-set entry point back to 0x80B00000 (overjoy, why you changed that?)

-changed some small things about the menu class opening
-forgot to deinit ISFS on sys exit, may it created some problems
-closing wiimote inputs before reloading IOS
This commit is contained in:
fix94.1 2012-07-07 19:09:56 +00:00
parent d014d1e474
commit fd30f2aa74
4 changed files with 27 additions and 39 deletions

View File

@ -76,7 +76,7 @@ ios := 249
CFLAGS = -g -Os -Wall -Wextra -Wno-multichar $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H CFLAGS = -g -Os -Wall -Wextra -Wno-multichar $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
CXXFLAGS = $(CFLAGS) CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80A00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project # any extra libraries we wish to link with the project

View File

@ -23,14 +23,8 @@ extern "C"
{ {
extern void __exception_setreload(int t); extern void __exception_setreload(int t);
void ShowError(const wstringEx &error) void ShowError(const wstringEx &error) { mainMenu->error(error); }
{ void HideWaitMessage() { mainMenu->_hideWaitMessage(); }
mainMenu->error(error);
}
void HideWaitMessage()
{
mainMenu->_hideWaitMessage();
}
} }
int main(int argc, char **argv) int main(int argc, char **argv)
@ -69,29 +63,28 @@ int main(int argc, char **argv)
else if (argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL) else if (argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
Emulator_boot = true; Emulator_boot = true;
} }
gprintf("Loading cIOS: %d\n", mainIOS); Close_Inputs();
// Load Custom IOS // Load Custom IOS
gprintf("Loading cIOS: %d\n", mainIOS);
bool iosOK = loadIOS(mainIOS, false); bool iosOK = loadIOS(mainIOS, false);
ISFS_Initialize();
u8 mainIOSBase = 0; u8 mainIOSBase = 0;
ISFS_Initialize();
iosOK = iosOK && cIOSInfo::D2X(mainIOS, &mainIOSBase); iosOK = iosOK && cIOSInfo::D2X(mainIOS, &mainIOSBase);
gprintf("Loaded cIOS: %u has base %u\n", mainIOS, mainIOSBase); gprintf("Loaded cIOS: %u has base %u\n", mainIOS, mainIOSBase);
Open_Inputs(); //init wiimote early
// Init // Init
Sys_Init(); Sys_Init();
Sys_ExitTo(EXIT_TO_HBC); Sys_ExitTo(EXIT_TO_HBC);
int ret = 0; int ret = 1;
do while(ret == 1)
{ {
bool deviceAvailable = false; Open_Inputs(); //(re)init wiimote
bool deviceAvailable = false;
u8 timeout = 0; u8 timeout = 0;
while(!deviceAvailable && timeout++ != 20) while(!deviceAvailable && timeout++ != 20)
{ {
@ -109,40 +102,35 @@ int main(int argc, char **argv)
bool dipOK = Disc_Init() >= 0; bool dipOK = Disc_Init() >= 0;
CMenu menu(vid); mainMenu = new CMenu(vid);
menu.init(); mainMenu->init();
mainMenu = &menu;
if(!iosOK) if(!iosOK)
{ {
menu.terror("errboot1", L"d2x cIOSs rev6 or later are required!\ncIOSs 249 base 56 and 250 base 57 are enough for all your games.\nMore cIOSs could make wiiflow unstable!"); mainMenu->terror("errboot1", L"d2x cIOSs rev6 or later are required!\ncIOSs 249 base 56 and 250 base 57 are enough for all your games.\nMore cIOSs could make wiiflow unstable!");
break; break;
} }
else if(!deviceAvailable) else if(!deviceAvailable)
{ {
menu.terror("errboot2", L"Could not find a device to save configuration files on!"); mainMenu->terror("errboot2", L"Could not find a device to save configuration files on!");
break; break;
} }
else if(!dipOK) else if(!dipOK)
{ {
menu.terror("errboot3", L"Could not initialize the DIP module!"); mainMenu->terror("errboot3", L"Could not initialize the DIP module!");
break; break;
} }
else else if(gameid != NULL && strlen(gameid) == 6)
{ mainMenu->directlaunch(gameid);
if (gameid != NULL && strlen(gameid) == 6)
menu._directlaunch(gameid);
else else
{ {
if(Emulator_boot) if(Emulator_boot)
menu.m_Emulator_boot = true; mainMenu->m_Emulator_boot = true;
ret = menu.main(); ret = mainMenu->main();
} }
} }
if(ret == 1)
Open_Inputs(); //reinit wiimote
} while (ret == 1);
ISFS_Deinitialize();
Sys_Exit(); Sys_Exit();
exit(1); exit(1);
return 0; return 0;

View File

@ -973,7 +973,7 @@ private:
vector<dir_discHdr> _searchGamesByType(const char type); vector<dir_discHdr> _searchGamesByType(const char type);
vector<dir_discHdr> _searchGamesByRegion(const char region); */ vector<dir_discHdr> _searchGamesByRegion(const char region); */
public: public:
void _directlaunch(const string &id); void directlaunch(const string &id);
private: private:
bool m_use_wifi_gecko; bool m_use_wifi_gecko;
void _reload_wifi_gecko(); void _reload_wifi_gecko();

View File

@ -683,7 +683,7 @@ void CMenu::_game(bool launch)
_hideGame(); _hideGame();
} }
void CMenu::_directlaunch(const string &id) void CMenu::directlaunch(const string &id)
{ {
m_directLaunch = true; m_directLaunch = true;