#include #include #include #include #include #include #include "wiiuse/wpad.h" #include #include "apploader.h" #include "disc.h" #include "wdvd.h" #include "sys.h" #include "fst.h" #include "videopatch.h" #include "wbfs.h" #include "patchcode.h" #include "frag.h" #include "usbstorage.h" #include "wip.h" #include "gecko.h" #define ALIGNED(x) __attribute__((aligned(x))) /* Constants */ #define PTABLE_OFFSET 0x40000 #define WII_MAGIC 0x5D1C9EA3 #define GC_MAGIC 0xC2339F3D //appentrypoint u32 appentrypoint; /* Disc pointers */ static u32 *buffer = (u32 *)0x93000000; static u8 *diskid = (u8 *)0x80000000; GXRModeObj *disc_vmode = NULL; GXRModeObj *vmode = NULL; u32 vmode_reg = 0; extern void __exception_closeall(); static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32); void __Disc_SetLowMem() { /* Setup low memory */ *(vu32 *)0x80000060 = 0x38A00040; *(vu32 *)0x800000E4 = 0x80431A80; *(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address *(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size *(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus /* Copy disc ID (online check) */ memcpy((void *)0x80003180, (void *)0x80000000, 4); // Patch in info missing from apploader reads *Sys_Magic = 0x0d15ea5e; *Version = 1; *Arena_L = 0x00000000; *BI2 = 0x817E5480; *Bus_Speed = 0x0E7BE2C0; *CPU_Speed = 0x2B73A840; // From NeoGamme R4 (WiiPower) *(vu32 *)0x800030F0 = 0x0000001C; *(vu32 *)0x8000318C = 0x00000000; *(vu32 *)0x80003190 = 0x00000000; // Fix for Sam & Max (WiiPower) *(vu32 *)0x80003184 = 0x80000000; /* Flush cache */ DCFlushRange((void *)0x80000000, 0x3F00); } GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle) { vmode = VIDEO_GetPreferredMode(0); /* Get video mode configuration */ bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); /* Select video mode register */ switch (CONF_GetVideo()) { case CONF_VIDEO_PAL: if (CONF_GetEuRGB60() > 0) { vmode_reg = VI_EURGB60; vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } else vmode_reg = VI_PAL; break; case CONF_VIDEO_MPAL: vmode_reg = VI_MPAL; break; case CONF_VIDEO_NTSC: vmode_reg = VI_NTSC; break; } char Region; if(chantitle != 0) Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256; else Region = diskid[3]; switch (videoselected) { case 0: // DEFAULT (DISC/GAME) /* Select video mode */ switch (Region) { case 'W': break; // Don't overwrite wiiware video modes. // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': if (CONF_GetVideo() != CONF_VIDEO_PAL) { vmode_reg = VI_PAL; vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; } break; // NTSC case 'E': case 'J': default: if (CONF_GetVideo() != CONF_VIDEO_NTSC) { vmode_reg = VI_NTSC; vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } break; } break; case 1: // PAL50 vmode = &TVPal528IntDf; vmode_reg = vmode->viTVMode >> 2; break; case 2: // PAL60 vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2; break; case 3: // NTSC vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; vmode_reg = vmode->viTVMode >> 2; break; case 4: // AUTO PATCH TO SYSTEM case 5: // SYSTEM break; case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL) vmode = &TVNtsc480Prog; vmode_reg = vmode->viTVMode >> 2; break; default: break; } disc_vmode = vmode; return vmode; } void __Disc_SetVMode(void) { // Stop wait message thread extern void HideWaitMessage(); HideWaitMessage(); /* Set video mode register */ *(vu32 *)0x800000CC = vmode_reg; /* Set video mode */ if (vmode != 0) VIDEO_Configure(vmode); /* Setup video */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while (VIDEO_GetNextField()) VIDEO_WaitVSync(); } void __Disc_SetTime(void) { /* Set proper time */ settime(secs_to_ticks(time(NULL) - 946684800)); } s32 __Disc_FindPartition(u64 *outbuf) { u64 offset = 0; u32 cnt; /* Read partition