-added the screenshot feature of dios-mios to the gc game options

-set down the upper mem2 usage to 43mb (security reasons)
-fixed the button position of launch neek2o
-updated english.ini
This commit is contained in:
fix94.1 2013-01-20 11:34:21 +00:00
parent d7b26aa108
commit fd071afd36
6 changed files with 73 additions and 34 deletions

View File

@ -43,7 +43,7 @@ DML_CFG DMLCfg;
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led) u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
{ {
gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath); gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
memset(&DMLCfg, 0, sizeof(DML_CFG)); memset(&DMLCfg, 0, sizeof(DML_CFG));
@ -83,6 +83,8 @@ void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCh
gprintf("DIOS-MIOS: Cheat Path %s\n", ptr); gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
DMLCfg.Config |= DML_CFG_CHEAT_PATH; DMLCfg.Config |= DML_CFG_CHEAT_PATH;
} }
if(screenshot)
DMLCfg.Config |= DML_CFG_SCREENSHOT;
if(activity_led) if(activity_led)
DMLCfg.Config |= DML_CFG_ACTIVITY_LED; DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
if(cheats) if(cheats)

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@ -47,6 +47,7 @@ enum dmlconfig
DML_CFG_BOOT_DOL = (1<<11), //v1 DML_CFG_BOOT_DOL = (1<<11), //v1
DML_CFG_BOOT_DISC2 = (1<<11), //v2 DML_CFG_BOOT_DISC2 = (1<<11), //v2
DML_CFG_NODISC_CFG2 = (1<<12), DML_CFG_NODISC_CFG2 = (1<<12),
DML_CFG_SCREENSHOT = (1<<13),
}; };
enum dmlvideomode enum dmlvideomode
@ -64,7 +65,7 @@ enum dmlvideomode
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led); u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
void DML_Old_SetOptions(const char *GamePath); void DML_Old_SetOptions(const char *GamePath);
void DML_New_SetBootDiscOption(bool new_dm_cfg); void DML_New_SetBootDiscOption(bool new_dm_cfg);
void DML_New_WriteOptions(); void DML_New_WriteOptions();

View File

@ -20,7 +20,7 @@ void *MEM2_lo_start = (void*)0x90000000;
void *MEM2_lo_end = (void*)0x90600000; void *MEM2_lo_end = (void*)0x90600000;
void *MEM2_start = (void*)0x90600000; void *MEM2_start = (void*)0x90600000;
void *MEM2_end = (void*)0x93200000; void *MEM2_end = (void*)0x93100000;
static CMEM2Alloc g_mem1lo; static CMEM2Alloc g_mem1lo;
static CMEM2Alloc g_mem2lo_gp; static CMEM2Alloc g_mem2lo_gp;
@ -44,7 +44,7 @@ void MEM_init()
g_mem2lo_gp.init(MEM2_lo_start, MEM2_lo_end); //about 6mb g_mem2lo_gp.init(MEM2_lo_start, MEM2_lo_end); //about 6mb
g_mem2lo_gp.clear(); g_mem2lo_gp.clear();
g_mem2gp.init(MEM2_start, MEM2_end); //about 44mb g_mem2gp.init(MEM2_start, MEM2_end); //about 43mb
g_mem2gp.clear(); g_mem2gp.clear();
} }

