#ifndef _NAND_H_ #define _NAND_H_ #include #include #include #include #include #include #include "loader/disc.h" #define WII_NAND 0 #define EMU_SD 1 #define EMU_USB 2 #define DOWNLOADED_CHANNELS 0x00010001 #define SYSTEM_CHANNELS 0x00010002 #define RF_NEWS_CHANNEL 0x48414741 #define RF_FORECAST_CHANNEL 0x48414641 #define SYSCONFPATH "/shared2/sys/SYSCONF" #define MIIPATH "/shared2/menu/FaceLib/RFL_DB.dat" #define TXTPATH "/title/00000001/00000002/data/setting.txt" #define SMTMDPATH "/title/00000001/00000002/content/title.tmd" #define TSYSCONFPATH "/sys/wiiflow.reg" #define TTXTPATH "/tmp/setting.txt" #define BLOCK 2048 typedef void (*dump_callback_t)(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data); /* 'NAND Device' structure */ typedef struct nandDevice { const char *Name; u32 Mode; u32 Mount; u32 Unmount; } NandDevice; typedef struct _config_header { u8 magic[4]; u16 ncnt; u16 noff[]; } config_header; typedef struct _namelist { char name[ISFS_MAXPATH]; int type; } namelist; typedef struct _uid { u64 TitleID; u16 padding; u16 uid; } ATTRIBUTE_PACKED uid; using std::string; using std::min; class Nand { public: void Init(); /* Prototypes */ void SetNANDEmu(u32 partition); s32 Enable_Emu(); s32 Disable_Emu(); bool EmulationEnabled(void); void Set_Partition(u32 partition) { Partition = partition; }; void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };// 00000001 00000000 void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };//00000000 01000000 void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };//00000000 01100000 void Patch_AHB(); void Init_ISFS(); void DeInit_ISFS(); const char *Get_NandPath(void) { return NandPath; }; u32 Get_Partition(void) { return Partition; }; u64 *GetChannels(u32 *count); u8 *GetTMD(u64 title, u32 *size); u8 *GetEmuFile(const char *path, u32 *size, s32 len = -1); void SetPaths(const char *emuPath, const char *currentPart); const char *GetPath(void) { return FullNANDPath; }; void CreatePath(const char *path, ...); void CreateTitleTMD(dir_discHdr *hdr); s32 CreateConfig(); s32 PreNandCfg(bool miis, bool realconfig); bool Do_Region_Change(string id, bool realnand); s32 FlashToNAND(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data); s32 DoNandDump(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data); s32 CalcFlashSize(const char *source, dump_callback_t i_dumper, void *i_data); s32 CalcDumpSpace(const char *source, dump_callback_t i_dumper, void *i_data); void ResetCounters(void); private: enum GameRegion { JAP = 0, USA, EUR, KOR, ASN, LTN, UNK, ALL, }; /* Prototypes */ s32 Nand_Mount(NandDevice *Device); s32 Nand_Unmount(NandDevice *Device); s32 Nand_Enable(NandDevice *Device); s32 Nand_Disable(void); void PatchAHB(void); bool ISFS_Check(void); void __Dec_Enc_TB(void); void __configshifttxt(char *str); void __GetNameList(const char *source, namelist **entries, int *count); u32 __GetSystemMenuRegion(void); s32 __configclose(void); s32 __configread(void); s32 __configwrite(bool realnand); u32 __configsetbyte(const char *item, u8 val); u32 __configsetbigarray(const char *item, void *val, u32 size); u32 __configsetsetting(const char *item, const char *val); void __NANDify(char *str); void __FATify(char *dst, const char *src); s32 __Unescaped2x(const char *path); s32 __FlashNandFile(const char *source, const char *dest); s32 __FlashNandFolder(const char *source, const char *dest); s32 __DumpNandFile(const char *source, const char *dest); s32 __DumpNandFolder(const char *source, const char *dest); int __makedir(char *newdir); u32 MountedDevice; u32 EmuDevice; u32 NandSize; u32 NandDone; u32 FileDone; u32 FilesDone; u32 FoldersDone; bool fake; bool showprogress; bool isfs_inited; void *data; dump_callback_t dumper; u32 Partition ATTRIBUTE_ALIGN(32); u32 FullMode ATTRIBUTE_ALIGN(32); char NandPath[32] ATTRIBUTE_ALIGN(32); char FullNANDPath[64] ATTRIBUTE_ALIGN(32); char cfgpath[1024]; char settxtpath[1024]; }; extern Nand NandHandle; #endif