/**************************************************************************** * Copyright (C) 2012 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef BANNERWINDOW_HPP_ #define BANNERWINDOW_HPP_ #include #include "AnimatedBanner.h" #include "channel/banner.h" #include "gui/video.hpp" #include "loader/disc.h" #include "music/gui_sound.h" #define FAVORITE_STARS 5 typedef struct _GC_OpeningBnr { u32 magic; // BNR1 or BNR2 u8 pad[0x1C]; u8 tpl_data[0x1800]; // 96x32 pixel format GX_TF_RGB5A3 struct { u8 disc_title[0x20]; // Gamename u8 developer_short[0x20]; // Company/Developer u8 full_title[0x40]; // Full Game Title u8 developer[0x40]; // Company/Developer Full name, or description u8 long_description[0x80]; // Game Description } description[6]; // 6 only on BNR2 => English, German, French, Spanish, Italian, Dutch ?? } GC_OpeningBnr; class BannerWindow { public: BannerWindow(); void DeleteBanner(bool gamechange = false); void LoadBanner(u8 *font1, u8 *font2); void LoadBannerBin(u8 *bnr, u32 bnr_size, u8 *font1, u8 *font2); int GetSelectedGame() { return gameSelected; } bool GetZoomSetting() { return AnimZoom; } bool GetInGameSettings() { return (Brightness == 200 ? true : false); } void CreateGCBanner(u8 *bnr, u8 *font1, u8 *font2, const wchar_t *title); void Draw(void); bool ToggleZoom(void); void ToggleGameSettings(); bool GetShowBanner() { return ShowBanner; } void SetShowBanner(bool show) { ShowBanner = show; } void ReSetup_GX(void); protected: int MainLoop(); void Animate(void); void ChangeGame(Banner *banner); void Init(u8 *font1, u8 *font2); static constexpr float fBannerWidth = 608.f; static constexpr float fBannerHeight = 448.f; static constexpr float fIconWidth = 128.f; static constexpr float fIconHeight = 96.f; bool reducedVol; int returnVal; int gameSelected; u8 Brightness; int MaxAnimSteps; int AnimStep; float AnimPosX, AnimPosY; float fAnimScale; bool AnimZoom; bool AnimationRunning; bool changing; bool ShowBanner; float xDiff, yDiff; float iconWidth, iconHeight; float stepx1, stepx2, stepy1, stepy2; f32 ratioX, ratioY; Mtx modelview; Mtx44 projection; Vec2f ScreenProps; u8 *sysFont1; u8 *sysFont2; bool FontLoaded; }; extern BannerWindow m_banner; #endif