||
|
|
||||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||||
if(m_gameSettingsLblUser[i] != -1)
|
if(m_gameSettingsLblUser[i] != -1)
|
||||||
@ -223,7 +228,6 @@ void CMenu::_showGameSettings(void)
|
|||||||
m_btnMgr.show(m_gameSettingsLblDebuggerV);
|
m_btnMgr.show(m_gameSettingsLblDebuggerV);
|
||||||
m_btnMgr.show(m_gameSettingsBtnDebuggerP);
|
m_btnMgr.show(m_gameSettingsBtnDebuggerP);
|
||||||
m_btnMgr.show(m_gameSettingsBtnDebuggerM);
|
m_btnMgr.show(m_gameSettingsBtnDebuggerM);
|
||||||
|
|
||||||
if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
|
if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
|
||||||
{
|
{
|
||||||
m_btnMgr.show(m_gameSettingsLblHooktype);
|
m_btnMgr.show(m_gameSettingsLblHooktype);
|
||||||
@ -243,7 +247,6 @@ void CMenu::_showGameSettings(void)
|
|||||||
m_btnMgr.hide(m_gameSettingsLblDebuggerV);
|
m_btnMgr.hide(m_gameSettingsLblDebuggerV);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
|
m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
|
m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
|
||||||
|
|
||||||
if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
|
if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
|
||||||
{
|
{
|
||||||
m_btnMgr.hide(m_gameSettingsLblHooktype);
|
m_btnMgr.hide(m_gameSettingsLblHooktype);
|
||||||
@ -374,38 +377,57 @@ void CMenu::_showGameSettings(void)
|
|||||||
m_btnMgr.show(m_gameSettingsBtnExtractSave);
|
m_btnMgr.show(m_gameSettingsBtnExtractSave);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_btnMgr.show(m_gameSettingsLblGameIOS);
|
if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
|
||||||
m_btnMgr.show(m_gameSettingsLblIOS);
|
{
|
||||||
m_btnMgr.show(m_gameSettingsBtnIOSP);
|
m_btnMgr.show(m_gameSettingsLblScreenshot);
|
||||||
m_btnMgr.show(m_gameSettingsBtnIOSM);
|
m_btnMgr.show(m_gameSettingsBtnScreenshot);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_btnMgr.show(m_gameSettingsLblGameIOS);
|
||||||
|
m_btnMgr.show(m_gameSettingsLblIOS);
|
||||||
|
m_btnMgr.show(m_gameSettingsBtnIOSP);
|
||||||
|
m_btnMgr.show(m_gameSettingsBtnIOSM);
|
||||||
|
}
|
||||||
m_btnMgr.show(m_gameSettingsLblLED);
|
m_btnMgr.show(m_gameSettingsLblLED);
|
||||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_btnMgr.hide(m_gameSettingsLblCustom);
|
if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
|
||||||
m_btnMgr.hide(m_gameSettingsBtnCustom);
|
{
|
||||||
m_btnMgr.hide(m_gameSettingsLblLaunchNK);
|
m_btnMgr.hide(m_gameSettingsLblCustom);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnLaunchNK);
|
m_btnMgr.hide(m_gameSettingsBtnCustom);
|
||||||
|
|
||||||
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
|
|
||||||
m_btnMgr.hide(m_gameSettingsLblEmulation);
|
|
||||||
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
|
|
||||||
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
|
|
||||||
|
|
||||||
m_btnMgr.hide(m_gameSettingsLblGameIOS);
|
|
||||||
m_btnMgr.hide(m_gameSettingsLblIOS);
|
|
||||||
m_btnMgr.hide(m_gameSettingsBtnIOSP);
|
|
||||||
m_btnMgr.hide(m_gameSettingsBtnIOSM);
|
|
||||||
|
|
||||||
m_btnMgr.hide(m_gameSettingsLblExtractSave);
|
m_btnMgr.hide(m_gameSettingsLblLaunchNK);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnExtractSave);
|
m_btnMgr.hide(m_gameSettingsBtnLaunchNK);
|
||||||
|
}
|
||||||
|
else if(CoverFlow.getHdr()->type == TYPE_WII_GAME)
|
||||||
|
{
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblEmulation);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
|
||||||
|
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblExtractSave);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnExtractSave);
|
||||||
|
}
|
||||||
|
if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
|
||||||
|
{
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblScreenshot);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnScreenshot);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblGameIOS);
|
||||||
|
m_btnMgr.hide(m_gameSettingsLblIOS);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnIOSP);
|
||||||
|
m_btnMgr.hide(m_gameSettingsBtnIOSM);
|
||||||
|
}
|
||||||
m_btnMgr.hide(m_gameSettingsLblLED);
|
m_btnMgr.hide(m_gameSettingsLblLED);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnLED);
|
m_btnMgr.hide(m_gameSettingsBtnLED);
|
||||||
}
|
}
|
||||||
if (m_gameSettingsPage == 5)
|
if(m_gameSettingsPage == 5)
|
||||||
{
|
{
|
||||||
m_btnMgr.show(m_gameSettingsLblFlashSave);
|
m_btnMgr.show(m_gameSettingsLblFlashSave);
|
||||||
m_btnMgr.show(m_gameSettingsBtnFlashSave);
|
m_btnMgr.show(m_gameSettingsBtnFlashSave);
|
||||||
@ -415,7 +437,6 @@ void CMenu::_showGameSettings(void)
|
|||||||
m_btnMgr.hide(m_gameSettingsLblFlashSave);
|
m_btnMgr.hide(m_gameSettingsLblFlashSave);
|
||||||
m_btnMgr.hide(m_gameSettingsBtnFlashSave);
|
m_btnMgr.hide(m_gameSettingsBtnFlashSave);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 i = 0;
|
u32 i = 0;
|
||||||
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||||
if(m_gameSettingsLblUser[i] != -1)
|
if(m_gameSettingsLblUser[i] != -1)
|
||||||
@ -426,11 +447,13 @@ void CMenu::_showGameSettings(void)
|
|||||||
u32 maxpage = g_numGCfPages;
|
u32 maxpage = g_numGCfPages;
|
||||||
|
|
||||||
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
|
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
|
||||||
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
