mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added the screenshot feature of dios-mios to the gc game options
-set down the upper mem2 usage to 43mb (security reasons) -fixed the button position of launch neek2o -updated english.ini
This commit is contained in:
parent
d7b26aa108
commit
fd071afd36
@ -43,7 +43,7 @@ DML_CFG DMLCfg;
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led)
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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@ -83,6 +83,8 @@ void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCh
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gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
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DMLCfg.Config |= DML_CFG_CHEAT_PATH;
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}
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if(screenshot)
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DMLCfg.Config |= DML_CFG_SCREENSHOT;
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if(activity_led)
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DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
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if(cheats)
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@ -47,6 +47,7 @@ enum dmlconfig
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DML_CFG_BOOT_DOL = (1<<11), //v1
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DML_CFG_BOOT_DISC2 = (1<<11), //v2
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DML_CFG_NODISC_CFG2 = (1<<12),
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DML_CFG_SCREENSHOT = (1<<13),
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};
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enum dmlvideomode
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@ -64,7 +65,7 @@ enum dmlvideomode
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led);
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
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void DML_Old_SetOptions(const char *GamePath);
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void DML_New_SetBootDiscOption(bool new_dm_cfg);
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void DML_New_WriteOptions();
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@ -20,7 +20,7 @@ void *MEM2_lo_start = (void*)0x90000000;
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void *MEM2_lo_end = (void*)0x90600000;
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void *MEM2_start = (void*)0x90600000;
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void *MEM2_end = (void*)0x93200000;
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void *MEM2_end = (void*)0x93100000;
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static CMEM2Alloc g_mem1lo;
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static CMEM2Alloc g_mem2lo_gp;
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@ -44,7 +44,7 @@ void MEM_init()
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g_mem2lo_gp.init(MEM2_lo_start, MEM2_lo_end); //about 6mb
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g_mem2lo_gp.clear();
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g_mem2gp.init(MEM2_start, MEM2_end); //about 44mb
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g_mem2gp.init(MEM2_start, MEM2_end); //about 43mb
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g_mem2gp.clear();
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}
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@ -20,6 +20,9 @@ s16 m_gameSettingsBtnApploader;
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s16 m_gameSettingsLblLED;
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s16 m_gameSettingsBtnLED;
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s16 m_gameSettingsLblScreenshot;
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s16 m_gameSettingsBtnScreenshot;
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void CMenu::_hideGameSettings(bool instant)
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{
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m_btnMgr.hide(m_gameSettingsLblPage, instant);
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@ -107,6 +110,8 @@ void CMenu::_hideGameSettings(bool instant)
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m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
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m_btnMgr.hide(m_gameSettingsLblLED, instant);
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m_btnMgr.hide(m_gameSettingsBtnLED, instant);
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m_btnMgr.hide(m_gameSettingsLblScreenshot, instant);
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m_btnMgr.hide(m_gameSettingsBtnScreenshot, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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if(m_gameSettingsLblUser[i] != -1)
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@ -223,7 +228,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsLblDebuggerV);
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m_btnMgr.show(m_gameSettingsBtnDebuggerP);
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m_btnMgr.show(m_gameSettingsBtnDebuggerM);
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if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
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{
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m_btnMgr.show(m_gameSettingsLblHooktype);
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@ -243,7 +247,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblDebuggerV);
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m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
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m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
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if(CoverFlow.getHdr()->type != TYPE_GC_GAME)
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{
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m_btnMgr.hide(m_gameSettingsLblHooktype);
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@ -374,34 +377,53 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsBtnExtractSave);
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}
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}
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if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
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{
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m_btnMgr.show(m_gameSettingsLblScreenshot);
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m_btnMgr.show(m_gameSettingsBtnScreenshot);
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}
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else
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{
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m_btnMgr.show(m_gameSettingsLblGameIOS);
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m_btnMgr.show(m_gameSettingsLblIOS);
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m_btnMgr.show(m_gameSettingsBtnIOSP);
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m_btnMgr.show(m_gameSettingsBtnIOSM);
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}
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m_btnMgr.show(m_gameSettingsLblLED);
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m_btnMgr.show(m_gameSettingsBtnLED);
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}
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else
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{
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if(CoverFlow.getHdr()->type == TYPE_CHANNEL)
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{
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m_btnMgr.hide(m_gameSettingsLblCustom);
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m_btnMgr.hide(m_gameSettingsBtnCustom);
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m_btnMgr.hide(m_gameSettingsLblLaunchNK);
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m_btnMgr.hide(m_gameSettingsBtnLaunchNK);
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}
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else if(CoverFlow.getHdr()->type == TYPE_WII_GAME)
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{
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m_btnMgr.hide(m_gameSettingsLblEmulationVal);
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m_btnMgr.hide(m_gameSettingsLblEmulation);
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m_btnMgr.hide(m_gameSettingsBtnEmulationP);
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m_btnMgr.hide(m_gameSettingsBtnEmulationM);