View File

@ -20,6 +20,9 @@ s16 m_gameSettingsBtnApploader;
s16 m_gameSettingsLblLED; s16 m_gameSettingsLblLED;
s16 m_gameSettingsBtnLED; s16 m_gameSettingsBtnLED;
s16 m_gameSettingsLblScreenshot;
s16 m_gameSettingsBtnScreenshot;
void CMenu::_hideGameSettings(bool instant) void CMenu::_hideGameSettings(bool instant)
{ {
m_btnMgr.hide(m_gameSettingsLblPage, instant); m_btnMgr.hide(m_gameSettingsLblPage, instant);
@ -107,6 +110,8 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsBtnApploader, instant); m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
m_btnMgr.hide(m_gameSettingsLblLED, instant); m_btnMgr.hide(m_gameSettingsLblLED, instant);
m_btnMgr.hide(m_gameSettingsBtnLED, instant); m_btnMgr.hide(m_gameSettingsBtnLED, instant);
m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i) for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if(m_gameSettingsLblUser[i] != -1) if(m_gameSettingsLblUser[i] != -1)
@ -223,7 +228,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsLblDebuggerV); m_btnMgr.show(m_gameSettingsLblDebuggerV);
m_btnMgr.show(m_gameSettingsBtnDebuggerP); m_btnMgr.show(m_gameSettingsBtnDebuggerP);
m_btnMgr.show(m_gameSettingsBtnDebuggerM); m_btnMgr.show(m_gameSettingsBtnDebuggerM);
if(CoverFlow.getHdr()->type != TYPE_GC_GAME) if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
{ {
m_btnMgr.show(m_gameSettingsLblHooktype); m_btnMgr.show(m_gameSettingsLblHooktype);
@ -243,7 +247,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.hide(m_gameSettingsLblDebuggerV); m_btnMgr.hide(m_gameSettingsLblDebuggerV);
m_btnMgr.hide(m_gameSettingsBtnDebuggerP); m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
m_btnMgr.hide(m_gameSettingsBtnDebuggerM); m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
if(CoverFlow.getHdr()->type != TYPE_GC_GAME) if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
{ {
m_btnMgr.hide(m_gameSettingsLblHooktype); m_btnMgr.hide(m_gameSettingsLblHooktype);
@ -374,38 +377,57 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsBtnExtractSave); m_btnMgr.show(m_gameSettingsBtnExtractSave);
} }
} }
m_btnMgr.show(m_gameSettingsLblGameIOS); if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
m_btnMgr.show(m_gameSettingsLblIOS); {
m_btnMgr.show(m_gameSettingsBtnIOSP); m_btnMgr.show(m_gameSettingsLblScreenshot);
m_btnMgr.show(m_gameSettingsBtnIOSM); m_btnMgr.show(m_gameSettingsBtnScreenshot);
}
else
{
m_btnMgr.show(m_gameSettingsLblGameIOS);
m_btnMgr.show(m_gameSettingsLblIOS);
m_btnMgr.show(m_gameSettingsBtnIOSP);
m_btnMgr.show(m_gameSettingsBtnIOSM);
}
m_btnMgr.show(m_gameSettingsLblLED); m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED); m_btnMgr.show(m_gameSettingsBtnLED);
} }
else else
{ {
m_btnMgr.hide(m_gameSettingsLblCustom); if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
m_btnMgr.hide(m_gameSettingsBtnCustom); {
m_btnMgr.hide(m_gameSettingsLblLaunchNK); m_btnMgr.hide(m_gameSettingsLblCustom);
m_btnMgr.hide(m_gameSettingsBtnLaunchNK); m_btnMgr.hide(m_gameSettingsBtnCustom);
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
m_btnMgr.hide(m_gameSettingsLblEmulation);
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
m_btnMgr.hide(m_gameSettingsLblGameIOS);
m_btnMgr.hide(m_gameSettingsLblIOS);
m_btnMgr.hide(m_gameSettingsBtnIOSP);
m_btnMgr.hide(m_gameSettingsBtnIOSM);
m_btnMgr.hide(m_gameSettingsLblExtractSave); m_btnMgr.hide(m_gameSettingsLblLaunchNK);
m_btnMgr.hide(m_gameSettingsBtnExtractSave); m_btnMgr.hide(m_gameSettingsBtnLaunchNK);
}
else if(CoverFlow.getHdr()->type == TYPE_WII_GAME)
{
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
m_btnMgr.hide(m_gameSettingsLblEmulation);
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
m_btnMgr.hide(m_gameSettingsLblExtractSave);
m_btnMgr.hide(m_gameSettingsBtnExtractSave);
}
if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
{
m_btnMgr.hide(m_gameSettingsLblScreenshot);
m_btnMgr.hide(m_gameSettingsBtnScreenshot);
}
else
{
m_btnMgr.hide(m_gameSettingsLblGameIOS);
m_btnMgr.hide(m_gameSettingsLblIOS);
m_btnMgr.hide(m_gameSettingsBtnIOSP);
m_btnMgr.hide(m_gameSettingsBtnIOSM);
}
m_btnMgr.hide(m_gameSettingsLblLED); m_btnMgr.hide(m_gameSettingsLblLED);
m_btnMgr.hide(m_gameSettingsBtnLED); m_btnMgr.hide(m_gameSettingsBtnLED);
} }
if (m_gameSettingsPage == 5) if(m_gameSettingsPage == 5)