|
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat", 0)));
|
||||||
|
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
|
||||||
if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
|
if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
|
||||||
{
|
{
|
||||||
m_btnMgr.setText(m_gameSettingsBtnDM_Widescreen, _optBoolToString(m_gcfg2.getOptBool(id, "dm_widescreen", 0)));
|
m_btnMgr.setText(m_gameSettingsBtnDM_Widescreen, _optBoolToString(m_gcfg2.getOptBool(id, "dm_widescreen", 0)));
|
||||||
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
|
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
|
||||||
|
m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", 0)));
|
||||||
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
|
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
|
||||||
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
|
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
|
||||||
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
|
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
|
||||||
@ -456,7 +479,6 @@ void CMenu::_showGameSettings(void)
|
|||||||
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
|
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
|
||||||
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
|
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
|
||||||
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
|
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
|
||||||
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int j = 0;
|
int j = 0;
|
||||||
@ -686,6 +708,11 @@ void CMenu::_gameSettings(void)
|
|||||||
m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
|
m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
|
||||||
_showGameSettings();
|
_showGameSettings();
|
||||||
}
|
}
|
||||||
|
else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
|
||||||
|
{
|
||||||
|
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
|
||||||
|
_showGameSettings();
|
||||||
|
}
|
||||||
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
|
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
|
||||||
{
|
{
|
||||||
_hideGameSettings();
|
_hideGameSettings();
|
||||||
@ -830,12 +857,15 @@ void CMenu::_initGameSettingsMenu()
|
|||||||
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
|
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
|
||||||
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
|
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
|
||||||
|
|
||||||
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
|
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
||||||
|
|
||||||
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
|
||||||
|
|
||||||
|
m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
|
m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
|
||||||
|
|
||||||
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
|
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
|
||||||
|
|
||||||
@ -914,6 +944,9 @@ void CMenu::_initGameSettingsMenu()
|
|||||||
_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f);
|
||||||
|
|
||||||
|
_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", -200, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", 200, 0, 1.f, 0.f);
|
||||||
|
|
||||||
_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
||||||
@ -1005,4 +1038,5 @@ void CMenu::_textGameSettings(void)
|
|||||||
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
|
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
|
||||||
|
m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DM Screenshot Feature"));
|
||||||
}
|
}
|
||||||
|
@ -893,6 +893,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
|||||||
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
||||||
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
|
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
|
||||||
bool activity_led = m_gcfg2.getBool(id, "led", false);
|
bool activity_led = m_gcfg2.getBool(id, "led", false);
|
||||||
|
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
|
||||||
/* Generate gct path */
|
/* Generate gct path */
|
||||||
char GC_Path[1024];
|
char GC_Path[1024];
|
||||||
GC_Path[1023] = '\0';
|
GC_Path[1023] = '\0';
|
||||||
@ -910,7 +911,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
|||||||
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
|
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
|
||||||
if(m_new_dml)
|
if(m_new_dml)
|
||||||
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
|
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
|
||||||
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led);
|
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led, screenshot);
|
||||||
else
|
else
|
||||||
DML_Old_SetOptions(newPath);
|
DML_Old_SetOptions(newPath);
|
||||||
if(!nodisc || !m_new_dml)
|
if(!nodisc || !m_new_dml)
|
||||||
|
@ -90,6 +90,7 @@ cfgg35=GameCube Loader
|
|||||||
cfgg36=DM Widescreen Patch
|
cfgg36=DM Widescreen Patch
|
||||||
cfgg37=Boot Apploader
|
cfgg37=Boot Apploader
|
||||||
cfgg38=Activity LED
|
cfgg38=Activity LED
|
||||||
|
cfgg39=DM Screenshot Feature
|
||||||
cfgg4=Patch country strings
|
cfgg4=Patch country strings
|
||||||
cfgg5=Ocarina
|
cfgg5=Ocarina
|
||||||
cfgg7=Vipatch
|
cfgg7=Vipatch
|
||||||
|
Loading…
Reference in New Issue
Block a user