// Fan Art #ifndef __FANART_HPP #define __FANART_HPP #include #include #include "gui.hpp" #include "texture.hpp" #include "config/config.hpp" #include "loader/disc.h" class CFanartElement { public: CFanartElement(Config &cfg, const char *dir, int artwork); void Cleanup(void); void draw(); void tick(); bool IsValid(); bool IsAnimationComplete(); private: TexData m_art; int m_artwork; int m_delay; int m_event_duration; int m_x; int m_y; int m_alpha; float m_scaleX; float m_scaleY; float m_angle; int m_event_x; int m_event_y; int m_event_alpha; float m_event_scaleX; float m_event_scaleY; float m_event_angle; float m_step_x; float m_step_y; float m_step_alpha; float m_step_scaleX; float m_step_scaleY; float m_step_angle; bool m_isValid; }; class CFanart { public: CFanart(void); ~CFanart(void); void unload(); bool load(Config &m_wiiflowConfig, const char *path, const dir_discHdr *hdr); bool isAnimationComplete(); bool isLoaded(); void getBackground(const TexData * &hq, const TexData * &lq); void draw(); void tick(); bool noLoop(); void reset(); private: vector m_elms; bool m_animationComplete; u16 m_delayAfterAnimation; u8 m_globalShowCoverAfterAnimation; u16 m_defaultDelay; bool m_loaded; Config m_faConfig; TexData m_bg; TexData m_bglq; }; #endif // __FANART_HPP