info */ s32 ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET); if (ret < 0) return ret; /* Get data */ u32 nb_partitions = buffer[0]; u64 table_offset = buffer[1] << 2; if (nb_partitions > 8) return -1; /* Read partition table */ ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset); if (ret < 0) return ret; /* Find game partition */ for (cnt = 0; cnt < nb_partitions; cnt++) { u32 type = buffer[cnt * 2 + 1]; /* Game partition */ if(!type) offset = buffer[cnt * 2] << 2; } /* No game partition found */ if (!offset) return -1; /* Set output buffer */ *outbuf = offset; WDVD_Seek(offset); return 0; } s32 Disc_Init(void) { /* Init DVD subsystem */ return WDVD_Init(); } s32 Disc_Open(void) { /* Reset drive */ s32 ret = WDVD_Reset(); if (ret < 0) return ret; memset(diskid, 0, 32); /* Read disc ID */ ret = WDVD_ReadDiskId(diskid); /* Directly set Audio Streaming for GC */ WDVD_setstreaming(); return ret; } s32 Disc_Wait(void) { u32 cover = 0; int icounter = 0; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ s32 ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; // 10 tries to make sure it doesn´t "freeze" in Install dialog // if no Game Disc is insert icounter++; sleep(1); if(icounter > 10) return -1; } return 0; } s32 Disc_SetUSB(const u8 *id) { if (id) return set_frag_list((u8 *) id); return WDVD_SetUSBMode(wbfsDev, (u8 *) id, -1); } s32 Disc_ReadHeader(void *outbuf) { /* Read Wii disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_ReadGCHeader(void *outbuf) { /* Read GC disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0); } s32 Disc_Type(bool gc) { s32 ret; u32 check; u32 magic; if (!gc) { check = WII_MAGIC; struct discHdr *header = (struct discHdr *)buffer; ret = Disc_ReadHeader(header); magic = header->magic; } else { check = GC_MAGIC; struct gc_discHdr *header = (struct gc_discHdr *)buffer; ret = Disc_ReadGCHeader(header); magic = header->magic; } if (ret < 0) return ret; /* Check magic word */ if (magic != check) return -1; return 0; } s32 Disc_IsWii(void) { return Disc_Type(0); } s32 Disc_IsGC(void) { return Disc_Type(1); } s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio) { entry_point p_entry; if (disableIOSreload) IOSReloadBlock(IOS_GetVersion(), false); else IOSReloadBlock(IOS_GetVersion(), true); s32 ret = WDVD_OpenPartition(offset, 0, 0, 0, Tmd_Buffer); if (ret < 0) return ret; /* Select an appropriate video mode */ __Disc_SelectVMode(vidMode, 0); /* Setup low memory */; __Disc_SetLowMem(); /* Run apploader */ ret = Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio); if (ret < 0) return ret; free_wip(); if (hooktype != 0) ocarina_do_code(); gprintf("\n\nEntry Point is: %0x8\n", p_entry); /* Set time */ __Disc_SetTime(); /* Set an appropriate video mode */ __Disc_SetVMode(); u8 temp_data[4]; // fix for PeppaPig memcpy((char *) &temp_data, (void*)0x800000F4,4); usleep(100 * 1000); /* Shutdown IOS subsystems */ SYS_ResetSystem(SYS_SHUTDOWN, 0, 0); /* Originally from tueidj - taken from NeoGamma (thx) */ *(vu32*)0xCC003024 = 1; // fix for PeppaPig memcpy((void*)0x800000F4,(char *) &temp_data, 4); appentrypoint = (u32) p_entry; gprintf("Jumping to entrypoint\n"); if (hooktype != 0) { __asm__( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "nop\n" "mtctr %r3\n" "bctr\n" ); } else { __asm__( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "blr\n" ); } return 0; } s32 Disc_WiiBoot(u8 vidMode, bool vipatch, bool countryString, u8 patchVidModes, bool disableIOSreload, int aspectRatio) { u64 offset; /* Find game partition offset */ s32 ret = __Disc_FindPartition(&offset); if (ret < 0) { gprintf("Game Partition not found!\n"); return ret; } /* Boot partition */ return Disc_BootPartition(offset, vidMode, vipatch, countryString, patchVidModes, disableIOSreload, aspectRatio); }