{ {
m_btnMgr.show(m_gameSettingsLblFlashSave); m_btnMgr.show(m_gameSettingsLblFlashSave);
m_btnMgr.show(m_gameSettingsBtnFlashSave); m_btnMgr.show(m_gameSettingsBtnFlashSave);
@ -415,7 +437,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.hide(m_gameSettingsLblFlashSave); m_btnMgr.hide(m_gameSettingsLblFlashSave);
m_btnMgr.hide(m_gameSettingsBtnFlashSave); m_btnMgr.hide(m_gameSettingsBtnFlashSave);
} }
u32 i = 0; u32 i = 0;
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i) for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if(m_gameSettingsLblUser[i] != -1) if(m_gameSettingsLblUser[i] != -1)
@ -426,11 +447,13 @@ void CMenu::_showGameSettings(void)
u32 maxpage = g_numGCfPages; u32 maxpage = g_numGCfPages;
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage)); m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat"))); m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat", 0)));
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
if(CoverFlow.getHdr()->type == TYPE_GC_GAME) if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
{ {
m_btnMgr.setText(m_gameSettingsBtnDM_Widescreen, _optBoolToString(m_gcfg2.getOptBool(id, "dm_widescreen", 0))); m_btnMgr.setText(m_gameSettingsBtnDM_Widescreen, _optBoolToString(m_gcfg2.getOptBool(id, "dm_widescreen", 0)));
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0))); m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", 0)));
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u); i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text)); m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u); i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
@ -456,7 +479,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0))); m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0))); m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0))); m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
} }
int j = 0; int j = 0;
@ -686,6 +708,11 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0)); m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
_showGameSettings(); _showGameSettings();
} }
else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
{
m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked) else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
{ {
_hideGameSettings(); _hideGameSettings();
@ -830,12 +857,15 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56); m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56); m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor); m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
@ -914,6 +944,9 @@ void CMenu::_initGameSettingsMenu()
_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
@ -1005,4 +1038,5 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch")); m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader")); m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED")); m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DM Screenshot Feature"));
} }

View File

@ -893,6 +893,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
bool DML_debug = m_gcfg2.getBool(id, "debugger", false); bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false); bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false); bool activity_led = m_gcfg2.getBool(id, "led", false);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
/* Generate gct path */ /* Generate gct path */
char GC_Path[1024]; char GC_Path[1024];
GC_Path[1023] = '\0'; GC_Path[1023] = '\0';
@ -910,7 +911,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/'); const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
if(m_new_dml) if(m_new_dml)
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition], DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led); cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led, screenshot);
else else
DML_Old_SetOptions(newPath); DML_Old_SetOptions(newPath);
if(!nodisc || !m_new_dml) if(!nodisc || !m_new_dml)

View File

@ -90,6 +90,7 @@ cfgg35=GameCube Loader
cfgg36=DM Widescreen Patch cfgg36=DM Widescreen Patch
cfgg37=Boot Apploader cfgg37=Boot Apploader
cfgg38=Activity LED cfgg38=Activity LED
cfgg39=DM Screenshot Feature
cfgg4=Patch country strings cfgg4=Patch country strings
cfgg5=Ocarina cfgg5=Ocarina
cfgg7=Vipatch cfgg7=Vipatch