#include "menu.hpp" s16 m_partitionsLblTitle; s16 m_partitionsBtnBack; s16 m_partitionsLblUser[4]; s16 m_partitionsLblWii; s16 m_partitionsLblWiiVal; s16 m_partitionsBtnWiiP; s16 m_partitionsBtnWiiM; s16 m_partitionsLblGC; s16 m_partitionsLblGCVal; s16 m_partitionsBtnGCP; s16 m_partitionsBtnGCM; s16 m_partitionsLblChannels; s16 m_partitionsLblChannelsVal; s16 m_partitionsBtnChannelsP; s16 m_partitionsBtnChannelsM; s16 m_partitionsLblPlugin; s16 m_partitionsLblPluginVal; s16 m_partitionsBtnPluginP; s16 m_partitionsBtnPluginM; TexData m_partitionsBg; void CMenu::_hidePartitionsCfg(bool instant) { m_btnMgr.hide(m_partitionsLblTitle, instant); m_btnMgr.hide(m_partitionsBtnBack, instant); for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i) if(m_partitionsLblUser[i] != -1) m_btnMgr.hide(m_partitionsLblUser[i], instant); m_btnMgr.hide(m_partitionsLblWii, instant); m_btnMgr.hide(m_partitionsLblWiiVal, instant); m_btnMgr.hide(m_partitionsBtnWiiP, instant); m_btnMgr.hide(m_partitionsBtnWiiM, instant); m_btnMgr.hide(m_partitionsLblGC, instant); m_btnMgr.hide(m_partitionsLblGCVal, instant); m_btnMgr.hide(m_partitionsBtnGCP, instant); m_btnMgr.hide(m_partitionsBtnGCM, instant); m_btnMgr.hide(m_partitionsLblChannels, instant); m_btnMgr.hide(m_partitionsLblChannelsVal, instant); m_btnMgr.hide(m_partitionsBtnChannelsP, instant); m_btnMgr.hide(m_partitionsBtnChannelsM, instant); m_btnMgr.hide(m_partitionsLblPlugin, instant); m_btnMgr.hide(m_partitionsLblPluginVal, instant); m_btnMgr.hide(m_partitionsBtnPluginP, instant); m_btnMgr.hide(m_partitionsBtnPluginM, instant); } void CMenu::_showPartitionsCfg(void) { m_btnMgr.show(m_partitionsLblTitle); m_btnMgr.show(m_partitionsBtnBack); for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i) if(m_partitionsLblUser[i] != -1) m_btnMgr.show(m_partitionsLblUser[i]); m_btnMgr.show(m_partitionsLblWii); m_btnMgr.show(m_partitionsLblWiiVal); m_btnMgr.show(m_partitionsBtnWiiP); m_btnMgr.show(m_partitionsBtnWiiM); m_btnMgr.show(m_partitionsLblGC); m_btnMgr.show(m_partitionsLblGCVal); m_btnMgr.show(m_partitionsBtnGCP); m_btnMgr.show(m_partitionsBtnGCM); m_btnMgr.show(m_partitionsLblChannels); m_btnMgr.show(m_partitionsLblChannelsVal); m_btnMgr.show(m_partitionsBtnChannelsP); m_btnMgr.show(m_partitionsBtnChannelsM); m_btnMgr.show(m_partitionsLblPlugin); m_btnMgr.show(m_partitionsLblPluginVal); m_btnMgr.show(m_partitionsBtnPluginP); m_btnMgr.show(m_partitionsBtnPluginM); const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "partition", 0)]; m_btnMgr.setText(m_partitionsLblWiiVal, upperCase(partitionname)); partitionname = DeviceName[m_cfg.getInt(GC_DOMAIN, "partition", 0)]; m_btnMgr.setText(m_partitionsLblGCVal, upperCase(partitionname)); partitionname = DeviceName[m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0)]; m_btnMgr.setText(m_partitionsLblChannelsVal, upperCase(partitionname)); partitionname = DeviceName[m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0)]; m_btnMgr.setText(m_partitionsLblPluginVal, upperCase(partitionname)); } void CMenu::_partitionsCfg(void) { m_prev_view = m_current_view; int prevPartition = currentPartition; SetupInput(); _setBg(m_partitionsBg, m_partitionsBg); _showPartitionsCfg(); while(!m_exit) { _mainLoopCommon(); if(BTN_HOME_PRESSED || BTN_B_PRESSED) break; else if(BTN_UP_PRESSED) m_btnMgr.up(); else if(BTN_DOWN_PRESSED) m_btnMgr.down(); else if(BTN_A_PRESSED) { if(m_btnMgr.selected(m_partitionsBtnBack)) break; else if(m_btnMgr.selected(m_partitionsBtnWiiP) || m_btnMgr.selected(m_partitionsBtnWiiM)) { s8 direction = m_btnMgr.selected(m_partitionsBtnWiiP) ? 1 : -1; currentPartition = m_cfg.getInt(WII_DOMAIN, "partition"); m_current_view = COVERFLOW_WII; _setPartition(direction); _showPartitionsCfg(); if(m_prev_view & COVERFLOW_WII) m_refreshGameList = true; } else if(m_btnMgr.selected(m_partitionsBtnGCP) || m_btnMgr.selected(m_partitionsBtnGCM)) { s8 direction = m_btnMgr.selected(m_partitionsBtnGCP) ? 1 : -1; currentPartition = m_cfg.getInt(GC_DOMAIN, "partition"); m_current_view = COVERFLOW_GAMECUBE; _setPartition(direction); _showPartitionsCfg(); if(m_prev_view & COVERFLOW_GAMECUBE) m_refreshGameList = true; } else if(m_btnMgr.selected(m_partitionsBtnChannelsP) || m_btnMgr.selected(m_partitionsBtnChannelsM)) { s8 direction = m_btnMgr.selected(m_partitionsBtnChannelsP) ? 