/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #include #include #include "SoundHandler.hpp" #include "gui_sound.h" #include "musicplayer.h" #include "WavDecoder.hpp" #include "loader/sys.h" #define MAX_SND_VOICES 16 using namespace std; static bool VoiceUsed[MAX_SND_VOICES] = { true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }; static inline int GetFirstUnusedVoice() { for(int i = 1; i < MAX_SND_VOICES; i++) { if(VoiceUsed[i] == false) return i; } gprintf("ALL VOICES USED UP!!\n"); return -1; } extern "C" void SoundCallback(s32 voice) { SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return; if(decoder->IsBufferReady()) { if(ASND_AddVoice(voice, decoder->GetBuffer(), decoder->GetBufferSize()) == SND_OK) { decoder->LoadNext(); SoundHandler::Instance()->ThreadSignal(); } } else if(decoder->IsEOF()) ASND_StopVoice(voice); else SoundHandler::Instance()->ThreadSignal(); } GuiSound::GuiSound() { voice = -1; Init(); } GuiSound::GuiSound(string filepath, int v) { voice = v; Init(); Load(filepath.c_str()); } GuiSound::GuiSound(const u8 * snd, u32 len, string name, bool isallocated, int v) { voice = v; Init(); Load(snd, len, isallocated); this->filepath = name; } GuiSound::GuiSound(GuiSound *g) { voice = -1; Init(); if (g == NULL) return; if (g->sound != NULL) { u8 * snd = (u8 *) malloc(g->length); memcpy(snd, g->sound, length); Load(snd, g->length, true); } else Load(g->filepath.c_str()); } GuiSound::~GuiSound() { FreeMemory(); VoiceUsed[voice] = false; } void GuiSound::Init() { sound = NULL; length = 0; if (voice == -1) voice = GetFirstUnusedVoice(); if(voice > 0) VoiceUsed[voice] = true; volume = 255; SoundEffectLength = 0; loop = false; allocated = false; } void GuiSound::FreeMemory() { Stop(); // Prevent reinitialization of SoundHandler since we're exiting if (!Sys_Exiting()) SoundHandler::Instance()->RemoveDecoder(voice); if(allocated) { SAFE_FREE(sound); allocated = false; } filepath = ""; SoundEffectLength = 0; } bool GuiSound::Load(const char * filepath) { FreeMemory(); if(!filepath || filepath[strlen(filepath)-1] == '/' || strlen(filepath) < 4) return false; FILE * f = fopen(filepath, "rb"); if(!f) { gprintf("Failed to load file %s!!\n", filepath); return false; } u32 magic; fread(&magic, 1, 4, f); fclose(f); SoundHandler::Instance()->AddDecoder(voice, filepath); gprintf("Loading %s using voice %d\n", filepath, voice); SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) { gprintf("No Decoder!!!\n"); return false; } if(!decoder->IsBufferReady()) { gprintf("Buffer not ready!!n"); SoundHandler::Instance()->RemoveDecoder(voice); return false; } this->filepath = filepath; SetLoop(loop); return true; } bool GuiSound::Load(const u8 * snd, u32 len, bool isallocated) { FreeMemory(); this->voice = voice; if(!snd) return false; if(!isallocated && *((u32 *) snd) == 'RIFF') return LoadSoundEffect(snd, len); if(*((u32 *) snd) == 'IMD5') UncompressSoundbin(snd, len, isallocated); else { sound = (u8 *) snd; length = len; allocated = isallocated; } SoundHandler::Instance()->AddDecoder(this->voice, sound, length); SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return false; if(!decoder->IsBufferReady()) { SoundHandler::Instance()->RemoveDecoder(voice); return false; } SetLoop(loop); return true; } bool GuiSound::LoadSoundEffect(const u8 * snd, u32 len) { FreeMemory(); WavDecoder decoder(snd, len); decoder.Rewind(); u32 done = 0; sound = (u8 *) malloc(4096); memset(sound, 0, 4096); while(1) { u8 * tmpsnd = (u8 *) realloc(sound, done+4096); if(!tmpsnd) { SAFE_FREE(sound); return false; } sound = tmpsnd; int read = decoder.Read(sound+done, 4096, done); if(read <= 0) break; done += read; } sound = (u8 *) realloc(sound, done); SoundEffectLength = done; allocated = true; return true; } void GuiSound::Play(int vol, bool restart) { if(SoundEffectLength > 0) { ASND_StopVoice(voice); ASND_SetVoice(voice, VOICE_MONO_16BIT, 22050, 0, sound, SoundEffectLength, vol, vol, NULL); return; } if(IsPlaying() && !restart) return; if(voice < 0 || voice >= 16) return; SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return; ASND_StopVoice(voice); if(decoder->IsEOF()) { decoder->ClearBuffer(); decoder->Rewind(); decoder->Decode(); } u8 * curbuffer = decoder->GetBuffer(); int bufsize = decoder->GetBufferSize(); decoder->LoadNext(); SoundHandler::Instance()->ThreadSignal(); ASND_SetVoice(voice, decoder->GetFormat(), decoder->GetSampleRate(), 0, curbuffer, bufsize, vol, vol, SoundCallback); } void GuiSound::Play() { Play(volume); } void GuiSound::Stop() { if (!IsPlaying()) return; if(voice < 0 || voice >= 16) return; ASND_StopVoice(voice); SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return; decoder->ClearBuffer(); Rewind(); SoundHandler::Instance()->ThreadSignal(); } void GuiSound::Pause() { if(voice < 0 || voice >= 16) return; ASND_StopVoice(voice); } void GuiSound::Resume() { Play(); } bool GuiSound::IsPlaying() { if(voice < 0 || voice >= 16) return false; int result = ASND_StatusVoice(voice); if(result == SND_WORKING || result == SND_WAITING) return true; return false; } int GuiSound::GetVolume() { return volume; } void GuiSound::SetVolume(int vol) { if(voice < 0 || voice >= 16) return; if(vol < 0) return; volume = vol; ASND_ChangeVolumeVoice(voice, volume, volume); } void GuiSound::SetLoop(u8 l) { loop = l; SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return; decoder->SetLoop(l == 1); } void GuiSound::Rewind() { SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice); if(!decoder) return; decoder->Rewind(); } struct _LZ77Info { u16 length : 4; u16 offset : 12; } __attribute__((packed)); typedef struct _LZ77Info LZ77Info; u8 * uncompressLZ77(const u8 *inBuf, u32 inLength, u32 * size) { u8 *buffer = NULL; if (inLength <= 0x8 || *((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/ || inBuf[4] != 0x10) return NULL; u32 uncSize = le32(((const u32 *)inBuf)[1] << 8); if(uncSize <= 0) return 0; const u8 *inBufEnd = inBuf + inLength; inBuf += 8; buffer = (u8 *) malloc(uncSize); if (!buffer) return buffer; u8 *bufCur = buffer; u8 *bufEnd = buffer + uncSize; while (bufCur < bufEnd && inBuf < inBufEnd) { u8 flags = *inBuf; ++inBuf; int i = 0; for (i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i) { if ((flags & 0x80) != 0) { const LZ77Info * info = (const LZ77Info *)inBuf; inBuf += sizeof (LZ77Info); int length = info->length + 3; if (bufCur - info->offset - 1 < buffer || bufCur + length > bufEnd) return buffer; memcpy(bufCur, bufCur - info->offset - 1, length); bufCur += length; } else { *bufCur = *inBuf; ++inBuf; ++bufCur; } flags <<= 1; } } *size = uncSize; return buffer; } void GuiSound::UncompressSoundbin(const u8 * snd, u32 len, bool isallocated) { const u8 * file = snd+32; length = len-32; if (length <= 0) return; if(*((u32 *) file) == 'LZ77') { u32 size = 0; sound = uncompressLZ77(file, length, &size); if (!sound) { length = 0; return; } length = size; } else { sound = (u8 *) malloc(length); if (!sound) { length = 0; return; } memcpy(sound, file, length); } if(isallocated) { void *p = (void *) snd; SAFE_FREE(p); } allocated = true; } void soundInit(void) { ASND_Init(); ASND_Pause(0); } void soundDeinit(void) { ASND_Pause(1); ASND_End(); }