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m_btnMgr.hide(m_gameSettingsLblExtractSave);
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m_btnMgr.hide(m_gameSettingsBtnExtractSave);
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}
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if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
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{
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m_btnMgr.hide(m_gameSettingsLblScreenshot);
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m_btnMgr.hide(m_gameSettingsBtnScreenshot);
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}
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else
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{
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m_btnMgr.hide(m_gameSettingsLblGameIOS);
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m_btnMgr.hide(m_gameSettingsLblIOS);
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m_btnMgr.hide(m_gameSettingsBtnIOSP);
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m_btnMgr.hide(m_gameSettingsBtnIOSM);
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m_btnMgr.hide(m_gameSettingsLblExtractSave);
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m_btnMgr.hide(m_gameSettingsBtnExtractSave);
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}
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m_btnMgr.hide(m_gameSettingsLblLED);
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m_btnMgr.hide(m_gameSettingsBtnLED);
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}
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@ -415,7 +437,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblFlashSave);
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m_btnMgr.hide(m_gameSettingsBtnFlashSave);
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}
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u32 i = 0;
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for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
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if(m_gameSettingsLblUser[i] != -1)
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@ -426,11 +447,13 @@ void CMenu::_showGameSettings(void)
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u32 maxpage = g_numGCfPages;
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m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
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m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
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m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
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if(CoverFlow.getHdr()->type == TYPE_GC_GAME)
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{
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m_btnMgr.setText(m_gameSettingsBtnDM_Widescreen, _optBoolToString(m_gcfg2.getOptBool(id, "dm_widescreen", 0)));
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m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 0)));
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m_btnMgr.setText(m_gameSettingsBtnScreenshot, _optBoolToString(m_gcfg2.getOptBool(id, "screenshot", 0)));
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i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
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@ -456,7 +479,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
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m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
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m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
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}
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int j = 0;
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@ -686,6 +708,11 @@ void CMenu::_gameSettings(void)
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m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
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_showGameSettings();
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnScreenshot))
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{
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m_gcfg2.setBool(id, "screenshot", !m_gcfg2.getBool(id, "screenshot", 0));
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_showGameSettings();
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}
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else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain) && !m_locked)
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{
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_hideGameSettings();
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@ -830,12 +857,15 @@ void CMenu::_initGameSettingsMenu()
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m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
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m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
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m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsLblScreenshot = _addLabel("GAME_SETTINGS/SCREENSHOT", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnScreenshot = _addButton("GAME_SETTINGS/SCREENSHOT_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
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m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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@ -914,6 +944,9 @@ void CMenu::_initGameSettingsMenu()
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_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblScreenshot, "GAME_SETTINGS/SCREENSHOT", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnScreenshot, "GAME_SETTINGS/SCREENSHOT_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
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_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
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@ -1005,4 +1038,5 @@ void CMenu::_textGameSettings(void)
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m_btnMgr.setText(m_gameSettingsLblDM_Widescreen, _t("cfgg36", L"DM Widescreen Patch"));
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m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
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m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
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m_btnMgr.setText(m_gameSettingsLblScreenshot, _t("cfgg39", L"DM Screenshot Feature"));
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}
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@ -893,6 +893,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
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bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
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bool activity_led = m_gcfg2.getBool(id, "led", false);
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bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
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/* Generate gct path */
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char GC_Path[1024];
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GC_Path[1023] = '\0';
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@ -910,7 +911,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
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if(m_new_dml)
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DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
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cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led);
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cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg, activity_led, screenshot);
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else
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DML_Old_SetOptions(newPath);
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if(!nodisc || !m_new_dml)
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@ -90,6 +90,7 @@ cfgg35=GameCube Loader
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cfgg36=DM Widescreen Patch
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cfgg37=Boot Apploader
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cfgg38=Activity LED
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cfgg39=DM Screenshot Feature
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cfgg4=Patch country strings
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cfgg5=Ocarina
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cfgg7=Vipatch
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