1 : -1; currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition"); m_current_view = COVERFLOW_CHANNEL; _setPartition(direction); _showPartitionsCfg(); if(m_prev_view & COVERFLOW_CHANNEL) m_refreshGameList = true; } else if(m_btnMgr.selected(m_partitionsBtnPluginP) || m_btnMgr.selected(m_partitionsBtnPluginM)) { s8 direction = m_btnMgr.selected(m_partitionsBtnPluginP) ? 1 : -1; currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition"); m_current_view = COVERFLOW_PLUGIN; _setPartition(direction); _showPartitionsCfg(); if(m_prev_view & COVERFLOW_PLUGIN) m_refreshGameList = true; } } } m_current_view = m_prev_view; currentPartition = prevPartition; _hidePartitionsCfg(); } void CMenu::_initPartitionsCfgMenu() { m_partitionsBg = _texture("PARTCFG/BG", "texture", theme.bg, false); _addUserLabels(m_partitionsLblUser, ARRAY_SIZE(m_partitionsLblUser), "PARTCFG"); m_partitionsLblTitle = _addTitle("PARTCFG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); m_partitionsBtnBack = _addButton("PARTCFG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); m_partitionsLblWii = _addLabel("PARTCFG/WII", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_partitionsLblWiiVal = _addLabel("PARTCFG/WII_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_partitionsBtnWiiM = _addPicButton("PARTCFG/WII_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48); m_partitionsBtnWiiP = _addPicButton("PARTCFG/WII_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48); m_partitionsLblGC = _addLabel("PARTCFG/GC", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_partitionsLblGCVal = _addLabel("PARTCFG/GC_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_partitionsBtnGCM = _addPicButton("PARTCFG/GC_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48); m_partitionsBtnGCP = _addPicButton("PARTCFG/GC_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48); m_partitionsLblChannels = _addLabel("PARTCFG/CHANNELS", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_partitionsLblChannelsVal = _addLabel("PARTCFG/CHANNELS_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_partitionsBtnChannelsM = _addPicButton("PARTCFG/CHANNELS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48); m_partitionsBtnChannelsP = _addPicButton("PARTCFG/CHANNELS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48); m_partitionsLblPlugin = _addLabel("PARTCFG/PLUGIN", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_partitionsLblPluginVal = _addLabel("PARTCFG/PLUGIN_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_partitionsBtnPluginM = _addPicButton("PARTCFG/PLUGIN_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48); m_partitionsBtnPluginP = _addPicButton("PARTCFG/PLUGIN_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48); _setHideAnim(m_partitionsLblTitle, "PARTCFG/TITLE", 0, 0, -2.f, 0.f); _setHideAnim(m_partitionsBtnBack, "PARTCFG/BACK_BTN", 0, 0, 1.f, -1.f); _setHideAnim(m_partitionsLblWii, "PARTCFG/WII", 50, 0, -2.f, 0.f); _setHideAnim(m_partitionsLblWiiVal, "PARTCFG/WII_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnWiiM, "PARTCFG/WII_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnWiiP, "PARTCFG/WII_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsLblGC, "PARTCFG/GC", 50, 0, -2.f, 0.f); _setHideAnim(m_partitionsLblGCVal, "PARTCFG/GC_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnGCM, "PARTCFG/GC_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnGCP, "PARTCFG/GC_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsLblChannels, "PARTCFG/CHANNELS", 50, 0, -2.f, 0.f); _setHideAnim(m_partitionsLblChannelsVal, "PARTCFG/CHANNELS_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnChannelsM, "PARTCFG/CHANNELS_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnChannelsP, "PARTCFG/CHANNELS_PLUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsLblPlugin, "PARTCFG/PLUGIN", 50, 0, -2.f, 0.f); _setHideAnim(m_partitionsLblPluginVal, "PARTCFG/PLUGIN_BTN", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnPluginM, "PARTCFG/PLUGIN_MINUS", -50, 0, 1.f, 0.f); _setHideAnim(m_partitionsBtnPluginP, "PARTCFG/PLUGIN_PLUS", -50, 0, 1.f, 0.f); _hidePartitionsCfg(true); _textPartitionsCfg(); } void CMenu::_textPartitionsCfg(void) { m_btnMgr.setText(m_partitionsLblTitle, _t("part5", L"Partition Settings")); m_btnMgr.setText(m_partitionsLblWii, _t("part1", L"Wii Partition")); m_btnMgr.setText(m_partitionsLblGC, _t("part2", L"GameCube Partition")); m_btnMgr.setText(m_partitionsLblChannels, _t("part3", L"Emu NANDS Partition")); m_btnMgr.setText(m_partitionsLblPlugin, _t("part4", L"Plugins Default Partition")); m_btnMgr.setText(m_partitionsBtnBack, _t("cfg10", L"Back")); }