at least something here to show we're not dead how some people asked :P
-sync with 4.0.3
-changed version number to Beta 4.0.4
-fixed bug that force_cios_load broke the wiimote pointer in wiiflow
-added support for wiiflow internal boot method in neek2o,
so you can use cheats, debugger etc if you boot channels in neek2o
(doesnt work if you are in real nand and just select boot neek)
cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
-set optimize level of booter from -Os to -O1
-added back name addition for gamecube game disc 2
-made gprintf, fmt and sfmt a bit more safe
-removed unneeded char for list check, just wastes memory
-recompiled mload modules for hermes cIOS
-added sdhc module for hermes cIOS
-fixed booting wii games from sd card
-improved wii game support via sd card, now you can use hermes, wanin
and d2x (not d2x only anymore)
-moved some more stuff to boot wii games into the external booter
-added gecko debug prints to external booter
-automatically disabling savegame emulator if you want to boot a wii
game via hermes or waninkoko cIOS
-if a IOS is found which got the AHBPROT patched out, wiiflow will
run on it (for example if you boot wiiflow via HBC, it will boot
with IOS58 instead of 249)
-on game boot or on entering emu nand, wiiflow automatically reloads
IOS if necessary
-added check to only reload IOS if its really a different one
-removed SD card gecko log buffer allocation, using some
buffer in dol directly (should allow longer logging, untested)
-set wiiflow optimize level back to -O2
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting
-added BASIC jpg support (currently only for internal theme files
and only with the power of 4 dimension images)
-using dvdskin files in jpg format (you wont notice the diff)
-created new folder in resources for the original theme pngs
(@devs: if you update pictures and use jpg, place the original png
inside that folder that we have the original one just in case)